FakeShemp
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8e150da7ff
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Use CommonFunctions::DeleteTexture() instead
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2016-03-13 21:25:04 +01:00 |
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viktorljung
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148d60f8f8
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hp really fixed?
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2016-03-13 21:24:27 +01:00 |
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viktorljung
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066ca6075d
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hp fixed?
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2016-03-13 21:19:21 +01:00 |
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viktorljung
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93f4384da6
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Merge branch 'Movement' of github.com:teamfisk/TacticalZ into Movement
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2016-03-13 21:10:39 +01:00 |
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viktorljung
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3a0cff7a83
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boost check for defender
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2016-03-13 21:10:22 +01:00 |
|
William Moberg
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c790b952fb
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Merge pull request #214 from teamfisk/PerfectSoundForRelease
Perfect sound for release
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2016-03-13 21:01:21 +01:00 |
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Tleety
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27443d4e08
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Merge branch 'Movement' of github.com:teamfisk/TacticalZ into Movement
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2016-03-13 21:01:15 +01:00 |
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Tleety
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20e48eeb08
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Killfeed should work now.
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2016-03-13 21:01:04 +01:00 |
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viktorljung
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e929ecab50
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fix???
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2016-03-13 20:58:53 +01:00 |
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antc13
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be3d75a5cf
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Merge branch 'master' of https://github.com/teamfisk/TacticalZ
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2016-03-13 20:48:23 +01:00 |
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antc13
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b3c935c7cc
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Fixed rotation/translation on some objects on CP_Rocky2. They somehow got weird rotation values.
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2016-03-13 20:48:05 +01:00 |
|
viktorljung
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ee8d7574b2
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dash fix?
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2016-03-13 20:46:59 +01:00 |
|
viktorljung
|
1da3ec3c74
|
ammo share fix?
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2016-03-13 20:32:08 +01:00 |
|
Jace
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f05b09ca7a
|
Merge branch 'master' of github.com:teamfisk/TacticalZ
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2016-03-13 19:54:22 +01:00 |
|
Jace
|
e76740d72b
|
Point lights child of a camera no longer visible to other cameras
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2016-03-13 19:53:34 +01:00 |
|
Jace
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d3927de7cc
|
Super fancy new class pick, don't overwrite plz
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2016-03-13 19:51:01 +01:00 |
|
Teejoon
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5aaefc6e53
|
Animation optimization
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2016-03-13 19:01:30 +01:00 |
|
viktorljung
|
6bfed76e06
|
Merge branch 'Movement' of github.com:teamfisk/TacticalZ into Movement
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2016-03-13 18:56:04 +01:00 |
|
viktorljung
|
389d27973f
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Assault boost check
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2016-03-13 18:55:45 +01:00 |
|
stiffly
|
fe090504cf
|
Now listens to SetCamera event and the background music should be working properly.
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2016-03-13 17:35:05 +01:00 |
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Tleety
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fc5ad2d380
|
Small fix
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2016-03-13 17:33:12 +01:00 |
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Teejoon
|
a9d5c5d9d2
|
Glow is looking good :)
|
2016-03-13 17:15:36 +01:00 |
|
viktorljung
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0d287ad5d1
|
Merge branch 'Movement' of github.com:teamfisk/TacticalZ into Movement
# Conflicts:
# resources/Schema/Entities/RayAssaultBlue.xml
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2016-03-13 16:45:57 +01:00 |
|
viktorljung
|
3cee4e4248
|
defender ray fixes
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2016-03-13 16:42:07 +01:00 |
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Teejoon
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5f11d1e066
|
fix
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2016-03-13 16:38:50 +01:00 |
|
Adam Byléhn
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672d6f884d
|
Merge pull request #215 from teamfisk/RestartMap
Added pop up for client when server timeouts.
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2016-03-13 16:33:51 +01:00 |
|
viktorljung
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17007a2a41
|
fix fix
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2016-03-13 16:28:39 +01:00 |
|
Jocke
|
5ea0f04b20
|
Added pop up for client when server timeouts.
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2016-03-13 16:21:55 +01:00 |
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FakeShemp
|
9b5e4c10fd
|
Shadow will actually shut itself off and delete itself now
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2016-03-13 16:19:17 +01:00 |
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Tleety
|
041050ab2f
|
Merge branch 'Movement' of github.com:teamfisk/TacticalZ into Movement
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2016-03-13 16:15:26 +01:00 |
|
Tleety
|
9f752ad3e9
|
Fadesystem, entities, weapon muzzles should now look good. reload for secondary
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2016-03-13 16:15:06 +01:00 |
|
viktorljung
|
04288e5243
|
Merge fixes
|
2016-03-13 16:14:13 +01:00 |
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stiffly
|
fb400bb743
|
Merge remote-tracking branch 'origin/master' into PerfectSoundForRelease
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2016-03-13 15:37:14 +01:00 |
|
stiffly
|
aa2475dfd6
|
Stops bgm when the game is reset.
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2016-03-13 15:36:56 +01:00 |
|
Jace
|
36c4837813
|
Merge pull request #213 from teamfisk/Dirtybit
Linker warnings fix
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2016-03-13 15:29:45 +01:00 |
|
Teejoon
|
741ed01930
|
Merge remote-tracking branch 'origin/master' into MSAA
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2016-03-13 15:28:00 +01:00 |
|
William Moberg
|
2fa3637018
|
Transform.cpp was deleted since stuff was moved to TransformSystem, takes care of linker warnings.
|
2016-03-13 15:26:35 +01:00 |
|
antc13
|
52e5e2527a
|
Merge branch 'master' of https://github.com/teamfisk/TacticalZ
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2016-03-13 15:21:44 +01:00 |
|
antc13
|
36253a8afd
|
Made minor changes to light positions on CP_Rocky2. Replaced a model & changed glow value on some walls.
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2016-03-13 15:21:29 +01:00 |
|
viktorljung
|
44f46cda8d
|
Merge remote-tracking branch 'origin/master' into Movement
# Conflicts:
# include/Game/Systems/Weapon/DefenderWeaponBehaviour.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/CP_Rocky2.xml
# resources/Schema/Entities/MuzzleFlashBlue.xml
# resources/Schema/Entities/MuzzleFlashFire.xml
# resources/Schema/Entities/MuzzleFlashRed.xml
# resources/Schema/Types/Entity.xsd
# resources/Shaders/Sprite.frag.glsl
# src/Game/Systems/AbilityCooldownHUDSystem.cpp
# src/Game/Systems/BoostIconsHUDSystem.cpp
# src/Game/Systems/PlayerMovementSystem.cpp
# src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp
# src/Game/Systems/Weapon/DefenderWeaponBehaviour.cpp
# src/Game/Systems/Weapon/SidearmWeaponBehaviour.cpp
|
2016-03-13 15:17:15 +01:00 |
|
stiffly
|
5c343cb254
|
Merge remote-tracking branch 'origin/master' into PerfectSoundForRelease
|
2016-03-13 15:10:52 +01:00 |
|
Adam Byléhn
|
b73595eed0
|
Merge pull request #210 from teamfisk/RestartMap
Restart map
|
2016-03-13 15:10:01 +01:00 |
|
viktorljung
|
7d899a989c
|
Started working on boost HUD thingy
|
2016-03-13 15:09:50 +01:00 |
|
Teejoon
|
bb3a8dba6a
|
Merge branch 'master' into MSAA
|
2016-03-13 15:06:02 +01:00 |
|
Teejoon
|
f9e640ffc6
|
Added borders to capture points so that you can see if your inside of outside when not looking down
|
2016-03-13 14:59:57 +01:00 |
|
stiffly
|
f2c7a9f27a
|
Merge remote-tracking branch 'origin/master' into PerfectSoundForRelease
|
2016-03-13 14:56:00 +01:00 |
|
viktorljung
|
0f4f32188c
|
assault weapon now reloading correctly
|
2016-03-13 14:55:29 +01:00 |
|
William Moberg
|
ac20e41a5d
|
Fixed merge conflicts. Scoreboard updates team when a team is picked. Fixed some code standard violations and misspellings.
|
2016-03-13 14:23:56 +01:00 |
|
viktorljung
|
0963f61976
|
Merge branch 'Movement' of github.com:teamfisk/TacticalZ into Movement
|
2016-03-13 13:41:39 +01:00 |
|
viktorljung
|
bfb7a4139d
|
Tweaking
|
2016-03-13 13:41:28 +01:00 |
|