Tleety
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20e48eeb08
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Killfeed should work now.
|
2016-03-13 21:01:04 +01:00 |
|
viktorljung
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04288e5243
|
Merge fixes
|
2016-03-13 16:14:13 +01:00 |
|
viktorljung
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44f46cda8d
|
Merge remote-tracking branch 'origin/master' into Movement
# Conflicts:
# include/Game/Systems/Weapon/DefenderWeaponBehaviour.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/CP_Rocky2.xml
# resources/Schema/Entities/MuzzleFlashBlue.xml
# resources/Schema/Entities/MuzzleFlashFire.xml
# resources/Schema/Entities/MuzzleFlashRed.xml
# resources/Schema/Types/Entity.xsd
# resources/Shaders/Sprite.frag.glsl
# src/Game/Systems/AbilityCooldownHUDSystem.cpp
# src/Game/Systems/BoostIconsHUDSystem.cpp
# src/Game/Systems/PlayerMovementSystem.cpp
# src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp
# src/Game/Systems/Weapon/DefenderWeaponBehaviour.cpp
# src/Game/Systems/Weapon/SidearmWeaponBehaviour.cpp
|
2016-03-13 15:17:15 +01:00 |
|
William Moberg
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ac20e41a5d
|
Fixed merge conflicts. Scoreboard updates team when a team is picked. Fixed some code standard violations and misspellings.
|
2016-03-13 14:23:56 +01:00 |
|
William Moberg
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4f99f6ef74
|
Merge branch 'master' into RestartMap
# Conflicts:
# src/Game/Systems/CapturePointSystem.cpp
|
2016-03-13 13:37:51 +01:00 |
|
Tleety
|
bbe61f300c
|
Fade in/out should now work with models and sprites
|
2016-03-13 02:03:49 +01:00 |
|
Jace
|
45bfc374de
|
Cheeki breeki
|
2016-03-13 01:25:13 +01:00 |
|
Tleety
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f6a8534c15
|
New assets, FadeOutComponent, Some MuzzleFlash entities, Changes to ray. Muzzleflash rotation
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2016-03-13 01:23:51 +01:00 |
|
Jace
|
95f9065037
|
Merge branch 'master' into Dirtybit
# Conflicts:
# include/Engine/Sound/SoundManager.h
|
2016-03-13 01:07:17 +01:00 |
|
Jace
|
a1fda82d3a
|
Turned the Transform namespace into TransformSystem so it would be able to subscribe to EntityDeleted and clean up after itself
|
2016-03-13 00:57:00 +01:00 |
|
Jace
|
f6113b9d9c
|
EEntityDeleted now provides an EntityWrapper instead of just an ID
|
2016-03-13 00:16:07 +01:00 |
|
Jace
|
7ea90bede7
|
Merge branch 'master' of github.com:teamfisk/TacticalZ
|
2016-03-12 23:49:44 +01:00 |
|
Jace
|
2bfbd72189
|
EntityWrapper::Clone should no longer cause freezes
|
2016-03-12 23:44:28 +01:00 |
|
Jace
|
1e7f6941ba
|
Merge pull request #208 from teamfisk/Kill-streak-sounds
Various sound improvements/additions
|
2016-03-12 23:06:57 +01:00 |
|
Jocke
|
b7d88808e2
|
Redid timers.
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2016-03-12 21:38:46 +01:00 |
|
Jocke
|
f8f536802f
|
Time for ending the game is now in CapturePointGameMode component. The timer i counted down to 0 and then the map is "Reset".
|
2016-03-12 20:28:48 +01:00 |
|
Jocke
|
60df30fa59
|
Scoreboard is now works.
|
2016-03-12 19:36:12 +01:00 |
|
William Moberg
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a3b3351e55
|
Merge branch 'master' into Dirtybit
# Conflicts:
# include/Engine/Rendering/ExplosionEffectJob.h
# src/Game/Systems/ExplosionEffectSystem.cpp
|
2016-03-12 17:59:50 +01:00 |
|
Jace
|
ce0d3b9fbe
|
Fixed texture freeing. Destructor was never called because base destructors weren't virtual.
|
2016-03-12 17:53:34 +01:00 |
|
William Moberg
|
36b84f7cc3
|
Fixed so calculating absolute positions, etc. works. Sets the field of all children to dirty if a transform field is altered. Will also set Position to dirty if Scale or Orientation is altered.
Moved some methods in ComponentWrapper to a .cpp.
|
2016-03-12 17:51:03 +01:00 |
|
Jocke
|
c544f349fd
|
The logic for removing the world is working but when we send the map again the clients memory usage goes crazy.
|
2016-03-12 17:49:50 +01:00 |
|
viktorljung
|
0b26f23188
|
3rd person animations idle bug fixed
|
2016-03-12 15:47:19 +01:00 |
|
Jace
|
068e151741
|
Merge pull request #173 from teamfisk/ExplosionEffectV2
Explosion effect v2
|
2016-03-12 15:25:12 +01:00 |
|
Jocke
|
0c1a2d3160
|
WIP
|
2016-03-12 14:31:15 +01:00 |
|
Jace
|
01db8e0615
|
Merge remote-tracking branch 'origin/master' into Dirtybit
# Conflicts:
# src/Engine/Collision/CollisionSystem.cpp
# src/Engine/Core/Transform.cpp
# src/Engine/Editor/EditorSystem.cpp
# src/Engine/Rendering/AnimationSystem.cpp
# src/Engine/Rendering/BoneAttachmentSystem.cpp
# src/Game/Systems/CapturePointSystem.cpp
# src/Game/Systems/ExplosionEffectSystem.cpp
# src/Game/Systems/PlayerMovementSystem.cpp
|
2016-03-12 04:09:53 +01:00 |
|
Jace
|
5baac926aa
|
Perfectly working abs pos caching using dirty flags! :D
|
2016-03-12 03:29:41 +01:00 |
|
Jace
|
9b98bbbea8
|
Fields are now set to dirty when they're changed!
|
2016-03-12 01:26:03 +01:00 |
|
Jace
|
80649ce51d
|
Updated the ENTIRE CODEBASE TO MATCH
|
2016-03-12 00:38:33 +01:00 |
|
Jace
|
a4b0b108d4
|
Created a wrapper for field types that is able to detect changes to set dirty flags in the future
|
2016-03-12 00:38:26 +01:00 |
|
stiffly
|
66d0f9fa47
|
Added menu music
|
2016-03-11 20:28:09 +01:00 |
|
stiffly
|
157a54e845
|
Merge remote-tracking branch 'origin/master' into Kill-streak-sounds
|
2016-03-11 18:19:22 +01:00 |
|
Tobias Dahl
|
2f61171d16
|
Merge pull request #185 from teamfisk/TextColor
Text that handles color, alpha and icon parsing
|
2016-03-11 15:25:06 +01:00 |
|
Tobias Dahl
|
530c0fd9b0
|
Merge pull request #204 from teamfisk/RendererBugFixes
Getting ShaderID fewer times
|
2016-03-11 14:57:36 +01:00 |
|
William Moberg
|
f036817c0c
|
Merge pull request #203 from teamfisk/SplitSnapshots
Split snapshots
|
2016-03-11 14:35:18 +01:00 |
|
Jocke
|
e45d0e8232
|
fix.
|
2016-03-11 14:32:55 +01:00 |
|
Jocke
|
62d1cb9a69
|
fixed request.
|
2016-03-11 14:24:59 +01:00 |
|
Jocke
|
06bddd9d54
|
Fixed requests.
|
2016-03-11 14:07:03 +01:00 |
|
Jocke
|
5f959ded89
|
Did changes upon pull request's request.
|
2016-03-11 12:54:59 +01:00 |
|
Jocke
|
2eb863757b
|
renamed variabels
|
2016-03-11 11:55:16 +01:00 |
|
stiffly
|
03493df213
|
Merge remote-tracking branch 'origin/master' into EntitiesWithoutTransform
|
2016-03-11 11:06:23 +01:00 |
|
Jocke
|
7febb7681c
|
Merge remote-tracking branch 'origin/master' into SplitSnapshots
|
2016-03-11 11:05:41 +01:00 |
|
Teejoon
|
e000408593
|
Getting ShaderID one time per material in total instead of one time every frame
|
2016-03-11 11:03:09 +01:00 |
|
Jocke
|
33627f917c
|
removed debug info.
|
2016-03-11 11:01:10 +01:00 |
|
verysecrethero
|
0869afd529
|
Merge pull request #193 from teamfisk/BoxModelCollision
Removed collision jittering effects
|
2016-03-11 10:48:25 +01:00 |
|
William Moberg
|
d6e3a47182
|
Merge branch 'master' into Trigger
|
2016-03-10 16:14:17 +01:00 |
|
William Moberg
|
038a706e28
|
Don't collide against disabled (invisible) models. Triggers uses model vs. box instead of only box vs. box.
|
2016-03-10 16:05:30 +01:00 |
|
Jace
|
777f382772
|
Merge branch 'master' of github.com:teamfisk/TacticalZ
|
2016-03-10 15:48:05 +01:00 |
|
Jace
|
e734d0c953
|
Oops.
|
2016-03-10 15:47:32 +01:00 |
|
William Moberg
|
c9fef65c4f
|
Merge pull request #198 from teamfisk/Menu
Menu
|
2016-03-10 15:38:06 +01:00 |
|
Tleety
|
7e6288c597
|
Some merge fixes and some sprite fixes.
|
2016-03-10 15:36:33 +01:00 |
|