viktorljung
|
3a0cff7a83
|
boost check for defender
|
2016-03-13 21:10:22 +01:00 |
|
viktorljung
|
1da3ec3c74
|
ammo share fix?
|
2016-03-13 20:32:08 +01:00 |
|
viktorljung
|
389d27973f
|
Assault boost check
|
2016-03-13 18:55:45 +01:00 |
|
viktorljung
|
0d287ad5d1
|
Merge branch 'Movement' of github.com:teamfisk/TacticalZ into Movement
# Conflicts:
# resources/Schema/Entities/RayAssaultBlue.xml
|
2016-03-13 16:45:57 +01:00 |
|
viktorljung
|
3cee4e4248
|
defender ray fixes
|
2016-03-13 16:42:07 +01:00 |
|
viktorljung
|
17007a2a41
|
fix fix
|
2016-03-13 16:28:39 +01:00 |
|
Tleety
|
041050ab2f
|
Merge branch 'Movement' of github.com:teamfisk/TacticalZ into Movement
|
2016-03-13 16:15:26 +01:00 |
|
Tleety
|
9f752ad3e9
|
Fadesystem, entities, weapon muzzles should now look good. reload for secondary
|
2016-03-13 16:15:06 +01:00 |
|
viktorljung
|
04288e5243
|
Merge fixes
|
2016-03-13 16:14:13 +01:00 |
|
viktorljung
|
44f46cda8d
|
Merge remote-tracking branch 'origin/master' into Movement
# Conflicts:
# include/Game/Systems/Weapon/DefenderWeaponBehaviour.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/CP_Rocky2.xml
# resources/Schema/Entities/MuzzleFlashBlue.xml
# resources/Schema/Entities/MuzzleFlashFire.xml
# resources/Schema/Entities/MuzzleFlashRed.xml
# resources/Schema/Types/Entity.xsd
# resources/Shaders/Sprite.frag.glsl
# src/Game/Systems/AbilityCooldownHUDSystem.cpp
# src/Game/Systems/BoostIconsHUDSystem.cpp
# src/Game/Systems/PlayerMovementSystem.cpp
# src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp
# src/Game/Systems/Weapon/DefenderWeaponBehaviour.cpp
# src/Game/Systems/Weapon/SidearmWeaponBehaviour.cpp
|
2016-03-13 15:17:15 +01:00 |
|
viktorljung
|
7d899a989c
|
Started working on boost HUD thingy
|
2016-03-13 15:09:50 +01:00 |
|
viktorljung
|
0f4f32188c
|
assault weapon now reloading correctly
|
2016-03-13 14:55:29 +01:00 |
|
viktorljung
|
0963f61976
|
Merge branch 'Movement' of github.com:teamfisk/TacticalZ into Movement
|
2016-03-13 13:41:39 +01:00 |
|
viktorljung
|
bfb7a4139d
|
Tweaking
|
2016-03-13 13:41:28 +01:00 |
|
viktorljung
|
60c6aa2486
|
Defender first person tracers done
|
2016-03-13 02:35:02 +01:00 |
|
Tleety
|
13f44c2086
|
Merge branch 'Movement' of github.com:teamfisk/TacticalZ into Movement
|
2016-03-13 01:24:01 +01:00 |
|
Tleety
|
f6a8534c15
|
New assets, FadeOutComponent, Some MuzzleFlash entities, Changes to ray. Muzzleflash rotation
|
2016-03-13 01:23:51 +01:00 |
|
Jace
|
95f9065037
|
Merge branch 'master' into Dirtybit
# Conflicts:
# include/Engine/Sound/SoundManager.h
|
2016-03-13 01:07:17 +01:00 |
|
Jace
|
a1fda82d3a
|
Turned the Transform namespace into TransformSystem so it would be able to subscribe to EntityDeleted and clean up after itself
|
2016-03-13 00:57:00 +01:00 |
|
viktorljung
|
c0fc36845f
|
Defender ability HUD fixed
|
2016-03-12 18:43:04 +01:00 |
|
viktorljung
|
51b8846b3a
|
Ammo sharing done
|
2016-03-12 18:29:49 +01:00 |
|
viktorljung
|
4ba011a098
|
Ammosharing over network test WIP
|
2016-03-12 17:01:46 +01:00 |
|
viktorljung
|
0b26f23188
|
3rd person animations idle bug fixed
|
2016-03-12 15:47:19 +01:00 |
|
Jace
|
01db8e0615
|
Merge remote-tracking branch 'origin/master' into Dirtybit
# Conflicts:
# src/Engine/Collision/CollisionSystem.cpp
# src/Engine/Core/Transform.cpp
# src/Engine/Editor/EditorSystem.cpp
# src/Engine/Rendering/AnimationSystem.cpp
# src/Engine/Rendering/BoneAttachmentSystem.cpp
# src/Game/Systems/CapturePointSystem.cpp
# src/Game/Systems/ExplosionEffectSystem.cpp
# src/Game/Systems/PlayerMovementSystem.cpp
|
2016-03-12 04:09:53 +01:00 |
|
viktorljung
|
060585a388
|
Aim fixed for all weapons
|
2016-03-12 02:39:06 +01:00 |
|
Jace
|
80649ce51d
|
Updated the ENTIRE CODEBASE TO MATCH
|
2016-03-12 00:38:33 +01:00 |
|
viktorljung
|
2a209c5d8e
|
AmmoSharing beta
|
2016-03-11 23:58:26 +01:00 |
|
viktorljung
|
e0a6b09d36
|
Defender early alpha
|
2016-03-11 19:16:34 +01:00 |
|
Jace
|
1992b6cde1
|
WIP Defender tracers
|
2016-03-10 21:15:27 +01:00 |
|
Jace
|
c82be79bb8
|
Functionally working defender weapon
|
2016-03-10 19:26:14 +01:00 |
|
stiffly
|
e444a86ec5
|
Merge remote-tracking branch 'origin/master' into Kill-streak-sounds
|
2016-03-10 10:36:20 +01:00 |
|
viktorljung
|
d42d886dcc
|
3rd person animations synced with 1st person animations
|
2016-03-09 18:27:09 +01:00 |
|
Jace
|
9d368348d5
|
Updated 3rd person and 1st person animation trees for assault to allow for third person weapon animations
|
2016-03-09 15:48:57 +01:00 |
|
stiffly
|
ec3ed1f46f
|
Merge remote-tracking branch 'origin/master' into Kill-streak-sounds
# Conflicts:
# include/Game/Systems/Weapon/DefenderWeaponBehaviour.h
|
2016-03-08 10:39:52 +01:00 |
|
Jace
|
3fda25b604
|
Working first person animations for AssaultWeapon and DefenderWeapon and reload effect for AssaultWeapon
|
2016-03-07 19:38:49 +01:00 |
|
Jace
|
b7a7f7fd5e
|
????
|
2016-03-04 15:02:01 +01:00 |
|
Jace
|
434ff1e7eb
|
????
|
2016-03-04 10:06:49 +01:00 |
|
Jace
|
42cccfbac0
|
Merge branch 'Weapons' of github.com:teamfisk/TacticalZ into Weapons
# Conflicts:
# assets
# src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp
|
2016-03-04 08:56:58 +01:00 |
|
Jocke
|
e2674d915e
|
Constrained weapon behavior to client side only
|
2016-03-04 08:55:55 +01:00 |
|
Jace
|
2b55450c18
|
Cray cray weapons
|
2016-03-04 08:54:59 +01:00 |
|
Jace
|
177667eef5
|
The only working branch ever
|
2016-03-04 05:02:25 +01:00 |
|
Jace
|
dbafab2cef
|
fixup! First attempt at AssaultWeapon animations!
|
2016-03-04 03:07:36 +01:00 |
|
Jace
|
03ea9bcf40
|
fixup! Duration no longer needed
|
2016-03-04 03:00:03 +01:00 |
|
Jace
|
d37b7c2277
|
fixup! First attempt at AssaultWeapon animations!
|
2016-03-04 02:55:19 +01:00 |
|
Jace
|
b7fa7f9119
|
Duration no longer needed
|
2016-03-04 02:50:03 +01:00 |
|
Jace
|
3a8f7c5d03
|
First attempt at AssaultWeapon animations!
|
2016-03-04 02:48:03 +01:00 |
|
Jace
|
7e6d32aaec
|
Fixed AssaultWeapon reload logic
|
2016-03-03 23:45:28 +01:00 |
|
stiffly
|
3613d66d32
|
The EPlaySoundOnEntity event now has support to set the gain on the sound. It now also uses EntityWrapper instead of EntityID.
|
2016-03-03 20:24:48 +01:00 |
|
Jace
|
b2371f4a43
|
Working AssaultWeapon
|
2016-03-03 20:00:42 +01:00 |
|
stiffly
|
20c6caa408
|
Merge remote-tracking branch 'origin/master' into Kill-streak-sounds
# Conflicts:
# resources/DefaultConfig.ini
|
2016-03-03 17:32:04 +01:00 |
|