stiffly
|
e0de91cce3
|
WIP
|
2016-03-09 09:57:32 +01:00 |
|
Tleety
|
95f68cc888
|
ConnectRequest event and some other shit
|
2016-03-08 22:24:32 +01:00 |
|
William Moberg
|
6c673db2f4
|
Merge branch 'TeamPickCamera' of github.com:teamfisk/TacticalZ into TeamPickCamera
|
2016-03-08 19:24:55 +01:00 |
|
William Moberg
|
7bc3c9f7b1
|
Don't force to spectator camera if player presses pickTeam/Class prematurely. Players team should be remembered after picked, spawn request is not erased anymore.
|
2016-03-08 18:26:17 +01:00 |
|
Tleety
|
3394d65055
|
Servers now show up in the server list.
|
2016-03-08 18:13:21 +01:00 |
|
verysecrethero
|
7ee4ea637b
|
Merge remote-tracking branch 'origin/master' into TeamPickCamera
|
2016-03-08 17:30:22 +01:00 |
|
Tleety
|
280de0e984
|
Merge remote-tracking branch 'origin/FriendlyHost/Join' into Menu
# Conflicts:
# include/Game/Systems/MainMenuSystem.h
# src/Engine/GUI/MainMenuSystem.cpp
|
2016-03-08 17:03:50 +01:00 |
|
Tleety
|
ba9208085b
|
WIP
|
2016-03-08 16:52:56 +01:00 |
|
verysecrethero
|
52d3cb3ebf
|
GetPlayerAmmo is now a SetPlayerAmmo instead to fix some potential problems if the player has no weapon at all
|
2016-03-08 16:33:08 +01:00 |
|
Tleety
|
f8ab52c72c
|
WIP
|
2016-03-08 16:15:54 +01:00 |
|
verysecrethero
|
e43a7be7db
|
DamageIndicatorSystem now works for singleplayer again. Friendly fire DamageIndicator is now black color.
|
2016-03-08 15:55:51 +01:00 |
|
viktorljung
|
f934f972e8
|
Merge remote-tracking branch 'origin/Weapons' into Movement
# Conflicts:
# resources/Schema/Entities/PlayerDefenderBlue.xml
|
2016-03-08 14:34:21 +01:00 |
|
viktorljung
|
8d1877321a
|
Fixed BoneAttachment offset rotation
|
2016-03-08 14:32:50 +01:00 |
|
viktorljung
|
f77a610519
|
Dash now looking good
|
2016-03-08 13:26:01 +01:00 |
|
William Moberg
|
d7f09b1a8f
|
Added clickable buttons to switch to class/team screens, as a better alternative to Comma/Period on the keyboard.
|
2016-03-08 11:59:15 +01:00 |
|
verysecrethero
|
0e0a486c01
|
AmmoPickupSystem should now be able to give ammo to all classtypes
|
2016-03-08 11:48:54 +01:00 |
|
viktorljung
|
2ba245368b
|
Improved movement animaitons
Added a SetBlendWeight event that sets the weight for all nodes with a name.
|
2016-03-08 11:21:40 +01:00 |
|
stiffly
|
ec3ed1f46f
|
Merge remote-tracking branch 'origin/master' into Kill-streak-sounds
# Conflicts:
# include/Game/Systems/Weapon/DefenderWeaponBehaviour.h
|
2016-03-08 10:39:52 +01:00 |
|
William Moberg
|
3436ba6656
|
Merge pull request #177 from teamfisk/AmmoPickup
Fixed some systems added twice in Game.cpp
|
2016-03-08 09:46:36 +01:00 |
|
Jace
|
3fda25b604
|
Working first person animations for AssaultWeapon and DefenderWeapon and reload effect for AssaultWeapon
|
2016-03-07 19:38:49 +01:00 |
|
Jace
|
67ce6c5ae6
|
Added Speed and Delay fields to explosion effect.
|
2016-03-07 19:38:02 +01:00 |
|
Jace
|
1a403b9b88
|
TextFieldReader now loops through parents if the entity field was empty and the current entity didn't have a component of that type.
|
2016-03-07 17:55:00 +01:00 |
|
William Moberg
|
1516ed8e2d
|
Removed debug logging. PlayerID in InputCommands from buttons is corrected.
|
2016-03-07 17:35:01 +01:00 |
|
verysecrethero
|
2cfbe0f785
|
Merge remote-tracking branch 'origin/master' into AmmoPickup
|
2016-03-07 17:17:51 +01:00 |
|
verysecrethero
|
fc3a3a8f2e
|
Fixed a crashbug in Ammo/HealthPickup which was actually caused by systems being added twice in Game.cpp. This is also a possible fix for DamageIndicator,Capturepoint,TextField,KillFeed
|
2016-03-07 17:16:18 +01:00 |
|
Tobias Dahl
|
3edc2f4819
|
Merge pull request #174 from teamfisk/CapturePointFixBranch
CapturePoints now have red/blue/spectator model-children
|
2016-03-07 15:25:22 +01:00 |
|
William Moberg
|
962521fa59
|
Merge branch 'master' into TeamPickCamera
# Conflicts:
# src/Game/Systems/PlayerDeathSystem.cpp
|
2016-03-07 15:20:46 +01:00 |
|
William Moberg
|
282e0bf7c4
|
Only set spectator camera if player haven't spawned already. Don't spawn player if they switch to class pick screen.
|
2016-03-07 15:05:37 +01:00 |
|
Tleety
|
47ece6a5bf
|
Changed shield component to track Active, so it and sprint glow full if they are active.
Changed how reflections are calculated with light.
|
2016-03-07 14:42:50 +01:00 |
|
verysecrethero
|
64df3fd7ad
|
CapturePoints now have red/blue/spectator model-children
|
2016-03-07 14:30:27 +01:00 |
|
Tleety
|
99d663d5a2
|
ShiftIcon should now track ability depending on what ability the player has and change icon accordingly.
|
2016-03-07 13:55:37 +01:00 |
|
Tleety
|
c7099de9e4
|
Merge remote-tracking branch 'origin/master' into ScoreBoard
# Conflicts:
# assets
|
2016-03-07 10:58:55 +01:00 |
|
Tleety
|
cb9dad5c67
|
Merge remote-tracking branch 'origin/master' into ScoreBoard
|
2016-03-07 10:49:57 +01:00 |
|
Tleety
|
a8f2d0a8e6
|
Some assets, some fixes to the scoreboard
|
2016-03-07 10:48:46 +01:00 |
|
Jace
|
b7a7f7fd5e
|
????
|
2016-03-04 15:02:01 +01:00 |
|
Jace
|
434ff1e7eb
|
????
|
2016-03-04 10:06:49 +01:00 |
|
William Moberg
|
0dfe00b406
|
Unlocks mouse when changing to SpectatorCamera and locking when respawning.
|
2016-03-04 09:49:27 +01:00 |
|
Jace
|
e58b5ffd6f
|
Merge remote-tracking branch 'origin/Movement' into Weapons
# Conflicts:
# resources/Schema/Entities/Player.xml
# src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp
|
2016-03-04 09:43:34 +01:00 |
|
viktorljung
|
c1f5cf65a7
|
Movement animations
|
2016-03-04 09:39:16 +01:00 |
|
Jace
|
42cccfbac0
|
Merge branch 'Weapons' of github.com:teamfisk/TacticalZ into Weapons
# Conflicts:
# assets
# src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp
|
2016-03-04 08:56:58 +01:00 |
|
Jocke
|
e2674d915e
|
Constrained weapon behavior to client side only
|
2016-03-04 08:55:55 +01:00 |
|
Jace
|
2b55450c18
|
Cray cray weapons
|
2016-03-04 08:54:59 +01:00 |
|
viktorljung
|
7ba0e4ea9d
|
Run, Strafe and jump animations now playing
|
2016-03-04 08:35:02 +01:00 |
|
William Moberg
|
7a2f1ac9fd
|
Merge branch 'Weapons' into TeamPickCamera
|
2016-03-04 08:34:27 +01:00 |
|
Jocke
|
d78a7e20e2
|
Merge branch 'master' into Weapons
|
2016-03-04 08:29:33 +01:00 |
|
William Moberg
|
03843774d7
|
Moved buttons and fixed so you can't spawn with no class.
|
2016-03-04 07:01:47 +01:00 |
|
William Moberg
|
2ecc53ecca
|
Merge branch 'master' into TeamPickCamera
# Conflicts:
# src/Game/Game.cpp
|
2016-03-04 05:58:49 +01:00 |
|
William Moberg
|
06614aa907
|
SpectatorCameraSystem handles the overwatch cameras. Set camera to a class pick screen when connecting. Cannot spawn until both team and class has been picked.
Preparations for class aware PlayerSpawnSystem.
|
2016-03-04 05:41:29 +01:00 |
|
Jace
|
177667eef5
|
The only working branch ever
|
2016-03-04 05:02:25 +01:00 |
|
Joachim Pettersson
|
e6472b9745
|
Merge pull request #170 from teamfisk/ScoreBoard
I Hope To God That This Works.
|
2016-03-04 04:03:46 +01:00 |
|