Tleety
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b0a66f9e83
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Components for CapturePoint arrow HUD element and a system skeleton
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2016-03-01 16:19:59 +01:00 |
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stiffly
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d3ffb9768b
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Sets velocity to 0, does not make use of doppler effect atm
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2016-03-01 14:48:07 +01:00 |
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Tobias Dahl
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dfa224b4dd
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Merge pull request #142 from teamfisk/Respawning
Added CapturePointGameMode component with RespawnTime
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2016-03-01 11:28:56 +01:00 |
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William Moberg
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e2b7e5400d
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Check so CapturePointGameMode pool exists and has a size.
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2016-03-01 10:20:52 +01:00 |
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William Moberg
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658eace093
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Added component CapturePointGameMode that contains respawntime.
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2016-02-29 18:20:14 +01:00 |
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William Moberg
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c7dad79e72
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Merge branch 'master' into JumpHeightAdjustment
# Conflicts:
# resources/Schema/Components.xsd
# resources/Schema/Entities/Player.xml
# resources/Schema/Entities/PlayerRed.xml
# src/Game/Systems/PlayerMovementSystem.cpp
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2016-02-29 17:28:40 +01:00 |
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stiffly
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2c56b03b2b
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Merge remote-tracking branch 'origin/master' into Kill-streak-sounds
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2016-02-29 16:41:46 +01:00 |
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stiffly
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4fd578c764
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Removed logic that's no longer needed.
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2016-02-29 16:26:09 +01:00 |
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Jace
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bb76c9d248
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WIP multi-weapon behaviours
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2016-02-29 06:58:57 +01:00 |
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Tleety
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144e548b7a
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Added AbilityCooldownHUD component and system to track the cooldown on the dashability, this needs to be extended for other abilities when they are implemented. However current dash time needs to be included into the component, since we can currently just see the max cooldown time.
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2016-02-28 17:17:24 +01:00 |
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stiffly
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67dffafe5a
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Drumloop will now play when a team is about to win
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2016-02-26 16:44:08 +01:00 |
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William Moberg
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22b473a0b6
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Merge pull request #139 from teamfisk/EditorCopyPaste
Editor copy paste
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2016-02-26 11:01:18 +01:00 |
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Jace
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9e6c67596d
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Basic editor copy and paste. Doesn't actually copy the entity until you paste it.
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2016-02-25 17:51:28 +01:00 |
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Jocke
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eac9a9daf6
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Pull request #136 Merge remote-tracking branch 'origin/master' into FixNetworkBugs
# Conflicts:
# src/Engine/Network/Client.cpp
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2016-02-25 16:07:06 +01:00 |
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Jocke
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059fe5c6c0
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Fixed typo m_EPDoubleJump to m_EDoubleJump.
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2016-02-25 16:04:27 +01:00 |
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Jocke
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f66fa7a183
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Merge remote-tracking branch 'origin/master' into FixNetworkBugs
# Conflicts:
# include/Engine/Network/Client.h
# include/Engine/Network/MessageType.h
# include/Engine/Network/Server.h
# include/Engine/Network/TCPServer.h
# src/Engine/Network/Client.cpp
# src/Engine/Network/TCPServer.cpp
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2016-02-25 15:13:11 +01:00 |
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William Moberg
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cd315bbaa0
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Added DoubleJump component and JumpSpeed in Player component so jumpheight can be adjusted for regular jump and double jump.
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2016-02-25 12:12:44 +01:00 |
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stiffly
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f10958c268
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Capturepoint logic is now purely done on the serverside.
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2016-02-25 11:50:29 +01:00 |
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William Moberg
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da1c7b3093
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Merge pull request #133 from teamfisk/AndersTest
Ammo,HealthPickup now takes in account for possible parenting/childin…
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2016-02-25 09:58:14 +01:00 |
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verysecrethero
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ef87102d1f
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Ammo,HealthPickup now takes in account for possible parenting/childing of the pickup. Also saved the xml files with the new scaling
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2016-02-24 17:53:37 +01:00 |
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Tobias Dahl
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2609a0253d
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Merge pull request #129 from teamfisk/HUDDesync
Networking improvements
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2016-02-24 15:22:01 +01:00 |
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stiffly
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7dbb9e452b
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Added a announcer volume channel.
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2016-02-24 15:08:39 +01:00 |
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stiffly
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7394436e7a
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Removed unnecessary comment.
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2016-02-24 14:23:54 +01:00 |
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stiffly
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9783f9c650
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Added an event to change the background music.
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2016-02-24 14:18:42 +01:00 |
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verysecrethero
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5af4f9d8e7
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Removed a comment originating from HUDDesynch branch
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2016-02-24 14:06:41 +01:00 |
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verysecrethero
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af68236e71
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now using a define INDICATOR_TEST to activate the DamageIndicatorSystem test.
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2016-02-24 13:58:05 +01:00 |
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stiffly
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f72dea3852
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Added a system that will handle BGM. Created specific logic for sounds to loop like Petter wants.
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2016-02-24 11:51:06 +01:00 |
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Jocke
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fa13c1d065
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Double jump is now working.
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2016-02-23 18:24:46 +01:00 |
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verysecrethero
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e2831c5593
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CapturePointSystem fix, DamageIndicatorSystem fix
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2016-02-23 17:29:33 +01:00 |
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stiffly
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c42e1e0967
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SoundSystem Fix. Now subscribes to an event that was thought to be listened to.
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2016-02-23 11:07:41 +01:00 |
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stiffly
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e5ff88d3c9
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SoundSystem bug fix
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2016-02-22 17:41:14 +01:00 |
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stiffly
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833006744a
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WIP
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2016-02-22 17:00:25 +01:00 |
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stiffly
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4c1a284636
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Server now does Capture point logic too.
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2016-02-22 11:30:31 +01:00 |
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stiffly
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c7d31cac2d
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Merge remote-tracking branch 'origin/master' into FriendlyHost/Join
# Conflicts:
# src/Engine/Network/Client.cpp
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2016-02-22 10:19:48 +01:00 |
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stiffly
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a1e932d261
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Merge remote-tracking branch 'origin/master' into FriendlyHost/Join
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2016-02-22 10:06:51 +01:00 |
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Jocke
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68f2d5327d
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added extra check in HealthSystem
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2016-02-19 16:37:26 +01:00 |
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verysecrethero
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b81bb9eeea
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Changed SprintAbility to take StrengthOfEffect. PlayerMovementSystem: if Sniper is sprinting he will now move faster.
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2016-02-18 15:17:19 +01:00 |
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verysecrethero
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b2304a95f8
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Fixed some XML documentation
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2016-02-18 13:49:22 +01:00 |
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verysecrethero
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8c92b7ceb6
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Small cleanup. Clarified a few comments
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2016-02-18 13:40:17 +01:00 |
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verysecrethero
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7f489b3569
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Added Assault,Defender,Sniper Components,Entities. Added ShieldAbility,Sprintability-Component (not implemented). Changed BoostSystem to use a childed Boost to the player. All friendly fire is 0 damage.
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2016-02-18 10:40:09 +01:00 |
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verysecrethero
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c3ed429377
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Added BoostSystem, Added BoostAssault entity XML
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2016-02-17 18:11:36 +01:00 |
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verysecrethero
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56bc1fee3d
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Added LifeTimeOfEffect in BoostAssault,BoostDefender components.
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2016-02-17 16:43:38 +01:00 |
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verysecrethero
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1c9a1a9904
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playerMovementSpeed,playerCrouchSpeed in the player component now also gets AssaultBoosted.
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2016-02-17 16:04:44 +01:00 |
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William Moberg
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23bb1a6405
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Cannot respawn inside other players, unless all are blocked.
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2016-02-17 14:54:59 +01:00 |
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verysecrethero
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456cd35a12
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Merge remote-tracking branch 'origin/master' into AssaultBoost
# Conflicts:
# resources/Schema/Components.xsd
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2016-02-17 11:52:06 +01:00 |
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Jocke
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a006db9e63
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WIP Fix dsync
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2016-02-16 16:06:17 +01:00 |
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Jace
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969e7cb0d5
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Merge remote-tracking branch 'origin/FixNetworkToPlayTest'
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2016-02-12 09:18:32 +01:00 |
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Jace
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ca457d9c00
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Player names
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2016-02-12 09:07:59 +01:00 |
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Jocke
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2c3122bbdb
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increased Network buffer size, fixed 2 crashes and re-added the ability to kill oneself with the use of a key bound to TakeDamage,Value.
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2016-02-12 08:39:20 +01:00 |
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stiffly
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1cdcbf9b32
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Merge remote-tracking branch 'origin/master' into Sound
# Conflicts:
# src/Game/Systems/PlayerSpawnSystem.cpp
# src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp
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2016-02-12 08:19:29 +01:00 |
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