Commit Graph

460 Commits

Author SHA1 Message Date
stiffly 8e9ddc7b9d playerJump is only done for local player. 2016-03-12 17:51:06 +01:00
stiffly cc10e5500b 2x jump now only plays for local player 2016-03-12 15:31:44 +01:00
stiffly 9bac141a6b WIP fixing pull request 2016-03-12 15:14:36 +01:00
stiffly 9942747d41 WIP pull request fixes 2016-03-12 14:26:09 +01:00
stiffly 66d0f9fa47 Added menu music 2016-03-11 20:28:09 +01:00
stiffly 157a54e845 Merge remote-tracking branch 'origin/master' into Kill-streak-sounds 2016-03-11 18:19:22 +01:00
Tleety 26337ff243 Merge remote-tracking branch 'origin/master' into Menu 2016-03-11 15:07:52 +01:00
Tleety 0ca627eb8b Merge remote-tracking branch 'origin/master' into Menu 2016-03-11 14:57:59 +01:00
verysecrethero 0aedeb61b4 CapturePointSystem now sets all children visible/not visible for each red/blue/spectator 2016-03-11 14:15:46 +01:00
Tleety 44398eac58 Options now has some different resolutions. 2016-03-11 14:11:58 +01:00
Tleety 4937bee46a Unresolved externals shit 2016-03-11 13:38:48 +01:00
Tleety 8ceaae995d Options menu started working on 2016-03-11 13:00:34 +01:00
verysecrethero 0869afd529 Merge pull request #193 from teamfisk/BoxModelCollision
Removed collision jittering effects
2016-03-11 10:48:25 +01:00
Adam Byléhn 56a13d03fc Merge pull request #197 from teamfisk/SpectatorCamera
Properly unlocked mouse
2016-03-11 10:43:29 +01:00
verysecrethero 8b89df0095 Changed to a better validator 2016-03-10 16:09:54 +01:00
verysecrethero 0a94373f3f The children of the CapturePointModels now also get their visibility on/off. This is done since a capturepoint is actually 2 models and not just 1 2016-03-10 14:38:20 +01:00
William Moberg bdcb33d992 Mouse always unlocked on game start and on disconnecting (i.e when menu shows). 2016-03-10 12:46:06 +01:00
stiffly e444a86ec5 Merge remote-tracking branch 'origin/master' into Kill-streak-sounds 2016-03-10 10:36:20 +01:00
William Moberg 8a8c375d3a Merge remote-tracking branch 'origin/master' into BoxModelCollision 2016-03-10 09:57:33 +01:00
Jace e11cdaa662 Removed forced player color on spawn 2016-03-09 20:11:07 +01:00
William Moberg 8936b3d6c3 Probably fixed all the jittering, won't need the jitter guard anymore. 2016-03-09 19:45:26 +01:00
viktorljung 60ff53112e Merge remote-tracking branch 'origin/master' into Movement 2016-03-09 18:27:36 +01:00
viktorljung d42d886dcc 3rd person animations synced with 1st person animations 2016-03-09 18:27:09 +01:00
William Moberg 8a3564ad49 Merge remote-tracking branch 'origin/master' into BoxModelCollision 2016-03-09 18:03:39 +01:00
Jace 1f14087734 Merge branch 'master' of github.com:teamfisk/TacticalZ 2016-03-09 18:02:11 +01:00
Jace 0b58f32f32 Fixed third person animations over network 2016-03-09 18:01:32 +01:00
William Moberg 9581e9ac84 Don't set the player to previous position when uncrouching. 2016-03-09 17:51:26 +01:00
stiffly 99ccca6273 Merge remote-tracking branch 'origin/master' into FriendlyHost/Join 2016-03-09 17:38:37 +01:00
Tleety d093284569 Rename variable 2016-03-09 17:37:40 +01:00
Tleety 7e7d98eaae Merge remote-tracking branch 'origin/master' into Menu 2016-03-09 17:24:41 +01:00
Tleety 1104166039 TextureSprite Resource that use GL_NEAREST for sampling aswell as some StartMenu changes 2016-03-09 17:24:21 +01:00
viktorljung 7141756992 Merge remote-tracking branch 'origin/Weapons' into Movement
# Conflicts:
#	resources/Schema/Entities/Player.xml
#	resources/Schema/Entities/PlayerAssaultBlue.xml
#	resources/Schema/Entities/PlayerAssaultFallbackBlue.xml
#	resources/Schema/Entities/PlayerAssaultFallbackRed.xml
#	resources/Schema/Entities/PlayerAssaultRed.xml
#	resources/Schema/Entities/aaaatestremoveme.xml
#	resources/Schema/Entities/aim_rays.xml
2016-03-09 15:59:36 +01:00
viktorljung de125663fd Merge remote-tracking branch 'origin/master' into Movement
# Conflicts:
#	assets
#	resources/Schema/Entities/Player.xml
#	resources/Schema/Entities/PlayerAssaultFallbackBlue.xml
#	resources/Schema/Entities/PlayerAssaultFallbackRed.xml
#	resources/Schema/Entities/PlayerAssaultRed.xml
#	resources/Schema/Entities/aaaatestremoveme.xml
#	resources/Schema/Entities/aim_rays.xml
#	src/Engine/Rendering/BoneAttachmentSystem.cpp
2016-03-09 15:54:00 +01:00
Jace 34e551663f Merge remote-tracking branch 'origin/master' into Weapons
# Conflicts:
#	assets
#	resources/Schema/Entities/Player.xml
#	resources/Schema/Entities/PlayerAssaultFallbackBlue.xml
#	resources/Schema/Entities/PlayerAssaultFallbackRed.xml
#	resources/Schema/Entities/PlayerAssaultRed.xml
#	resources/Schema/Entities/aaaatestremoveme.xml
#	resources/Schema/Entities/aim_rays.xml
2016-03-09 15:52:13 +01:00
Jace 9d368348d5 Updated 3rd person and 1st person animation trees for assault to allow for third person weapon animations 2016-03-09 15:48:57 +01:00
Tleety 49040e9c4b StartMenu system now sets the main menu camera to active as long as it exists. 2016-03-09 15:29:42 +01:00
Tleety a76a04260f StartSystem skeleton and some changes to the StartMenu 2016-03-09 15:10:54 +01:00
stiffly 877defdfee Merge remote-tracking branch 'origin/master' into FriendlyHost/Join 2016-03-09 14:47:24 +01:00
stiffly 6f69b52358 Merge remote-tracking branch 'origin/Menu' into FriendlyHost/Join 2016-03-09 14:34:41 +01:00
Tleety 500ebfa08c Menu should now show the correct server IP instead of default.
Start of a StartMenu entity that will show when the game is started.
2016-03-09 14:34:02 +01:00
stiffly 09171a1a18 WIP connect from menu 2016-03-09 14:33:20 +01:00
William Moberg 4ae39dcc36 Merge pull request #182 from teamfisk/DamageIndicator
Friendly fire gives no DamageIndicator
2016-03-09 13:26:57 +01:00
viktorljung 70ec075887 3rd person aim improvements 2016-03-09 13:19:56 +01:00
Tleety c9c462f695 The console now print some info when you are trying to connect to server 2016-03-09 12:31:37 +01:00
Tleety 704242597a Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
#	resources/Schema/Components.xsd
#	resources/Schema/Entities/NewMapWSpectatorCam.xml
#	resources/Schema/Types/Entity.xsd
#	src/Game/Game.cpp
2016-03-09 11:49:42 +01:00
Tobias Dahl 00478b4f12 Merge pull request #184 from teamfisk/TeamPickCamera
Tiny compiler bug fix.
2016-03-09 11:46:30 +01:00
William Moberg f24a5a36b4 Tiny compiler bug fix. 2016-03-09 11:44:07 +01:00
Tobias Dahl 697da620d3 Merge pull request #179 from teamfisk/TeamPickCamera
Spectator camera system
2016-03-09 11:41:05 +01:00
William Moberg 534d6639e5 Class enum instead of hardcoded ints.
Removed superfluous .Valid() checks.

Check for spectator spawnrequest in case they somehow has a class, so we don't get "x players were supposed to be spawned but failed" if it happens.
2016-03-09 11:35:32 +01:00
verysecrethero 6456df8ce1 DamageIndicator is now disabled for Friendly fire 2016-03-09 10:44:08 +01:00