Teejoon
92ab22e779
Splatmapping now working.
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Rendering pipleline now support 3 different types of Material:
Basic: a material with a single color on every property (diffuse, specular, ect).
SingleTextures: a material with a single texture in all or any property. Have a single color on the rest.
SplatMapping: has a SplatMap and 0 to 5 different textures to every property. Properties with o texture uses a single color insted.
All materials with a texture has a UVRepeat, telling how many time to till in U and in V.
modelJobs now uses ShadeID, ModelID and TextureID for the Hash insted of only Texture
MayaExported exports 3 differnt types of material, the same as the piplen now supports.
2016-02-07 13:39:13 +01:00
Teejoon
ceab837e27
Merge branch 'master' of https://github.com/teamfisk/TacticalZ into Importer
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Conflicts:
include/Engine/Rendering/RawModelCustom.h
src/Engine/Rendering/RawModelCustom.cpp
src/Engine/Rendering/Skeleton.cpp
2016-02-05 13:59:01 +01:00
Teejoon
d1a309be10
Now supports reading of 3 different types of materials
2016-02-05 13:51:47 +01:00
Teejoon
c272857819
Merge branch 'Importer' of https://github.com/teamfisk/TacticalZ into Importer
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Conflicts:
src/Engine/Rendering/RawModelCustom.cpp
tools/MayaExporter/MayaExporter/Skeleton.cpp
2016-02-04 15:05:00 +01:00
Teejoon
336b058c9f
WIP, commit to be able to pull stuff down
2016-02-04 14:58:46 +01:00
Jace
ff26e1235c
Merge pull request #77 from teamfisk/AMDCrashFix
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AMD crash fix???????????
2016-02-04 12:05:05 +01:00
Jace
c87e4d4fd6
Added mutex to resource manager cache reading to avoid a potential race condition. We hope this is the actual bug we saw.
2016-02-04 11:53:11 +01:00
verysecrethero
d4292d4b43
Merge pull request #63 from teamfisk/AssaultDash
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Added AssaultDash
2016-02-04 11:50:00 +01:00
verysecrethero
035c79564b
Changed Dash name to DashAbility. Fixed dash bug where you could do two different keys to dash.
2016-02-04 11:41:21 +01:00
antc13
356cf72b0f
Changed the structure of the Animation Data in both Exporter & Importer.
2016-02-04 11:25:31 +01:00
verysecrethero
03a16b46b5
Dash component now has the dash-maxCoolDownVariable in it.
2016-02-04 10:28:28 +01:00
verysecrethero
1bd4aa91ff
Oops! Readded "Sprint" command. Removed some unnecessary variables in FirstPersonInputController. Fixed bug where you couldnt dash right away as the game started.
2016-02-03 17:45:37 +01:00
verysecrethero
7b5a2a5388
Dashing now works great both with shift and doubletap. Added Dash Component. Changed default Player.xml to have a Dash Component. Disabled Sprint. You can now disable DoubleTapToDash in Input.Ini. Added command "SpecialAbility".
2016-02-03 17:30:46 +01:00
Jace
bd2da7bc9f
Revert "Revert "Merge pull request #75 from teamfisk/NormalSpecularMapping""
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This reverts commit b56824786c .
2016-02-03 16:30:00 +01:00
Jace
b56824786c
Revert "Merge pull request #75 from teamfisk/NormalSpecularMapping"
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This reverts commit 192de80782 , reversing
changes made to 24aac6a00d .
2016-02-03 16:16:06 +01:00
verysecrethero
13161b4f57
Merge remote-tracking branch 'origin/master' into AssaultDash
2016-02-03 15:07:19 +01:00
verysecrethero
9d3171540d
AssaultDashCheck is now in FirstPersonInputController instead. TODO: config option, shift button, forward/backward dash
2016-02-03 11:54:14 +01:00
Jace
2cbeef4c69
Merge pull request #74 from teamfisk/Warnings-Jocke
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Fixed warnings associated with Network
2016-02-03 10:37:10 +01:00
Teejoon
4357759715
Merge branch 'Importer' of https://github.com/teamfisk/TacticalZ into Importer
2016-02-02 17:18:54 +01:00
Teejoon
bb4a65a1db
Non-skined mesh WIP
2016-02-02 17:18:42 +01:00
Tleety
55854f5c0d
Merge remote-tracking branch 'origin/master' into NormalSpecularMapping
2016-02-02 16:30:57 +01:00
verysecrethero
45a92b362f
DoubleJumping now in InputController instead.
2016-02-02 15:10:11 +01:00
antc13
e8186a7062
Changed the way we're exporting animations.
2016-02-02 14:47:22 +01:00
Jocke
6a3f585fb9
Fixed warnings associated with Network.cpp, Client.cpp, Server.cpp and Packet.cpp.
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BOOST_ASIO_ERROR_CATEGORY_NOEXCEPT': macro redefinition was fixed by https://svn.boost.org/trac/boost/ticket/11539
2016-02-02 13:26:15 +01:00
Tleety
7b4826cb44
Merge remote-tracking branch 'origin/master' into NormalSpecularMapping
2016-02-02 13:24:31 +01:00
Jace
0e5f6da9a9
Merge pull request #73 from teamfisk/CapturePointFixBranch
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Several changes/fixes based on the latest broken refactoring in master
2016-02-02 13:22:03 +01:00
verysecrethero
42b52a6766
Several changes/fixes based on the latest broken refactoring.
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Fixed Simon's mistake in CapturePointLogic. William fixed so TriggerSystem works again with CapturePoints.
2016-02-02 11:37:22 +01:00
Tleety
c708f1582c
Merge remote-tracking branch 'origin/master' into NormalSpecularMapping
2016-02-01 18:30:30 +01:00
Jace
a3d4eb65d5
Fixes #66 warnings
2016-02-01 17:53:01 +01:00
Tleety
53cae25eb2
WIP on widget fuckery
2016-02-01 16:56:55 +01:00
Jace
be3cfef65f
Merge remote-tracking branch 'origin/master' into EditorUsefulness
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# Conflicts:
# src/Engine/Rendering/DrawFinalPass.cpp
2016-02-01 16:00:46 +01:00
Jace
65f5bc673f
Functional translation widget in global and local space
2016-02-01 15:47:56 +01:00
Jace
a22bc00d46
*cough*
2016-02-01 13:37:51 +01:00
Tleety
7054822be2
SceneLight component now working
2016-02-01 11:12:03 +01:00
Jace
ee92200300
Improved editor pause logic. Editor now pauses when it's enabled and makes sure UI is up to date with the current state.
2016-02-01 10:45:37 +01:00
Tleety
8bcafc1151
WIP
2016-01-27 18:07:05 +01:00
Jace
65da634c71
File dropping into resource paths in the editor
2016-01-27 17:51:47 +01:00
Tleety
97cbc55223
Some debug features for color corrections and glow strength fix.
2016-01-27 17:21:00 +01:00
Jace
4b7613a659
Sorted editor component dropdown and made it always be fully expanded to show as many components as possible
2016-01-27 17:07:48 +01:00
Jace
7408da401b
Merge pull request #56 from teamfisk/NormalSpecularMapping
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Transparency fix and support for Normal and Specular maps
2016-01-27 16:44:10 +01:00
Jace
788407b709
Made CollisionSystem aware of entities
2016-01-27 15:42:50 +01:00
Tleety
0e70dc6fa3
Merge remote-tracking branch 'origin/master' into NormalSpecularMapping
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# Conflicts:
# include/Engine/Rendering/RenderSystem.h
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/RenderSystem.cpp
2016-01-27 15:41:31 +01:00
Tleety
44302bb0f3
Specular support. Some edits to EditorTestWorld.xml aswell as some debugmodes for textures in the model component
2016-01-27 15:38:54 +01:00
Jace
181017313d
Made entity parser give more useful errors and fixed the errors that were while I was at it
2016-01-27 15:16:59 +01:00
Tleety
a954cbbf50
Normal map support
2016-01-27 13:52:27 +01:00
Jace
dec2234019
Merge branch 'Cleanup'
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# Conflicts:
# src/Engine/Rendering/RenderSystem.cpp
2016-01-27 13:44:15 +01:00
Jace
0334ec3fa7
Merge remote-tracking branch 'origin/Animations'
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# Conflicts:
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Game/Systems/WeaponSystem.cpp
2016-01-27 13:36:49 +01:00
Jace
5fcd26cd3e
Made TriggerSystem make use of Octree
2016-01-27 13:35:16 +01:00
Tleety
8102f3a2ea
Working transparency in most common cases.
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Transparency check is automatically set if the alpha color value is under 1
2016-01-27 12:59:44 +01:00
Tleety
cbb17d22d4
WIP
2016-01-27 12:10:00 +01:00