Jace
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95ce024bb6
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Merge pull request #13 from teamfisk/RendererDecoupling
Renderer decoupling
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2015-12-14 13:39:20 +01:00 |
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Tleety
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d182e6c453
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Merge remote-tracking branch 'origin/master' into RendererDecoupling
# Conflicts:
# src/Game/Game.cpp
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2015-12-14 13:16:56 +01:00 |
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Jace
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e76a6b74a3
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Merge branch 'master' of github.com:teamfisk/TacticalZ
# Conflicts:
# src/Game/Game.cpp
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2015-12-14 11:41:59 +01:00 |
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Jace
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e82911cb8b
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Renderer FOV setting in Config.ini
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2015-12-14 11:39:13 +01:00 |
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Jace
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7464facab9
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Next generation raptor copter
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2015-12-12 03:38:17 +01:00 |
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Tobias Dahl
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f14c62f3d3
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Merge pull request #12 from teamfisk/PlayerSystem
Player system
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2015-12-11 17:15:00 +01:00 |
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Tleety
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d406059c79
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Small bugfix.
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2015-12-11 17:00:06 +01:00 |
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Tleety
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59b261534a
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Cleaned some comments and random annoyances in Renderer
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2015-12-11 16:57:02 +01:00 |
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Tleety
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45b87ed6b1
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ShaderProgram is now a Resource.
All shaderprograms are now pointers and loaded with Resourcemanager.
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2015-12-11 16:53:46 +01:00 |
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Tleety
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53d5736420
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Fixed a bugg with RenderState.
Renderstate now also handles the Frambuffer binding.
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2015-12-11 16:07:12 +01:00 |
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stiffly
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3da69c8a1b
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Fixed indentation
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2015-12-11 15:29:57 +01:00 |
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stiffly
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16d636a87c
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Removed Initialize function for systems.
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2015-12-11 15:23:56 +01:00 |
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stiffly
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4da33ff4ec
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Fixed movement on a "player" cube. Very simple system atm
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2015-12-11 15:00:57 +01:00 |
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stiffly
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c2435fda2d
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Added Component to Components.xsd and Entity.xsd
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2015-12-11 14:27:54 +01:00 |
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Tleety
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433331e752
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DrawPass now moved to it's own class to make renderer cleaner.
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2015-12-11 14:22:54 +01:00 |
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stiffly
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094c7fbb44
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Added system to CMakeLists.txt.
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2015-12-11 14:20:36 +01:00 |
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stiffly
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0b60979c7b
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Added a Initialize function for systems.
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2015-12-11 14:03:00 +01:00 |
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Tleety
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2366cd3520
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Merge remote-tracking branch 'origin/master' into RendererDecoupling
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2015-12-11 13:52:41 +01:00 |
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Tleety
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725a8896ce
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PickingPass now publishes an event that others can listen to to get pickingdata.
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2015-12-11 13:51:08 +01:00 |
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stiffly
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80f028edf2
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Added a very basic PlayerSystem, and a PlayerComponent.
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2015-12-11 13:45:19 +01:00 |
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Tleety
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8c563a2d76
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Merge remote-tracking branch 'origin/Picking' into RendererDecoupling
# Conflicts:
# include/Engine/Rendering/Renderer.h
# src/Engine/Rendering/Renderer.cpp
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2015-12-11 11:21:58 +01:00 |
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Tleety
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91edab34bc
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PickingPass now sets state and clear it when done.
PickingState now it's own class so renderer is a bit cleaner.
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2015-12-11 11:18:30 +01:00 |
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Jace
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6326a60a79
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Merge pull request #11 from teamfisk/Picking
Picking
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2015-12-10 17:24:12 +01:00 |
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viktorljung
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bb900c5110
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Added picking event
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2015-12-10 16:33:33 +01:00 |
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Tleety
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cefc4e5257
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PickingPassState done.
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2015-12-10 16:06:25 +01:00 |
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Tleety
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37cf42527b
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RenderState class structure made.
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2015-12-10 16:03:48 +01:00 |
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viktorljung
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aa805f9a41
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Merge remote-tracking branch 'origin/master' into Picking
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2015-12-10 11:38:35 +01:00 |
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Tleety
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9d3313e3ed
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Calculate frustrum removed from code untill Nvidia isn't shit.
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2015-12-10 10:46:27 +01:00 |
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Jace
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dc4f5ad26e
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Merge pull request #9 from teamfisk/ecs-systems
ECS Systems
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2015-12-10 10:42:37 +01:00 |
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Viktor Ljung
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eaca1c4dd1
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Merge pull request #7 from teamfisk/ecs
Entity loading from schema
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2015-12-10 10:32:00 +01:00 |
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sippeangelo
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0367826f16
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Added RaptorCopter example system
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2015-12-10 10:17:18 +01:00 |
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sippeangelo
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352074da04
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Created base for systems
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2015-12-10 10:17:08 +01:00 |
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sippeangelo
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53ef749736
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Fixed absoute positioning, I think...
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2015-12-10 10:16:03 +01:00 |
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Tleety
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de6e74c0b1
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Forward+ Debugging commit, dont try it.
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2015-12-09 17:36:03 +01:00 |
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sippeangelo
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90a79c702f
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Added crude absolute positioning when rendering
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2015-12-09 15:26:49 +01:00 |
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Tleety
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393a774140
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Framework for Forward+ renderer, Buggy.
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2015-12-09 14:50:39 +01:00 |
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sippeangelo
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578018607a
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Moved decision of which map to load to Config.ini
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2015-12-09 14:32:34 +01:00 |
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sippeangelo
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58d827f7d0
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Moved world definition to Schema/Entities/Test.xml and removed HardcodedTestWorld
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2015-12-09 14:25:41 +01:00 |
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sippeangelo
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3085ccdfbf
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Added temporary Release function to resource manager to be able to reload a resource
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2015-12-09 14:23:49 +01:00 |
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sippeangelo
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c9b140bd6b
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Semi-working entity loading from XML files!
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2015-12-09 12:29:32 +01:00 |
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sippeangelo
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c9d1ba6cae
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EntityIDs should start at 1, because 0 is world
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2015-12-09 11:07:46 +01:00 |
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Tleety
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eb9c217eb4
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3D picking float value error fixed.
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2015-12-09 10:44:06 +01:00 |
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Jace
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d597c7e60e
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Cleaned up custom type conversion code
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2015-12-08 22:51:35 +01:00 |
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Jace
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0dbe0fe48e
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Component definitions and default values loading from schema
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2015-12-08 21:38:52 +01:00 |
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sippeangelo
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1e1ce4e127
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Added Model component to schema
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2015-12-08 18:21:24 +01:00 |
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sippeangelo
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9fbea18330
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fixup! Merge remote-tracking branch 'origin/master' into ecs
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2015-12-08 18:20:42 +01:00 |
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sippeangelo
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f337305dee
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Merge remote-tracking branch 'origin/master' into ecs
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2015-12-08 18:07:42 +01:00 |
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sippeangelo
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d7de4fc694
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Component definitions now loaded from schema. No default values yet.
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2015-12-08 18:07:32 +01:00 |
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sippeangelo
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03bbe25a1e
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Fixed FindXerces.cmake
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2015-12-08 17:42:59 +01:00 |
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Jace
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ed8d0fb608
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Merge pull request #6 from teamfisk/Rendering
Rendering
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2015-12-08 10:39:54 +01:00 |
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