verysecrethero
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2391a0dbe9
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Merge remote-tracking branch 'origin/master' into AssaultDash
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2016-02-03 11:51:26 +01:00 |
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verysecrethero
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2961f198b3
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PlayerDeathSystem is now working well. Changed so the model is oriented correctly. Changed so camera is behind the player. Copied the current animation and froze it.
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2016-02-03 11:48:22 +01:00 |
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verysecrethero
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39653a1e4c
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Merge remote-tracking branch 'origin/master' into 3rdPersonDeathCam
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2016-02-03 10:38:21 +01:00 |
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Jace
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2cbeef4c69
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Merge pull request #74 from teamfisk/Warnings-Jocke
Fixed warnings associated with Network
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2016-02-03 10:37:10 +01:00 |
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Jace
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192de80782
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Merge pull request #75 from teamfisk/NormalSpecularMapping
Normal specular mapping
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2016-02-03 10:34:22 +01:00 |
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stiffly
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a64d227cab
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Assured the volume channels were working. Playing around with drumloop
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2016-02-03 10:17:53 +01:00 |
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Tleety
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51a588657e
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QA map change
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2016-02-03 10:11:53 +01:00 |
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verysecrethero
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73ab9bb4c6
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Merge remote-tracking branch 'origin/master' into AssaultDash
# Conflicts:
# src/Game/Systems/PlayerMovementSystem.cpp
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2016-02-03 09:52:54 +01:00 |
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Tleety
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73716c28e2
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pickpass fix
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2016-02-02 17:40:22 +01:00 |
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Tleety
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a3b7bd7df5
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Fix in picking pass, QA map fix. Blue and red ray change. Player weapon change.
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2016-02-02 17:39:57 +01:00 |
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William Moberg
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c4fb604617
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Merge branch 'BoxModelCollision' of github.com:teamfisk/TacticalZ into BoxModelCollision
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2016-02-02 17:36:50 +01:00 |
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William Moberg
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214dad2afc
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Removed commented code.
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2016-02-02 17:25:59 +01:00 |
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William Moberg
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affcc5305b
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Collision affects velocity correctly, no wierd ice cream sliding along walls.
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2016-02-02 17:19:59 +01:00 |
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Tleety
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11025b5466
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QA-map stuff
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2016-02-02 17:19:58 +01:00 |
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verysecrethero
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5e472cd69c
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DeathExplosion is now an XML file, changed PlayerDeathSystem accordingly. The effect should show as soon as the explosioneffect-fix is merged into master. TODO: remove the test
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2016-02-02 17:18:12 +01:00 |
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Tleety
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eba36b8492
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Some QA-map fixes
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2016-02-02 17:12:14 +01:00 |
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Tleety
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55854f5c0d
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Merge remote-tracking branch 'origin/master' into NormalSpecularMapping
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2016-02-02 16:30:57 +01:00 |
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Tleety
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12a181c1ff
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Fixed a bug where normals scaled with model scale. Again.
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2016-02-02 16:11:03 +01:00 |
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Tleety
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b131f56f5e
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Made a quality assurance world that will need to be used before creating a pull request
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2016-02-02 16:06:42 +01:00 |
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Jace
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24aac6a00d
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Merge pull request #62 from teamfisk/DoubleJump
You can now DoubleJump!
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2016-02-02 15:31:03 +01:00 |
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verysecrethero
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7236da09b4
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Merge remote-tracking branch 'origin/master' into 3rdPersonDeathCam
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2016-02-02 15:13:00 +01:00 |
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verysecrethero
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45a92b362f
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DoubleJumping now in InputController instead.
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2016-02-02 15:10:11 +01:00 |
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stiffly
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88ad127d8d
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plays notification on captured/lost point
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2016-02-02 14:57:03 +01:00 |
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verysecrethero
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2085d9ec9e
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Merge remote-tracking branch 'origin/master' into DoubleJump
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2016-02-02 14:22:00 +01:00 |
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stiffly
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83281fdaf1
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Changed model in player.xml
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2016-02-02 13:39:11 +01:00 |
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stiffly
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d763789490
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Merge remote-tracking branch 'origin/master' into Sound
# Conflicts:
# src/Engine/Sound/SoundSystem.cpp
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2016-02-02 13:38:49 +01:00 |
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Jocke
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6a3f585fb9
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Fixed warnings associated with Network.cpp, Client.cpp, Server.cpp and Packet.cpp.
BOOST_ASIO_ERROR_CATEGORY_NOEXCEPT': macro redefinition was fixed by https://svn.boost.org/trac/boost/ticket/11539
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2016-02-02 13:26:15 +01:00 |
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stiffly
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cb0feb0b84
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Tested hurt event. Randomizes between several different ones.
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2016-02-02 13:25:25 +01:00 |
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Tleety
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7b4826cb44
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Merge remote-tracking branch 'origin/master' into NormalSpecularMapping
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2016-02-02 13:24:31 +01:00 |
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Tleety
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28d412f5c7
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Some small changes to test world and assets
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2016-02-02 13:24:18 +01:00 |
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Jace
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0e5f6da9a9
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Merge pull request #73 from teamfisk/CapturePointFixBranch
Several changes/fixes based on the latest broken refactoring in master
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2016-02-02 13:22:03 +01:00 |
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Jace
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563fd4082e
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Updated movement test for model collisions
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2016-02-02 12:10:39 +01:00 |
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verysecrethero
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42b52a6766
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Several changes/fixes based on the latest broken refactoring.
Fixed Simon's mistake in CapturePointLogic. William fixed so TriggerSystem works again with CapturePoints.
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2016-02-02 11:37:22 +01:00 |
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Tleety
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9c2e459e0c
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Deatheffect color now correctly calculated
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2016-02-02 10:58:00 +01:00 |
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William Moberg
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796e3eac79
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Merge branch 'master' into BoxModelCollision
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2016-02-02 10:16:48 +01:00 |
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Tleety
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8299b99e2f
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Test world changes and some other small fixes
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2016-02-01 19:08:46 +01:00 |
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Tleety
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c708f1582c
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Merge remote-tracking branch 'origin/master' into NormalSpecularMapping
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2016-02-01 18:30:30 +01:00 |
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Tleety
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782c1a388a
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Comment
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2016-02-01 18:23:40 +01:00 |
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Tleety
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a188a3f7fa
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Removed widget pointlight since it is now redundant
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2016-02-01 18:22:36 +01:00 |
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Tleety
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ed7d00c1d8
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Bug where widgets did not get their ambient light now fixed.
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2016-02-01 18:19:38 +01:00 |
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William Moberg
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30b1dab764
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More efficient collision resolution case + comments.
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2016-02-01 18:06:28 +01:00 |
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Jace
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9090be8acf
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Merge branch 'Warnings-Simon'
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2016-02-01 17:53:55 +01:00 |
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Jace
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a3d4eb65d5
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Fixes #66 warnings
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2016-02-01 17:53:01 +01:00 |
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Jace
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9b2a4be707
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Merge pull request #71 from teamfisk/Warnings-Adam
Warnings adam
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2016-02-01 17:52:18 +01:00 |
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stiffly
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5474a18753
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#68 Fixed warning in SoundSystem.cpp
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2016-02-01 17:15:51 +01:00 |
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stiffly
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4dcf5a8fa0
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#68 fixed warning.
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2016-02-01 17:05:15 +01:00 |
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stiffly
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4ccda5ee43
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WIP
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2016-02-01 17:03:41 +01:00 |
|
William Moberg
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5a45f778e6
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Fixed so players don't teleport to (NaN, NaN, NaN) on spawning.
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2016-02-01 17:01:58 +01:00 |
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Tleety
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53cae25eb2
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WIP on widget fuckery
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2016-02-01 16:56:55 +01:00 |
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Jace
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0a43f8104e
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Added _CRT_SECURE_NO_WARNINGS definition compiling with MSVC
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2016-02-01 16:31:01 +01:00 |
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