Tleety
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657125b469
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Moved menu code into GUI
Button events are now sent when you click.
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2016-02-17 13:44:11 +01:00 |
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Tleety
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8f84a5ddd6
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Buttons are now clickable
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2016-02-16 16:28:19 +01:00 |
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Tleety
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6bc7131290
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Glow Intencity can now be changed in the model component.
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2016-02-16 14:57:21 +01:00 |
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Tleety
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4214bf10a1
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Components for menu/buttons
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2016-02-16 14:05:57 +01:00 |
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Jace
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47a365a8fc
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Inverted capture point numbers to fix HUD
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2016-02-12 09:17:39 +01:00 |
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Jace
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0a31fa3dfd
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Merge branch 'master' of github.com:teamfisk/TacticalZ
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2016-02-12 09:08:17 +01:00 |
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Jace
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ca457d9c00
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Player names
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2016-02-12 09:07:59 +01:00 |
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antc13
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a08e54a147
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Blocked up a path in the Spawns a bit more.
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2016-02-12 08:44:40 +01:00 |
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antc13
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ba4877c3f7
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Moved Spawn locations and added ammo/health pickups around the map.
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2016-02-12 08:16:12 +01:00 |
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antc13
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2ce7179d19
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Merge branch 'master' of https://github.com/teamfisk/TacticalZ
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2016-02-12 07:49:58 +01:00 |
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Jace
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b48d491ad7
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Complete blue and red player entities
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2016-02-12 07:45:51 +01:00 |
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Jace
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47f4711b85
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Merge remote-tracking branch 'origin/Menu' into WeaponSystem
# Conflicts:
# resources/Schema/Entities/Player.xml
# resources/Schema/Types/Entity.xsd
# src/Game/Systems/PlayerSpawnSystem.cpp
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2016-02-12 07:18:20 +01:00 |
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viktorljung
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60b2c9bc9b
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KillFeed
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2016-02-12 05:41:05 +01:00 |
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Tleety
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a8a3366e8a
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Hopeless attempts to fix network bugs
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2016-02-12 05:17:09 +01:00 |
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antc13
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f49cacf167
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Merge branch 'master' of https://github.com/teamfisk/TacticalZ
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2016-02-12 02:47:50 +01:00 |
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antc13
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a5168bd1c2
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Merge branch 'master' of https://github.com/teamfisk/TacticalZ
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2016-02-12 02:46:52 +01:00 |
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antc13
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784e1eb69b
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Changed Colors on some materials and changed bridges to red and blue bridges.
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2016-02-12 02:46:44 +01:00 |
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Jace
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b5e372896f
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Added spawner?
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2016-02-12 02:46:42 +01:00 |
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Jace
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a54156fab3
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Added HUD elements to player
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2016-02-12 02:46:16 +01:00 |
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Jace
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47053285c8
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Merge remote-tracking branch 'origin/Menu' into WeaponSystem
# Conflicts:
# resources/Schema/Entities/Player.xml
# resources/Schema/Types/Entity.xsd
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2016-02-12 02:30:38 +01:00 |
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Jace
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b9ea314232
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Merge remote-tracking branch 'origin/master' into WeaponSystem
# Conflicts:
# resources/Schema/Entities/NewMap.xml
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2016-02-12 02:11:11 +01:00 |
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Jace
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71533b52ae
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Map fix
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2016-02-12 02:10:42 +01:00 |
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viktorljung
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6442254575
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Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
# src/Game/Game.cpp
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2016-02-12 02:09:14 +01:00 |
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Jace
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9f8b0f7aa9
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Merge pull request #104 from teamfisk/AmmoPickup
Added AmmoPickupSystem with Component, Entity.
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2016-02-12 02:08:29 +01:00 |
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viktorljung
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021c4e36d7
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New HUD XML files
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2016-02-12 02:08:24 +01:00 |
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Jace
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02253ea6e1
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Merge pull request #105 from teamfisk/Respawning
Automatic respawning
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2016-02-12 02:07:36 +01:00 |
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antc13
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2417175914
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New Map with Meshes WIP. Probably final for Playtest.
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2016-02-12 02:06:52 +01:00 |
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viktorljung
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fb5164221f
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HealthHUD redesigned
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2016-02-12 01:57:53 +01:00 |
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Jace
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88c7c57671
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Merge remote-tracking branch 'origin/master' into WeaponSystem
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2016-02-12 01:46:45 +01:00 |
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Jace
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5295133311
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Hack to sync ammo over network until we have input replaying + Reload effect from all views
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2016-02-12 01:45:54 +01:00 |
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antc13
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baff8301b3
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Merge branch 'master' of https://github.com/teamfisk/TacticalZ
# Conflicts:
# resources/Schema/Entities/NewMap.xml
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2016-02-12 01:43:52 +01:00 |
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antc13
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3e42c067ab
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New Map with meshes WIP Update.
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2016-02-12 01:43:20 +01:00 |
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William Moberg
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40ae2b8cbb
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DefaultInput key 'K' to kill player, since we can't respawn when alive. Also moved TakeDamage InputCommand to HealthSystem.
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2016-02-12 00:52:58 +01:00 |
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William Moberg
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11af6a3078
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Merge branch 'master' into Respawning
# Conflicts:
# resources/DefaultConfig.ini
# resources/Schema/Entities/MovementTest.xml
# src/Game/Systems/SoundSystem.cpp
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2016-02-12 00:29:51 +01:00 |
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viktorljung
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0370775820
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Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
# resources/Schema/Entities/Player.xml
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2016-02-12 00:28:24 +01:00 |
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viktorljung
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a36ed76a4e
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AmmunitionHUDSystem now really working
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2016-02-12 00:26:59 +01:00 |
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verysecrethero
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af30e51564
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Added AmmoPickupSystem with Component, Entity. Changed so PlayerDeathSystem gets updated after Health/Ammo systems, credits to William.
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2016-02-11 23:56:40 +01:00 |
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Jace
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30f454e6a4
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Entity fixes
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2016-02-11 23:50:57 +01:00 |
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viktorljung
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648d864d6e
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Merge remote-tracking branch 'origin/master' into Animations
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2016-02-11 23:48:30 +01:00 |
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Jace
|
e473194671
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Merge branch 'WeaponSystem'
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2016-02-11 23:46:23 +01:00 |
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Jace
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b761439c84
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Added config flag Debug.OutOfBodyExperience that allows you to spawn and view a player from a third person perspective, without the active camera being changed.
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2016-02-11 23:45:30 +01:00 |
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viktorljung
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c1860ae383
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AmmunitionHUD now working
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2016-02-11 23:38:25 +01:00 |
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Jace
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c4c53944d9
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Merge pull request #103 from teamfisk/WeaponSystem
Working weapon system
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2016-02-11 23:16:44 +01:00 |
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Jace
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7cae84d4ee
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Merge remote-tracking branch 'origin/master' into WeaponSystem
# Conflicts:
# include/Engine/Core/EPlayerDamage.h
# src/Game/Game.cpp
# src/Game/Systems/Weapon/WeaponSystem.cpp
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2016-02-11 22:52:51 +01:00 |
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Teejoon
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4964e732ca
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Merge branch 'master' of https://github.com/teamfisk/TacticalZ into Importer
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2016-02-11 22:51:52 +01:00 |
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Jace
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d1213f9f59
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Working damage dealing, a super cool reload effect and hit markers!
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2016-02-11 22:50:44 +01:00 |
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Tobias Dahl
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5bcadd5b1a
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Merge pull request #95 from teamfisk/CapturePointTake
Fixed CapturePointTimer,Color
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2016-02-11 21:10:30 +01:00 |
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verysecrethero
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8f500965d4
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Changed DamageIndicator.xml to not use a glowmap and not a depthsort.
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2016-02-11 20:34:25 +01:00 |
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Jace
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fee1ed6d6d
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FIXME: Temporarily removed glow from sprite shader to prevent transparent sprite from occluding other glow
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2016-02-11 20:00:59 +01:00 |
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Teejoon
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2096779eb6
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Merge branch 'master' of https://github.com/teamfisk/TacticalZ into Importer
|
2016-02-11 18:48:21 +01:00 |
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