William Moberg
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ac20e41a5d
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Fixed merge conflicts. Scoreboard updates team when a team is picked. Fixed some code standard violations and misspellings.
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2016-03-13 14:23:56 +01:00 |
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Jocke
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b7d88808e2
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Redid timers.
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2016-03-12 21:38:46 +01:00 |
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Jocke
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f8f536802f
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Time for ending the game is now in CapturePointGameMode component. The timer i counted down to 0 and then the map is "Reset".
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2016-03-12 20:28:48 +01:00 |
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Jocke
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60df30fa59
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Scoreboard is now works.
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2016-03-12 19:36:12 +01:00 |
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Jocke
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c544f349fd
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The logic for removing the world is working but when we send the map again the clients memory usage goes crazy.
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2016-03-12 17:49:50 +01:00 |
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Jocke
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0c1a2d3160
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WIP
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2016-03-12 14:31:15 +01:00 |
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Jocke
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e45d0e8232
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fix.
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2016-03-11 14:32:55 +01:00 |
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Jocke
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62d1cb9a69
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fixed request.
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2016-03-11 14:24:59 +01:00 |
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Jocke
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06bddd9d54
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Fixed requests.
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2016-03-11 14:07:03 +01:00 |
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Jocke
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5f959ded89
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Did changes upon pull request's request.
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2016-03-11 12:54:59 +01:00 |
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Jocke
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2eb863757b
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renamed variabels
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2016-03-11 11:55:16 +01:00 |
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Jocke
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33627f917c
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removed debug info.
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2016-03-11 11:01:10 +01:00 |
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Jocke
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67dfbfff01
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Fixed multiply connections
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2016-03-10 14:44:06 +01:00 |
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Jocke
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a0d60160dd
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Increased size of socket buffer
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2016-03-10 10:58:26 +01:00 |
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Jocke
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9721cb6a7d
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Merge remote-tracking branch 'origin/master' into SplitSnapshots
# Conflicts:
# include/Engine/Network/Client.h
# src/Engine/Network/Client.cpp
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2016-03-09 19:14:10 +01:00 |
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Jocke
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3209e36176
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We can now send more data with UDP than previously, the splitting seems to work fine but receiving has some problems.
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2016-03-09 18:26:33 +01:00 |
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stiffly
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fa0b52caec
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When you disconnect you will delete the world and return to the menu.
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2016-03-09 15:49:42 +01:00 |
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stiffly
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09171a1a18
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WIP connect from menu
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2016-03-09 14:33:20 +01:00 |
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stiffly
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67ccb5bee5
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Merge remote-tracking branch 'origin/master' into FriendlyHost/Join
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2016-03-09 13:23:31 +01:00 |
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stiffly
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d7c30450dc
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Should now read servername from config.
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2016-03-09 10:08:23 +01:00 |
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Tleety
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95f68cc888
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ConnectRequest event and some other shit
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2016-03-08 22:24:32 +01:00 |
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stiffly
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17e2ebeaa7
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Merge remote-tracking branch 'origin/master' into FriendlyHost/Join
# Conflicts:
# include/Engine/Network/Client.h
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2016-03-08 16:59:24 +01:00 |
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Jocke
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3828616b60
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Made it easier to maintain changes in packet header, prepared for reliable UDP packets.
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2016-03-08 14:44:35 +01:00 |
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Jocke
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9cbc582be2
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Kinda works like before
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2016-03-08 11:29:47 +01:00 |
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Jocke
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68a88ed756
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We are now using udp again
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2016-03-07 16:07:54 +01:00 |
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Jocke
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078d6eb712
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Added sequnceNumber and totalNumberOfPackets to packet for packet splitting.
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2016-03-07 14:22:09 +01:00 |
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Jace
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b7a7f7fd5e
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????
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2016-03-04 15:02:01 +01:00 |
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Tleety
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fe7c1dd808
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Merge remote-tracking branch 'origin/DeathEventUsesPlayerID' into ScoreBoard
# Conflicts:
# include/Engine/Network/Server.h
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2016-03-03 23:56:57 +01:00 |
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stiffly
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2167b6f7b1
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Fix for previous commit..
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2016-03-03 23:43:50 +01:00 |
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stiffly
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8466a282b7
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The server will now parse a death event and pass it forward with a KillDeath event to the score system.
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2016-03-03 22:48:42 +01:00 |
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Tleety
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8b86c73ecc
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Merge remote-tracking branch 'origin/FixNetworkBugs' into ScoreBoard
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2016-03-03 15:49:15 +01:00 |
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Jocke
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a9b19d9af1
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Packet write now only warns when a a packet is huge
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2016-03-03 13:29:45 +01:00 |
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Tleety
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ff6e2167d4
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Some new events and changes to ScoreSystem
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2016-03-03 11:25:06 +01:00 |
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Jocke
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85ba5552e9
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Merge remote-tracking branch 'origin/master' into FixNetworkBugs
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2016-03-02 17:59:20 +01:00 |
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stiffly
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a5c086e389
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Dash effect now working over network, by sending events. Similar to jump effect.
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2016-03-02 16:48:38 +01:00 |
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Jocke
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cfba8efd24
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WritePrimitive would spam a warning when snapshots got bigger than 512 and it got resized.
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2016-03-02 10:59:03 +01:00 |
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Jocke
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aadfdfdd90
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AmmoPickups and HealthPickups will only spawn on the server. When a ammo pickup is taken the Server will send an Event to that
Client and it will update its ammo.
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2016-03-01 17:55:00 +01:00 |
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Jocke
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18450ff4f3
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Death explosion should always get triggered now. (I hope)
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2016-02-26 11:08:05 +01:00 |
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Jocke
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eac9a9daf6
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Pull request #136 Merge remote-tracking branch 'origin/master' into FixNetworkBugs
# Conflicts:
# src/Engine/Network/Client.cpp
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2016-02-25 16:07:06 +01:00 |
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Jocke
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059fe5c6c0
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Fixed typo m_EPDoubleJump to m_EDoubleJump.
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2016-02-25 16:04:27 +01:00 |
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Jocke
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f66fa7a183
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Merge remote-tracking branch 'origin/master' into FixNetworkBugs
# Conflicts:
# include/Engine/Network/Client.h
# include/Engine/Network/MessageType.h
# include/Engine/Network/Server.h
# include/Engine/Network/TCPServer.h
# src/Engine/Network/Client.cpp
# src/Engine/Network/TCPServer.cpp
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2016-02-25 15:13:11 +01:00 |
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Jocke
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508d8a6f00
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Fixed memory leak in TCPServer::AcceptNewConnections caused by acceptor->async_accept().
Fixed some formating and comments.
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2016-02-25 14:24:38 +01:00 |
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stiffly
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8ce6308649
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In snapshot: now sends player information and also CP information. Now it is no longer true that they will arrive in pre order. Appropriate actions were therefor implemented.
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2016-02-25 11:56:40 +01:00 |
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Jocke
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fa13c1d065
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Double jump is now working.
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2016-02-23 18:24:46 +01:00 |
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stiffly
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8a04e87494
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The serverlist is displayed when pressing connect button.
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2016-02-23 14:31:35 +01:00 |
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stiffly
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fc7d62a5ad
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Various clean ups.
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2016-02-23 11:07:56 +01:00 |
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stiffly
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845a30ed0f
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Merge remote-tracking branch 'origin/DynamicPacketBuffer' into HUDDesync
# Conflicts:
# include/Engine/Network/TCPServer.h
# src/Engine/Network/TCPServer.cpp
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2016-02-22 17:39:48 +01:00 |
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Jocke
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34a71b0767
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Fixed linking issue.
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2016-02-22 17:24:35 +01:00 |
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stiffly
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833006744a
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WIP
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2016-02-22 17:00:25 +01:00 |
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Jocke
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b2d8cddfb7
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WE now send the map on connect after that only player information.
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2016-02-22 16:46:31 +01:00 |
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