William Moberg
|
038a706e28
|
Don't collide against disabled (invisible) models. Triggers uses model vs. box instead of only box vs. box.
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2016-03-10 16:05:30 +01:00 |
|
Jace
|
777f382772
|
Merge branch 'master' of github.com:teamfisk/TacticalZ
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2016-03-10 15:48:05 +01:00 |
|
Jace
|
e734d0c953
|
Oops.
|
2016-03-10 15:47:32 +01:00 |
|
William Moberg
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c9fef65c4f
|
Merge pull request #198 from teamfisk/Menu
Menu
|
2016-03-10 15:38:06 +01:00 |
|
Tleety
|
7e6288c597
|
Some merge fixes and some sprite fixes.
|
2016-03-10 15:36:33 +01:00 |
|
Tleety
|
4322a5d8da
|
Some fixes for sprites
|
2016-03-10 15:21:11 +01:00 |
|
Jocke
|
67dfbfff01
|
Fixed multiply connections
|
2016-03-10 14:44:06 +01:00 |
|
verysecrethero
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0a94373f3f
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The children of the CapturePointModels now also get their visibility on/off. This is done since a capturepoint is actually 2 models and not just 1
|
2016-03-10 14:38:20 +01:00 |
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Tleety
|
329a15e08b
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Bloom bad edge clamp fixed
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2016-03-10 13:42:33 +01:00 |
|
stiffly
|
28de31d84d
|
FIX #196: Some variables had not been properly initialized and would cause the game to crash.
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2016-03-10 13:28:38 +01:00 |
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Jace
|
e9ef0e7060
|
Disabled GLERROR macro for release builds
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2016-03-10 13:19:26 +01:00 |
|
Jace
|
416f55b6ce
|
Merge pull request #196 from teamfisk/RendererBugFixes
Fixed on window resize memory leak
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2016-03-10 13:11:23 +01:00 |
|
Jace
|
0346f81234
|
Renderer resizing updated to send EResolutionChanged when the resolution is updated so cameras can update their aspect ratio and have a correct FOV. Renderer::SetResolution actually changes the resolution now too.
|
2016-03-10 13:09:34 +01:00 |
|
Tleety
|
c3255519bf
|
Blur is now looking like real blur
|
2016-03-10 13:07:41 +01:00 |
|
William Moberg
|
bdcb33d992
|
Mouse always unlocked on game start and on disconnecting (i.e when menu shows).
|
2016-03-10 12:46:06 +01:00 |
|
Tleety
|
a2244e87ad
|
WIP, trying to get blur to work with mipmaps
|
2016-03-10 12:18:06 +01:00 |
|
FakeShemp
|
6c072aae45
|
Merge remote-tracking branch 'origin/master' into ExplosionEffectV2
# Conflicts:
# resources/Schema/Components/ExplosionEffect.xml
# resources/Shaders/ExplosionEffect.geom.glsl
# src/Game/Systems/ExplosionEffectSystem.cpp
|
2016-03-10 11:49:51 +01:00 |
|
Jocke
|
a0d60160dd
|
Increased size of socket buffer
|
2016-03-10 10:58:26 +01:00 |
|
Jocke
|
15c54d2be6
|
Merge remote-tracking branch 'origin/master' into SplitSnapshots
|
2016-03-10 10:52:51 +01:00 |
|
stiffly
|
e444a86ec5
|
Merge remote-tracking branch 'origin/master' into Kill-streak-sounds
|
2016-03-10 10:36:20 +01:00 |
|
William Moberg
|
8a8c375d3a
|
Merge remote-tracking branch 'origin/master' into BoxModelCollision
|
2016-03-10 09:57:33 +01:00 |
|
Tleety
|
592edf7dba
|
Sprites can now be rendered with the texture ratio in mind
|
2016-03-09 23:31:54 +01:00 |
|
viktorljung
|
4e6ff16e58
|
Shadows for animated models and removed spam in console
|
2016-03-09 22:43:04 +01:00 |
|
Tleety
|
087facc22e
|
Textures are now able to keep their scale even though the sprite is scaled.
|
2016-03-09 22:22:32 +01:00 |
|
FakeShemp
|
e25c9ee690
|
Merge remote-tracking branch 'origin/master' into Shadows
# Conflicts:
# include/Engine/Rendering/DrawFinalPass.h
# include/Engine/Rendering/Renderer.h
# resources/Shaders/ForwardPlus.vert.glsl
# resources/Shaders/ForwardPlusSkinned.vert.glsl
# src/Engine/Rendering/Renderer.cpp
|
2016-03-09 19:38:55 +01:00 |
|
Jocke
|
9721cb6a7d
|
Merge remote-tracking branch 'origin/master' into SplitSnapshots
# Conflicts:
# include/Engine/Network/Client.h
# src/Engine/Network/Client.cpp
|
2016-03-09 19:14:10 +01:00 |
|
Jocke
|
c36c7d1ea6
|
Merge remote-tracking branch 'origin/master' into SplitSnapshots
# Conflicts:
# src/Engine/Network/Server.cpp
|
2016-03-09 18:41:01 +01:00 |
|
viktorljung
|
60ff53112e
|
Merge remote-tracking branch 'origin/master' into Movement
|
2016-03-09 18:27:36 +01:00 |
|
viktorljung
|
d42d886dcc
|
3rd person animations synced with 1st person animations
|
2016-03-09 18:27:09 +01:00 |
|
Jocke
|
3209e36176
|
We can now send more data with UDP than previously, the splitting seems to work fine but receiving has some problems.
|
2016-03-09 18:26:33 +01:00 |
|
William Moberg
|
8a3564ad49
|
Merge remote-tracking branch 'origin/master' into BoxModelCollision
|
2016-03-09 18:03:39 +01:00 |
|
Jace
|
1f14087734
|
Merge branch 'master' of github.com:teamfisk/TacticalZ
|
2016-03-09 18:02:11 +01:00 |
|
Jace
|
0b58f32f32
|
Fixed third person animations over network
|
2016-03-09 18:01:32 +01:00 |
|
William Moberg
|
9581e9ac84
|
Don't set the player to previous position when uncrouching.
|
2016-03-09 17:51:26 +01:00 |
|
Teejoon
|
974d9101bd
|
Merge remote-tracking branch 'origin/master' into RendererBugFixes
Conflicts:
assets
|
2016-03-09 17:50:42 +01:00 |
|
stiffly
|
99ccca6273
|
Merge remote-tracking branch 'origin/master' into FriendlyHost/Join
|
2016-03-09 17:38:37 +01:00 |
|
Tleety
|
d093284569
|
Rename variable
|
2016-03-09 17:37:40 +01:00 |
|
Tleety
|
7e7d98eaae
|
Merge remote-tracking branch 'origin/master' into Menu
|
2016-03-09 17:24:41 +01:00 |
|
Tleety
|
1104166039
|
TextureSprite Resource that use GL_NEAREST for sampling aswell as some StartMenu changes
|
2016-03-09 17:24:21 +01:00 |
|
Teejoon
|
fad93ca5aa
|
Merge remote-tracking branch 'origin/master' into RendererBugFixes
Conflicts:
include/Engine/Rendering/DrawFinalPass.h
|
2016-03-09 16:54:26 +01:00 |
|
Teejoon
|
91cad561a4
|
Some more optimization and fixed sorting of render job objects in RenderSystem
|
2016-03-09 16:51:24 +01:00 |
|
viktorljung
|
7141756992
|
Merge remote-tracking branch 'origin/Weapons' into Movement
# Conflicts:
# resources/Schema/Entities/Player.xml
# resources/Schema/Entities/PlayerAssaultBlue.xml
# resources/Schema/Entities/PlayerAssaultFallbackBlue.xml
# resources/Schema/Entities/PlayerAssaultFallbackRed.xml
# resources/Schema/Entities/PlayerAssaultRed.xml
# resources/Schema/Entities/aaaatestremoveme.xml
# resources/Schema/Entities/aim_rays.xml
|
2016-03-09 15:59:36 +01:00 |
|
viktorljung
|
de125663fd
|
Merge remote-tracking branch 'origin/master' into Movement
# Conflicts:
# assets
# resources/Schema/Entities/Player.xml
# resources/Schema/Entities/PlayerAssaultFallbackBlue.xml
# resources/Schema/Entities/PlayerAssaultFallbackRed.xml
# resources/Schema/Entities/PlayerAssaultRed.xml
# resources/Schema/Entities/aaaatestremoveme.xml
# resources/Schema/Entities/aim_rays.xml
# src/Engine/Rendering/BoneAttachmentSystem.cpp
|
2016-03-09 15:54:00 +01:00 |
|
Jace
|
34e551663f
|
Merge remote-tracking branch 'origin/master' into Weapons
# Conflicts:
# assets
# resources/Schema/Entities/Player.xml
# resources/Schema/Entities/PlayerAssaultFallbackBlue.xml
# resources/Schema/Entities/PlayerAssaultFallbackRed.xml
# resources/Schema/Entities/PlayerAssaultRed.xml
# resources/Schema/Entities/aaaatestremoveme.xml
# resources/Schema/Entities/aim_rays.xml
|
2016-03-09 15:52:13 +01:00 |
|
stiffly
|
fa0b52caec
|
When you disconnect you will delete the world and return to the menu.
|
2016-03-09 15:49:42 +01:00 |
|
Jace
|
9d368348d5
|
Updated 3rd person and 1st person animation trees for assault to allow for third person weapon animations
|
2016-03-09 15:48:57 +01:00 |
|
Tleety
|
49040e9c4b
|
StartMenu system now sets the main menu camera to active as long as it exists.
|
2016-03-09 15:29:42 +01:00 |
|
Tleety
|
a76a04260f
|
StartSystem skeleton and some changes to the StartMenu
|
2016-03-09 15:10:54 +01:00 |
|
stiffly
|
877defdfee
|
Merge remote-tracking branch 'origin/master' into FriendlyHost/Join
|
2016-03-09 14:47:24 +01:00 |
|
stiffly
|
09171a1a18
|
WIP connect from menu
|
2016-03-09 14:33:20 +01:00 |
|