Commit Graph

464 Commits

Author SHA1 Message Date
verysecrethero bba002dea9 Removed DebugCode 2016-03-01 17:37:30 +01:00
verysecrethero 15195964da ECaptured: added NextCapturePoint entitywrapper. Changed CapturePointID to CapturePointTakenID. Fixed so CapturePoints works in singleplayer again. Captured event is now sent in the next Update, since the information for NextCapturePoint is needed 2016-03-01 17:34:30 +01:00
Teejoon 77eaa45702 Merge remote-tracking branch 'origin/master' into HEAD
Conflicts:
	src/Engine/Rendering/CubeMapPass.cpp
	src/Engine/Rendering/DrawFinalPass.cpp
2016-03-01 12:11:27 +01:00
Teejoon df7ace6626 We only uses one depth buffer now 2016-02-29 11:44:29 +01:00
Teejoon f56705d921 You can now change the quality of SSAO by sliding the SSAO Quality 2016-02-26 11:51:20 +01:00
Jocke eac9a9daf6 Pull request #136 Merge remote-tracking branch 'origin/master' into FixNetworkBugs
# Conflicts:
#	src/Engine/Network/Client.cpp
2016-02-25 16:07:06 +01:00
Jocke 059fe5c6c0 Fixed typo m_EPDoubleJump to m_EDoubleJump. 2016-02-25 16:04:27 +01:00
Jocke f66fa7a183 Merge remote-tracking branch 'origin/master' into FixNetworkBugs
# Conflicts:
#	include/Engine/Network/Client.h
#	include/Engine/Network/MessageType.h
#	include/Engine/Network/Server.h
#	include/Engine/Network/TCPServer.h
#	src/Engine/Network/Client.cpp
#	src/Engine/Network/TCPServer.cpp
2016-02-25 15:13:11 +01:00
stiffly f10958c268 Capturepoint logic is now purely done on the serverside. 2016-02-25 11:50:29 +01:00
William Moberg da1c7b3093 Merge pull request #133 from teamfisk/AndersTest
Ammo,HealthPickup now takes in account for possible parenting/childin…
2016-02-25 09:58:14 +01:00
verysecrethero ef87102d1f Ammo,HealthPickup now takes in account for possible parenting/childing of the pickup. Also saved the xml files with the new scaling 2016-02-24 17:53:37 +01:00
Tobias Dahl 2609a0253d Merge pull request #129 from teamfisk/HUDDesync
Networking improvements
2016-02-24 15:22:01 +01:00
stiffly 7394436e7a Removed unnecessary comment. 2016-02-24 14:23:54 +01:00
verysecrethero 5af4f9d8e7 Removed a comment originating from HUDDesynch branch 2016-02-24 14:06:41 +01:00
verysecrethero af68236e71 now using a define INDICATOR_TEST to activate the DamageIndicatorSystem test. 2016-02-24 13:58:05 +01:00
Jocke fa13c1d065 Double jump is now working. 2016-02-23 18:24:46 +01:00
verysecrethero e2831c5593 CapturePointSystem fix, DamageIndicatorSystem fix 2016-02-23 17:29:33 +01:00
stiffly c42e1e0967 SoundSystem Fix. Now subscribes to an event that was thought to be listened to. 2016-02-23 11:07:41 +01:00
stiffly e5ff88d3c9 SoundSystem bug fix 2016-02-22 17:41:14 +01:00
stiffly 833006744a WIP 2016-02-22 17:00:25 +01:00
stiffly 4c1a284636 Server now does Capture point logic too. 2016-02-22 11:30:31 +01:00
stiffly c7d31cac2d Merge remote-tracking branch 'origin/master' into FriendlyHost/Join
# Conflicts:
#	src/Engine/Network/Client.cpp
2016-02-22 10:19:48 +01:00
stiffly a1e932d261 Merge remote-tracking branch 'origin/master' into FriendlyHost/Join 2016-02-22 10:06:51 +01:00
Jocke 68f2d5327d added extra check in HealthSystem 2016-02-19 16:37:26 +01:00
Jace 2ac584bafb Merge pull request #113 from teamfisk/Menu-Tobias
Menu tobias
2016-02-19 13:16:50 +01:00
Jace 5dd85d2748 Merge pull request #110 from teamfisk/PerformanceTiming
Performance timing
2016-02-18 10:33:24 +01:00
William Moberg 23bb1a6405 Cannot respawn inside other players, unless all are blocked. 2016-02-17 14:54:59 +01:00
Tleety 657125b469 Moved menu code into GUI
Button events are now sent when you click.
2016-02-17 13:44:11 +01:00
verysecrethero 4b8f1d95a3 Added static class PerformanceTimer. Changed CMakeLists for engine to include boost timer. Added F2,F3 functions in editor. Added some timing, more to be added 2016-02-16 16:57:46 +01:00
Jocke a006db9e63 WIP Fix dsync 2016-02-16 16:06:17 +01:00
Jace 969e7cb0d5 Merge remote-tracking branch 'origin/FixNetworkToPlayTest' 2016-02-12 09:18:32 +01:00
Jace ca457d9c00 Player names 2016-02-12 09:07:59 +01:00
Jocke 2c3122bbdb increased Network buffer size, fixed 2 crashes and re-added the ability to kill oneself with the use of a key bound to TakeDamage,Value. 2016-02-12 08:39:20 +01:00
stiffly 3d4a7de59d MiniDump.cpp was not added to CMakeLists.txt. 2016-02-12 08:19:47 +01:00
stiffly 1cdcbf9b32 Merge remote-tracking branch 'origin/master' into Sound
# Conflicts:
#	src/Game/Systems/PlayerSpawnSystem.cpp
#	src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp
2016-02-12 08:19:29 +01:00
stiffly af39b892cd Now plays a "Empty sound", "reload sound" and "hit mark sound" on appropriate occasions. 2016-02-12 08:05:35 +01:00
Jace 1ed5107d9b Merge pull request #108 from teamfisk/MiniDump
Minidump on crash
2016-02-12 08:04:25 +01:00
Jace b48d491ad7 Complete blue and red player entities 2016-02-12 07:45:51 +01:00
Jace 47f4711b85 Merge remote-tracking branch 'origin/Menu' into WeaponSystem
# Conflicts:
#	resources/Schema/Entities/Player.xml
#	resources/Schema/Types/Entity.xsd
#	src/Game/Systems/PlayerSpawnSystem.cpp
2016-02-12 07:18:20 +01:00
Jace 78e318c032 Proper snapshot filtering 2016-02-12 07:14:36 +01:00
Jace bb66f95d43 Enabled server broadcasting PlayerDamage events to other players to make damage indicators work 2016-02-12 07:03:14 +01:00
Jace cc422cf73a Fixed PlayerDeath being fired multiple times per frame on the server, causing multiple spawns and other weirdness 2016-02-12 06:30:19 +01:00
viktorljung f146971db0 Fixed size 2016-02-12 05:45:17 +01:00
viktorljung 60b2c9bc9b KillFeed 2016-02-12 05:41:05 +01:00
Tleety d357e365cb Merge remote-tracking branch 'origin/TCPConnections' into WeaponSystem
# Conflicts:
#	include/Engine/Network/Server.h
#	src/Engine/Network/Client.cpp
#	src/Engine/Network/Server.cpp
2016-02-12 05:21:00 +01:00
Tleety a8a3366e8a Hopeless attempts to fix network bugs 2016-02-12 05:17:09 +01:00
Jocke 7de76376cf Merge remote-tracking branch 'origin/master' into TCPConnections
# Conflicts:
#	src/Engine/Network/Client.cpp
#	src/Engine/Network/Server.cpp
#	src/Engine/Rendering/PickingPass.cpp
#	src/Game/Systems/PlayerSpawnSystem.cpp
2016-02-12 05:16:30 +01:00
William Moberg 422bedb844 MiniDump name now depends on time e.g. TacticalZ Fri 04-20-49. 2016-02-12 04:22:11 +01:00
stiffly 1da432ba23 WIP sounds 2016-02-12 04:03:35 +01:00
William Moberg 215b1b1aa4 On crash, takes minidump, then show MessageBox, and exit app. 2016-02-12 03:32:42 +01:00