Commit Graph

154 Commits

Author SHA1 Message Date
Jocke c544f349fd The logic for removing the world is working but when we send the map again the clients memory usage goes crazy. 2016-03-12 17:49:50 +01:00
Jocke 0c1a2d3160 WIP 2016-03-12 14:31:15 +01:00
Jocke e45d0e8232 fix. 2016-03-11 14:32:55 +01:00
Jocke 62d1cb9a69 fixed request. 2016-03-11 14:24:59 +01:00
Jocke 06bddd9d54 Fixed requests. 2016-03-11 14:07:03 +01:00
Jocke 5f959ded89 Did changes upon pull request's request. 2016-03-11 12:54:59 +01:00
Jocke 2eb863757b renamed variabels 2016-03-11 11:55:16 +01:00
Jocke 33627f917c removed debug info. 2016-03-11 11:01:10 +01:00
Jocke 67dfbfff01 Fixed multiply connections 2016-03-10 14:44:06 +01:00
Jocke a0d60160dd Increased size of socket buffer 2016-03-10 10:58:26 +01:00
Jocke 9721cb6a7d Merge remote-tracking branch 'origin/master' into SplitSnapshots
# Conflicts:
#	include/Engine/Network/Client.h
#	src/Engine/Network/Client.cpp
2016-03-09 19:14:10 +01:00
Jocke 3209e36176 We can now send more data with UDP than previously, the splitting seems to work fine but receiving has some problems. 2016-03-09 18:26:33 +01:00
stiffly fa0b52caec When you disconnect you will delete the world and return to the menu. 2016-03-09 15:49:42 +01:00
stiffly 09171a1a18 WIP connect from menu 2016-03-09 14:33:20 +01:00
stiffly 67ccb5bee5 Merge remote-tracking branch 'origin/master' into FriendlyHost/Join 2016-03-09 13:23:31 +01:00
stiffly d7c30450dc Should now read servername from config. 2016-03-09 10:08:23 +01:00
Tleety 95f68cc888 ConnectRequest event and some other shit 2016-03-08 22:24:32 +01:00
stiffly 17e2ebeaa7 Merge remote-tracking branch 'origin/master' into FriendlyHost/Join
# Conflicts:
#	include/Engine/Network/Client.h
2016-03-08 16:59:24 +01:00
Jocke 3828616b60 Made it easier to maintain changes in packet header, prepared for reliable UDP packets. 2016-03-08 14:44:35 +01:00
Jocke 9cbc582be2 Kinda works like before 2016-03-08 11:29:47 +01:00
Jocke 68a88ed756 We are now using udp again 2016-03-07 16:07:54 +01:00
Jocke 078d6eb712 Added sequnceNumber and totalNumberOfPackets to packet for packet splitting. 2016-03-07 14:22:09 +01:00
Jace b7a7f7fd5e ???? 2016-03-04 15:02:01 +01:00
Tleety fe7c1dd808 Merge remote-tracking branch 'origin/DeathEventUsesPlayerID' into ScoreBoard
# Conflicts:
#	include/Engine/Network/Server.h
2016-03-03 23:56:57 +01:00
stiffly 2167b6f7b1 Fix for previous commit.. 2016-03-03 23:43:50 +01:00
stiffly 8466a282b7 The server will now parse a death event and pass it forward with a KillDeath event to the score system. 2016-03-03 22:48:42 +01:00
Tleety 8b86c73ecc Merge remote-tracking branch 'origin/FixNetworkBugs' into ScoreBoard 2016-03-03 15:49:15 +01:00
Jocke a9b19d9af1 Packet write now only warns when a a packet is huge 2016-03-03 13:29:45 +01:00
Tleety ff6e2167d4 Some new events and changes to ScoreSystem 2016-03-03 11:25:06 +01:00
Jocke 85ba5552e9 Merge remote-tracking branch 'origin/master' into FixNetworkBugs 2016-03-02 17:59:20 +01:00
stiffly a5c086e389 Dash effect now working over network, by sending events. Similar to jump effect. 2016-03-02 16:48:38 +01:00
Jocke cfba8efd24 WritePrimitive would spam a warning when snapshots got bigger than 512 and it got resized. 2016-03-02 10:59:03 +01:00
Jocke aadfdfdd90 AmmoPickups and HealthPickups will only spawn on the server. When a ammo pickup is taken the Server will send an Event to that
Client and it will update its ammo.
2016-03-01 17:55:00 +01:00
Jocke 18450ff4f3 Death explosion should always get triggered now. (I hope) 2016-02-26 11:08:05 +01:00
Jocke eac9a9daf6 Pull request #136 Merge remote-tracking branch 'origin/master' into FixNetworkBugs
# Conflicts:
#	src/Engine/Network/Client.cpp
2016-02-25 16:07:06 +01:00
Jocke 059fe5c6c0 Fixed typo m_EPDoubleJump to m_EDoubleJump. 2016-02-25 16:04:27 +01:00
Jocke f66fa7a183 Merge remote-tracking branch 'origin/master' into FixNetworkBugs
# Conflicts:
#	include/Engine/Network/Client.h
#	include/Engine/Network/MessageType.h
#	include/Engine/Network/Server.h
#	include/Engine/Network/TCPServer.h
#	src/Engine/Network/Client.cpp
#	src/Engine/Network/TCPServer.cpp
2016-02-25 15:13:11 +01:00
Jocke 508d8a6f00 Fixed memory leak in TCPServer::AcceptNewConnections caused by acceptor->async_accept().
Fixed some formating and comments.
2016-02-25 14:24:38 +01:00
stiffly 8ce6308649 In snapshot: now sends player information and also CP information. Now it is no longer true that they will arrive in pre order. Appropriate actions were therefor implemented. 2016-02-25 11:56:40 +01:00
Jocke fa13c1d065 Double jump is now working. 2016-02-23 18:24:46 +01:00
stiffly 8a04e87494 The serverlist is displayed when pressing connect button. 2016-02-23 14:31:35 +01:00
stiffly fc7d62a5ad Various clean ups. 2016-02-23 11:07:56 +01:00
stiffly 845a30ed0f Merge remote-tracking branch 'origin/DynamicPacketBuffer' into HUDDesync
# Conflicts:
#	include/Engine/Network/TCPServer.h
#	src/Engine/Network/TCPServer.cpp
2016-02-22 17:39:48 +01:00
Jocke 34a71b0767 Fixed linking issue. 2016-02-22 17:24:35 +01:00
stiffly 833006744a WIP 2016-02-22 17:00:25 +01:00
Jocke b2d8cddfb7 WE now send the map on connect after that only player information. 2016-02-22 16:46:31 +01:00
Jocke ed9149fe63 Network buffer should now dynamically increase when needed. 2016-02-22 16:04:27 +01:00
stiffly 993d804cef Added an event to search for servers.
Client now broadcasts a serverlistrequest.
An active server will then answer the request and send info about the server.
The client saves this data to a list and presents it to the user.
2016-02-22 10:05:47 +01:00
stiffly 46987beefb Updated the serverlist, now prints adress and port of the server. 2016-02-17 17:05:10 +01:00
stiffly fdc8f753cb Implemented primitive server "heartbeat" logic, which sends server info from server to client without being connected. 2016-02-17 15:51:26 +01:00