Tleety
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d38f58165f
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Merge remote-tracking branch 'origin/master' into Forward+
# Conflicts:
# include/Engine/Rendering/Renderer.h
# src/Engine/Rendering/RenderState.cpp
# src/Engine/Rendering/Renderer.cpp
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2015-12-18 15:27:47 +01:00 |
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Tleety
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069a6756b9
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LightcullingPass for forward+ is now separate from Renderer.cpp.
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2015-12-18 14:31:16 +01:00 |
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Tleety
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ab6af30a28
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Base classes for decoupled forward+ renderer and a fix where if you had to many lights in a tile(200-300+) the list would fill up before the end of frustums.
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2015-12-18 12:02:02 +01:00 |
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viktorljung
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3636ad45af
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Changed to correct branch
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2015-12-18 11:29:11 +01:00 |
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viktorljung
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6cf7c12d34
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Forward+ working
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2015-12-18 11:09:54 +01:00 |
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viktorljung
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4a817613e3
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Forward+ semi working
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2015-12-17 17:55:44 +01:00 |
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Adam Byléhn
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d0927373a3
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Merge pull request #20 from teamfisk/Editor
More usable editor
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2015-12-17 16:51:59 +01:00 |
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Jace
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e9128efd13
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Translation widget planes
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2015-12-17 15:30:43 +01:00 |
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Jace
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00f6056f7c
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Uniform scaling when dragging scaling widget origin
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2015-12-17 15:30:43 +01:00 |
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Jace
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a655f0bae5
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Drag-and-drop asset picking and base work for showing component field tooltips in the editor
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2015-12-17 15:30:43 +01:00 |
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Jace
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cf6dde6c09
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Boost dependency updated to version 1.60!
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2015-12-17 15:30:43 +01:00 |
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Jace
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c1b9404e52
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Created a FileDropped event for when a file is dropped onto the client by the OS
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2015-12-17 15:30:43 +01:00 |
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Jace
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8000654005
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Model loading now fetches material opacity value properly
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2015-12-17 15:28:05 +01:00 |
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Tobias Dahl
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1a9b765d47
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Merge pull request #17 from teamfisk/Editor
Kinda usable editor
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2015-12-17 10:59:08 +01:00 |
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Jace
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c8460e0a6c
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It's no use
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2015-12-17 10:55:54 +01:00 |
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Jace
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b87f559291
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Updated default configs with editor stuff
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2015-12-17 10:46:49 +01:00 |
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Jace
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d4f5856304
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Component attributes no longer get set on the wrong entity when switching selection while editing a field
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2015-12-17 10:44:34 +01:00 |
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viktorljung
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6a3c14540d
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fixes
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2015-12-17 10:38:13 +01:00 |
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Jace
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a914a7f924
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Switched to deps/master branch
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2015-12-16 17:22:35 +01:00 |
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Jace
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dbbbb7b4e7
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Working rotations and translations relative to global and local space for children
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2015-12-16 17:20:56 +01:00 |
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viktorljung
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5602b32507
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Forward+ Fixes
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2015-12-16 13:36:38 +01:00 |
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Jace
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661532e355
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Slightly more usable entity tree
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2015-12-16 12:05:55 +01:00 |
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Jace
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bd6adcc157
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Added SetParent to World
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2015-12-16 12:05:37 +01:00 |
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Jace
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322aedaf72
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Basic transformation widgets
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2015-12-16 09:47:38 +01:00 |
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Tleety
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1431bd1a11
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DebugChanges
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2015-12-15 15:39:23 +01:00 |
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Tleety
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1e370bac13
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ForwardPlus base debug commit.
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2015-12-15 15:28:37 +01:00 |
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Jace
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51dd627ae3
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Added Fonts to deploy.bat
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2015-12-15 09:49:43 +01:00 |
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Jace
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c296c4eb3b
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Fixed picking pass... again...
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2015-12-15 09:49:38 +01:00 |
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Jace
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422e6f5264
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Created a RenderState for ImGuiRenderPass
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2015-12-14 20:26:04 +01:00 |
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Viktor Ljung
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9cee8b5478
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Merge pull request #16 from teamfisk/Editor
Added BlendEquation and BlendFunc to RenderState ...
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2015-12-14 20:25:10 +01:00 |
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Jace
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522679b14c
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Added BlendEquation and BlendFunc to RenderState, and cleaned it up A LOT
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2015-12-14 20:23:29 +01:00 |
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Viktor Ljung
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25683e8a8a
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Merge pull request #15 from teamfisk/Editor
Editor
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2015-12-14 19:05:27 +01:00 |
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Tleety
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7c714d1f98
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Changed some error handling in the RenderState class.
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2015-12-14 17:35:01 +01:00 |
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Jace
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cddd9026fb
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Toggle editor with "ToggleEditor" command. Enable editor with "Debug.EnableEditor" config variable.
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2015-12-14 16:12:52 +01:00 |
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Jace
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ea239b19bd
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Fixed component type resolution order to prioritize custom types before native ones, since namespace information doesn't exist at that stage.
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2015-12-14 16:12:20 +01:00 |
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Jace
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f8d927cd91
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Don't render invisible model components
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2015-12-14 16:11:37 +01:00 |
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Jace
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798c73132e
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Fixed ScreenCoords::ToPixelData stack corruption
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2015-12-14 16:11:08 +01:00 |
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Jace
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fb2cd0c6ae
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Fixed float angle wrapping
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2015-12-14 15:20:55 +01:00 |
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Jace
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bc6a211276
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Removed RenderState log spam
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2015-12-14 14:54:19 +01:00 |
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Jace
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7719274a37
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Correct asset reference for fonts
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2015-12-14 14:54:03 +01:00 |
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Jace
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797036c204
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Fixed picking event
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2015-12-14 14:24:11 +01:00 |
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Jace
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3a9577c9fb
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fixup! Enabled rendering "transparency"
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2015-12-14 14:08:37 +01:00 |
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Jace
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545869e342
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Added scene graph UI to Editor
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2015-12-14 13:58:28 +01:00 |
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Jace
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07c4744436
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Added World DeleteEntity, HasComponent and GetEntityChildren
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2015-12-14 13:58:27 +01:00 |
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Jace
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b8620eac26
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Made debug camera detect UI focus properly
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2015-12-14 13:58:27 +01:00 |
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Jace
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7bc492134d
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Enabled rendering "transparency"
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2015-12-14 13:58:24 +01:00 |
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Jace
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7c1182c28f
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Fixed absolute positions once and for all (maybe?)
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2015-12-14 13:57:56 +01:00 |
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Jace
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2f3843e595
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Editor version 1
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2015-12-14 13:57:55 +01:00 |
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Jace
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5f3c234819
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Added DeleteComponent function to world
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2015-12-14 13:57:54 +01:00 |
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Jace
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9a119f38bb
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Added events processing to SystemPipeline
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2015-12-14 13:57:54 +01:00 |
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