Jocke
|
e0c3a32e66
|
Merge branch 'master' into TCPConnections
# Conflicts:
# include/Engine/Network/Client.h
# include/Engine/Network/Server.h
# include/Game/Game.h
# src/Engine/Network/Client.cpp
# src/Engine/Network/Server.cpp
# src/Game/Game.cpp
|
2016-02-11 16:26:42 +01:00 |
|
Jace
|
81943516a9
|
Protected inheritance, not even once.
|
2016-02-11 11:36:39 +01:00 |
|
Jocke
|
eb244f87c4
|
Added disconnect functionality and removed some warnings.
|
2016-02-10 23:27:46 +01:00 |
|
Jocke
|
ec54b1298d
|
Reconnect is now possible.
|
2016-02-10 21:02:46 +01:00 |
|
Jace
|
6396925b68
|
Merge remote-tracking branch 'origin/Animations' into WeaponSystem
|
2016-02-10 20:47:33 +01:00 |
|
viktorljung
|
224e95f34a
|
Fixed BoneAttachment component and optimized animation code a bit
|
2016-02-10 20:45:24 +01:00 |
|
Jace
|
0825b10c75
|
Merge remote-tracking branch 'origin/master' into WeaponSystem
# Conflicts:
# src/Game/Systems/SoundSystem.cpp
|
2016-02-10 19:24:35 +01:00 |
|
William Moberg
|
67cf008122
|
Bug fixing.
|
2016-02-10 18:03:58 +01:00 |
|
Jocke
|
9645169797
|
Merge remote-tracking branch 'origin/master' into TCPConnections
# Conflicts:
# include/Engine/Network/Client.h
# include/Engine/Network/Network.h
# include/Engine/Network/Packet.h
# include/Engine/Network/Server.h
# src/Engine/Network/Client.cpp
# src/Engine/Network/Packet.cpp
# src/Engine/Network/Server.cpp
# src/Tests/HealthSystemTest.cpp
|
2016-02-10 17:05:07 +01:00 |
|
Jace
|
2c0f66d9c7
|
Merge remote-tracking branch 'origin/master' into WeaponSystem
# Conflicts:
# include/Engine/Collision/FillFrustumOctreeSystem.h
# include/Engine/Core/Octree.h
# include/Engine/Rendering/RenderSystem.h
# include/Game/Game.h
# resources/DefaultInput.ini
# resources/Schema/Components.xsd
# resources/Schema/Entities/Player.xml
# resources/Schema/Types/Entity.xsd
# src/Engine/Rendering/RenderSystem.cpp
# src/Game/Game.cpp
# src/Game/Systems/PlayerMovementSystem.cpp
|
2016-02-10 17:02:00 +01:00 |
|
Jocke
|
4f2ad3ad00
|
Reliable message should now be working, further testing is to be done.
|
2016-02-10 16:16:56 +01:00 |
|
William Moberg
|
27cdccac75
|
Frustrum octree should only get AABBs derived from Model now.
|
2016-02-10 16:10:41 +01:00 |
|
William Moberg
|
b2d35c80f7
|
Merge branch 'master' into FrustumCulling
# Conflicts:
# src/Engine/Collision/Collision.cpp
|
2016-02-10 15:08:40 +01:00 |
|
William Moberg
|
f3a76eb13e
|
Explosion effects should get a proper sized AABB.
|
2016-02-10 15:00:13 +01:00 |
|
Jace
|
d931660c56
|
WIP
|
2016-02-10 14:43:32 +01:00 |
|
viktorljung
|
e9d36c48a6
|
Changed isSkined to IsSkinned and removed duplicated code in PickingPass
|
2016-02-10 14:36:25 +01:00 |
|
viktorljung
|
08328a781c
|
Merge remote-tracking branch 'origin/master' into Animations
# Conflicts:
# assets
# include/Engine/Rendering/Model.h
# src/Engine/Collision/Collision.cpp
|
2016-02-10 14:13:08 +01:00 |
|
viktorljung
|
afebf879a0
|
Merge fixes
|
2016-02-10 13:44:47 +01:00 |
|
Jace
|
645ee9013a
|
Merge pull request #85 from teamfisk/FrustumCulling
Frustum culling
|
2016-02-10 12:35:24 +01:00 |
|
stiffly
|
f6a7b8ea0c
|
Merge remote-tracking branch 'origin/master' into Sound
|
2016-02-10 11:37:17 +01:00 |
|
viktorljung
|
49e6252ee1
|
Merge remote-tracking branch 'origin/master' into Animations
# Conflicts:
# include/Engine/Rendering/DrawFinalPass.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/CollisionTestLevel.xml
# resources/Schema/Types/Entity.xsd
# src/Engine/Collision/Collision.cpp
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/RenderSystem.cpp
|
2016-02-10 11:33:45 +01:00 |
|
Jocke
|
2ec30fd2b2
|
Cleaned up code and fixed crash when closing client before server when using udp.
|
2016-02-10 11:28:03 +01:00 |
|
stiffly
|
94ff12cf66
|
When using a PlaySoundOnEntity Event, you no longer have to provide the child of an entity as parameter.
|
2016-02-10 11:15:49 +01:00 |
|
William Moberg
|
0bbb627790
|
Merge branch 'master' into FrustumCulling
|
2016-02-10 11:04:31 +01:00 |
|
viktorljung
|
2c48c2680f
|
Cleanup
|
2016-02-10 11:04:28 +01:00 |
|
William Moberg
|
d65ce805a5
|
FrustumOctree has its own system, won't cull away explosion effects.
|
2016-02-10 10:53:25 +01:00 |
|
Jace
|
067780c93f
|
Merge pull request #83 from teamfisk/DefenderShield
Defender shield
|
2016-02-10 10:33:36 +01:00 |
|
Jace
|
90192e016a
|
Merge pull request #82 from teamfisk/BoxModelCollision
Small fixes to collision/trigger-boxes, etc.
|
2016-02-10 10:08:54 +01:00 |
|
viktorljung
|
c09c2f4783
|
Merge remote-tracking branch 'origin/Importer' into Animations
# Conflicts:
# resources/Schema/Components.xsd
# resources/Schema/Entities/RenderingWorld.xml
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/PickingPass.cpp
# src/Engine/Rendering/Skeleton.cpp
|
2016-02-09 22:50:19 +01:00 |
|
viktorljung
|
7212217460
|
Added animation blending and offset animation component
|
2016-02-09 22:15:43 +01:00 |
|
Jace
|
d83190290f
|
Server now broadcasts certain input commands to all other clients (for stuff like shooting)
|
2016-02-09 19:37:42 +01:00 |
|
William Moberg
|
7140b740b5
|
Models/Collideables/etc. won't need a AABB component anymore, if it has a Model component. In addition, they should take rotation into account, i.e it doesn't have to be axis-aligned.
|
2016-02-09 19:20:04 +01:00 |
|
Jocke
|
d2ed293183
|
Network is now working as udp or tcp. Next step is making the hybrid.
|
2016-02-09 19:14:56 +01:00 |
|
William Moberg
|
eec59a40c8
|
Nitpicks.
|
2016-02-09 17:19:39 +01:00 |
|
William Moberg
|
239a8e7a6a
|
Frustum culling should be working.
|
2016-02-09 17:12:23 +01:00 |
|
Jace
|
c69a80f5ba
|
Added System::LocalPlayer that is always set to the entity which is the local player, available to all systems.
|
2016-02-09 16:06:39 +01:00 |
|
William Moberg
|
b9d6d59c62
|
Merge branch 'BoxModelCollision' into FrustumCulling
# Conflicts:
# src/Game/Game.cpp
|
2016-02-09 15:03:13 +01:00 |
|
William Moberg
|
b30891aecd
|
WIP, debugging code added, still not working.
|
2016-02-09 15:00:30 +01:00 |
|
Jace
|
d3bc48f5f7
|
Major networking refactoring to allow for snapshot filtering outside of netcode
|
2016-02-09 13:22:21 +01:00 |
|
Jocke
|
fccd8c64e7
|
WIP Clients are working properly, servers are not.
|
2016-02-09 11:43:16 +01:00 |
|
William Moberg
|
b748deb1e1
|
WIP FrustumCulling, most code added but not working now.
|
2016-02-09 10:05:49 +01:00 |
|
Teejoon
|
060e674a6f
|
Picking supports skinned meshes
|
2016-02-08 17:37:18 +01:00 |
|
stiffly
|
2c64ffc3d1
|
No longer using a variable to see if we're in editor mode.
|
2016-02-08 16:52:35 +01:00 |
|
stiffly
|
aa5878d6df
|
Used config for soundsystem properties.
|
2016-02-08 16:40:13 +01:00 |
|
William Moberg
|
93c6f3c0a3
|
AABBs are auto attached when adding Trigger/Collideable/etc, also added AttachComponent method to ComponentWrapper.
|
2016-02-08 14:34:37 +01:00 |
|
Jocke
|
ba9419b342
|
Moved UDP logic from Hybrid server/client to UDP server/client. fixed bug in Server::CheckForTimeOuts.
|
2016-02-08 14:32:00 +01:00 |
|
stiffly
|
9da1419895
|
Merge remote-tracking branch 'origin/master' into Sound
|
2016-02-08 14:24:44 +01:00 |
|
William Moberg
|
11cf85cc73
|
Renamed CollidableOctreeSystem to FillOctreeSystem.
|
2016-02-08 14:17:19 +01:00 |
|
stiffly
|
3a5c0a2762
|
SoundSystem does not longer inherit from SoundManager. SoundManager is a individual class that listens to events. The SoundManager only listens to the local player.
|
2016-02-08 14:01:32 +01:00 |
|
stiffly
|
12c05d5a1c
|
Added an Queue event for sound emitters.
|
2016-02-08 13:59:35 +01:00 |
|