Jace
|
e9128efd13
|
Translation widget planes
|
2015-12-17 15:30:43 +01:00 |
|
Jace
|
00f6056f7c
|
Uniform scaling when dragging scaling widget origin
|
2015-12-17 15:30:43 +01:00 |
|
Jace
|
a655f0bae5
|
Drag-and-drop asset picking and base work for showing component field tooltips in the editor
|
2015-12-17 15:30:43 +01:00 |
|
Jace
|
cf6dde6c09
|
Boost dependency updated to version 1.60!
|
2015-12-17 15:30:43 +01:00 |
|
Jace
|
c1b9404e52
|
Created a FileDropped event for when a file is dropped onto the client by the OS
|
2015-12-17 15:30:43 +01:00 |
|
Jace
|
8000654005
|
Model loading now fetches material opacity value properly
|
2015-12-17 15:28:05 +01:00 |
|
Tobias Dahl
|
1a9b765d47
|
Merge pull request #17 from teamfisk/Editor
Kinda usable editor
|
2015-12-17 10:59:08 +01:00 |
|
Jace
|
c8460e0a6c
|
It's no use
|
2015-12-17 10:55:54 +01:00 |
|
Jace
|
b87f559291
|
Updated default configs with editor stuff
|
2015-12-17 10:46:49 +01:00 |
|
Jace
|
d4f5856304
|
Component attributes no longer get set on the wrong entity when switching selection while editing a field
|
2015-12-17 10:44:34 +01:00 |
|
Jace
|
a914a7f924
|
Switched to deps/master branch
|
2015-12-16 17:22:35 +01:00 |
|
Jace
|
dbbbb7b4e7
|
Working rotations and translations relative to global and local space for children
|
2015-12-16 17:20:56 +01:00 |
|
Jace
|
661532e355
|
Slightly more usable entity tree
|
2015-12-16 12:05:55 +01:00 |
|
Jace
|
bd6adcc157
|
Added SetParent to World
|
2015-12-16 12:05:37 +01:00 |
|
Jace
|
322aedaf72
|
Basic transformation widgets
|
2015-12-16 09:47:38 +01:00 |
|
Jace
|
51dd627ae3
|
Added Fonts to deploy.bat
|
2015-12-15 09:49:43 +01:00 |
|
Jace
|
c296c4eb3b
|
Fixed picking pass... again...
|
2015-12-15 09:49:38 +01:00 |
|
Jace
|
422e6f5264
|
Created a RenderState for ImGuiRenderPass
|
2015-12-14 20:26:04 +01:00 |
|
Viktor Ljung
|
9cee8b5478
|
Merge pull request #16 from teamfisk/Editor
Added BlendEquation and BlendFunc to RenderState ...
|
2015-12-14 20:25:10 +01:00 |
|
Jace
|
522679b14c
|
Added BlendEquation and BlendFunc to RenderState, and cleaned it up A LOT
|
2015-12-14 20:23:29 +01:00 |
|
Viktor Ljung
|
25683e8a8a
|
Merge pull request #15 from teamfisk/Editor
Editor
|
2015-12-14 19:05:27 +01:00 |
|
Jace
|
cddd9026fb
|
Toggle editor with "ToggleEditor" command. Enable editor with "Debug.EnableEditor" config variable.
|
2015-12-14 16:12:52 +01:00 |
|
Jace
|
ea239b19bd
|
Fixed component type resolution order to prioritize custom types before native ones, since namespace information doesn't exist at that stage.
|
2015-12-14 16:12:20 +01:00 |
|
Jace
|
f8d927cd91
|
Don't render invisible model components
|
2015-12-14 16:11:37 +01:00 |
|
Jace
|
798c73132e
|
Fixed ScreenCoords::ToPixelData stack corruption
|
2015-12-14 16:11:08 +01:00 |
|
Jace
|
fb2cd0c6ae
|
Fixed float angle wrapping
|
2015-12-14 15:20:55 +01:00 |
|
Jace
|
bc6a211276
|
Removed RenderState log spam
|
2015-12-14 14:54:19 +01:00 |
|
Jace
|
7719274a37
|
Correct asset reference for fonts
|
2015-12-14 14:54:03 +01:00 |
|
Jace
|
797036c204
|
Fixed picking event
|
2015-12-14 14:24:11 +01:00 |
|
Jace
|
3a9577c9fb
|
fixup! Enabled rendering "transparency"
|
2015-12-14 14:08:37 +01:00 |
|
Jace
|
545869e342
|
Added scene graph UI to Editor
|
2015-12-14 13:58:28 +01:00 |
|
Jace
|
07c4744436
|
Added World DeleteEntity, HasComponent and GetEntityChildren
|
2015-12-14 13:58:27 +01:00 |
|
Jace
|
b8620eac26
|
Made debug camera detect UI focus properly
|
2015-12-14 13:58:27 +01:00 |
|
Jace
|
7bc492134d
|
Enabled rendering "transparency"
|
2015-12-14 13:58:24 +01:00 |
|
Jace
|
7c1182c28f
|
Fixed absolute positions once and for all (maybe?)
|
2015-12-14 13:57:56 +01:00 |
|
Jace
|
2f3843e595
|
Editor version 1
|
2015-12-14 13:57:55 +01:00 |
|
Jace
|
5f3c234819
|
Added DeleteComponent function to world
|
2015-12-14 13:57:54 +01:00 |
|
Jace
|
9a119f38bb
|
Added events processing to SystemPipeline
|
2015-12-14 13:57:54 +01:00 |
|
Jace
|
524af211e0
|
Made resource loading fail gracefully when a resource can't be loaded. Resources should now throw exceptions in their constuctor if the resource can't be loaded. This will result in ResourceManager::Load returning null.
|
2015-12-14 13:57:53 +01:00 |
|
Jace
|
91ace0d2a0
|
Fixed bug in ComponentPool::Delete. Wasn't taking EntityID into account when freeing memory.
|
2015-12-14 13:57:53 +01:00 |
|
Jace
|
2018ba27ae
|
Added KnowsEntity function to ComponentPool to query whether an entity has a component attached
|
2015-12-14 13:57:52 +01:00 |
|
Jace
|
b66cf47ff0
|
Revert "Clearing raw input events from event broker to encourage use of input commands instead"
This reverts commit 2e7e8d3546.
|
2015-12-14 13:57:52 +01:00 |
|
Jace
|
e5084e13ec
|
Added EditorSystem
|
2015-12-14 13:57:51 +01:00 |
|
Jace
|
8a6030bf57
|
Added support for "Impure" systems, which only update once per frame and contain their own logic for manipulating the world, instead of relying on a single list of components.
|
2015-12-14 13:57:51 +01:00 |
|
Jace
|
2e321e15a5
|
Cleaned up ImGuiRenderPass
|
2015-12-14 13:57:50 +01:00 |
|
Jace
|
c81a054601
|
Subscribed ImGui to MouseScroll event
|
2015-12-14 13:57:50 +01:00 |
|
Jace
|
af14d60493
|
Added MouseScroll event to input manager
|
2015-12-14 13:57:49 +01:00 |
|
Jace
|
0465fdb16d
|
Added ImGui for compilation
|
2015-12-14 13:57:49 +01:00 |
|
Jace
|
0c6ac1e060
|
Added ImGui to README
|
2015-12-14 13:57:48 +01:00 |
|
Jace
|
7db1feac17
|
Added basic ImGui implementation
|
2015-12-14 13:57:45 +01:00 |
|