Tleety
|
7e6288c597
|
Some merge fixes and some sprite fixes.
|
2016-03-10 15:36:33 +01:00 |
|
Tleety
|
4322a5d8da
|
Some fixes for sprites
|
2016-03-10 15:21:11 +01:00 |
|
Jocke
|
67dfbfff01
|
Fixed multiply connections
|
2016-03-10 14:44:06 +01:00 |
|
Jace
|
dd63f4a1b4
|
Fixed FOV being used to calculate projection matrix being degrees when it should be radians, AGAIN. FOV angles are now correct!
|
2016-03-10 13:51:18 +01:00 |
|
Tleety
|
50dbbb4ed4
|
SSAO now send in 0 as Lod level and some optimizations in SSAO and Blur pass.
|
2016-03-10 13:47:16 +01:00 |
|
Tleety
|
329a15e08b
|
Bloom bad edge clamp fixed
|
2016-03-10 13:42:33 +01:00 |
|
Jace
|
416f55b6ce
|
Merge pull request #196 from teamfisk/RendererBugFixes
Fixed on window resize memory leak
|
2016-03-10 13:11:23 +01:00 |
|
Jace
|
0346f81234
|
Renderer resizing updated to send EResolutionChanged when the resolution is updated so cameras can update their aspect ratio and have a correct FOV. Renderer::SetResolution actually changes the resolution now too.
|
2016-03-10 13:09:34 +01:00 |
|
Tleety
|
c3255519bf
|
Blur is now looking like real blur
|
2016-03-10 13:07:41 +01:00 |
|
William Moberg
|
bdcb33d992
|
Mouse always unlocked on game start and on disconnecting (i.e when menu shows).
|
2016-03-10 12:46:06 +01:00 |
|
Teejoon
|
a6ef026db5
|
Fixed on window resize memory leak
|
2016-03-10 12:27:25 +01:00 |
|
Tleety
|
a2244e87ad
|
WIP, trying to get blur to work with mipmaps
|
2016-03-10 12:18:06 +01:00 |
|
FakeShemp
|
6c072aae45
|
Merge remote-tracking branch 'origin/master' into ExplosionEffectV2
# Conflicts:
# resources/Schema/Components/ExplosionEffect.xml
# resources/Shaders/ExplosionEffect.geom.glsl
# src/Game/Systems/ExplosionEffectSystem.cpp
|
2016-03-10 11:49:51 +01:00 |
|
Jocke
|
a0d60160dd
|
Increased size of socket buffer
|
2016-03-10 10:58:26 +01:00 |
|
Jocke
|
15c54d2be6
|
Merge remote-tracking branch 'origin/master' into SplitSnapshots
|
2016-03-10 10:52:51 +01:00 |
|
Viktor Ljung
|
f26b24ef6b
|
Merge pull request #195 from teamfisk/AnimationPickingFixes
Forgot one console spammer
|
2016-03-10 10:49:05 +01:00 |
|
viktorljung
|
b0e9cd3965
|
Forgot one console spammer
|
2016-03-10 10:47:58 +01:00 |
|
stiffly
|
e444a86ec5
|
Merge remote-tracking branch 'origin/master' into Kill-streak-sounds
|
2016-03-10 10:36:20 +01:00 |
|
Adam Byléhn
|
5e747f53db
|
Merge pull request #194 from teamfisk/AnimationPickingFixes
Animation picking fixes
|
2016-03-10 10:33:29 +01:00 |
|
William Moberg
|
8a8c375d3a
|
Merge remote-tracking branch 'origin/master' into BoxModelCollision
|
2016-03-10 09:57:33 +01:00 |
|
Tleety
|
592edf7dba
|
Sprites can now be rendered with the texture ratio in mind
|
2016-03-09 23:31:54 +01:00 |
|
Jace
|
012420b4da
|
Merge branch 'master' of github.com:teamfisk/TacticalZ
|
2016-03-09 23:07:44 +01:00 |
|
viktorljung
|
3a213be679
|
Picking on animated models fixed
|
2016-03-09 23:06:53 +01:00 |
|
Jace
|
50b0a091ec
|
Fixed editor widgets to take scale of the entity into account when they're moved
|
2016-03-09 22:45:55 +01:00 |
|
viktorljung
|
4e6ff16e58
|
Shadows for animated models and removed spam in console
|
2016-03-09 22:43:04 +01:00 |
|
Tleety
|
087facc22e
|
Textures are now able to keep their scale even though the sprite is scaled.
|
2016-03-09 22:22:32 +01:00 |
|
FakeShemp
|
981dc3467e
|
Baggu fixed again
+Bonus document formatted
|
2016-03-09 22:11:17 +01:00 |
|
Jace
|
727b6ba871
|
Fixed Transform::AbsolutePosition to take scale into account properly maybe?
|
2016-03-09 22:04:13 +01:00 |
|
FakeShemp
|
42af029a26
|
fix baggu
|
2016-03-09 21:25:51 +01:00 |
|
Tleety
|
f9935cad42
|
Merge branch 'master' into Menu
|
2016-03-09 21:07:40 +01:00 |
|
Jocke
|
37355b1afc
|
Hot fix
|
2016-03-09 20:12:08 +01:00 |
|
FakeShemp
|
2e5dfc609a
|
support headshot icons
|
2016-03-09 19:51:57 +01:00 |
|
William Moberg
|
8936b3d6c3
|
Probably fixed all the jittering, won't need the jitter guard anymore.
|
2016-03-09 19:45:26 +01:00 |
|
Jocke
|
5a7034dfcd
|
popped the right amount of the header
|
2016-03-09 19:43:18 +01:00 |
|
FakeShemp
|
e25c9ee690
|
Merge remote-tracking branch 'origin/master' into Shadows
# Conflicts:
# include/Engine/Rendering/DrawFinalPass.h
# include/Engine/Rendering/Renderer.h
# resources/Shaders/ForwardPlus.vert.glsl
# resources/Shaders/ForwardPlusSkinned.vert.glsl
# src/Engine/Rendering/Renderer.cpp
|
2016-03-09 19:38:55 +01:00 |
|
Jocke
|
9721cb6a7d
|
Merge remote-tracking branch 'origin/master' into SplitSnapshots
# Conflicts:
# include/Engine/Network/Client.h
# src/Engine/Network/Client.cpp
|
2016-03-09 19:14:10 +01:00 |
|
Tleety
|
90b2c70215
|
Some sprite fixes
|
2016-03-09 19:12:06 +01:00 |
|
Jocke
|
c36c7d1ea6
|
Merge remote-tracking branch 'origin/master' into SplitSnapshots
# Conflicts:
# src/Engine/Network/Server.cpp
|
2016-03-09 18:41:01 +01:00 |
|
viktorljung
|
60ff53112e
|
Merge remote-tracking branch 'origin/master' into Movement
|
2016-03-09 18:27:36 +01:00 |
|
viktorljung
|
d42d886dcc
|
3rd person animations synced with 1st person animations
|
2016-03-09 18:27:09 +01:00 |
|
Jocke
|
3209e36176
|
We can now send more data with UDP than previously, the splitting seems to work fine but receiving has some problems.
|
2016-03-09 18:26:33 +01:00 |
|
William Moberg
|
8a3564ad49
|
Merge remote-tracking branch 'origin/master' into BoxModelCollision
|
2016-03-09 18:03:39 +01:00 |
|
William Moberg
|
9581e9ac84
|
Don't set the player to previous position when uncrouching.
|
2016-03-09 17:51:26 +01:00 |
|
Teejoon
|
974d9101bd
|
Merge remote-tracking branch 'origin/master' into RendererBugFixes
Conflicts:
assets
|
2016-03-09 17:50:42 +01:00 |
|
stiffly
|
fdc37a9fe9
|
Loads the correct menu
|
2016-03-09 17:49:04 +01:00 |
|
stiffly
|
99ccca6273
|
Merge remote-tracking branch 'origin/master' into FriendlyHost/Join
|
2016-03-09 17:38:37 +01:00 |
|
Tleety
|
7e7d98eaae
|
Merge remote-tracking branch 'origin/master' into Menu
|
2016-03-09 17:24:41 +01:00 |
|
Tleety
|
1104166039
|
TextureSprite Resource that use GL_NEAREST for sampling aswell as some StartMenu changes
|
2016-03-09 17:24:21 +01:00 |
|
Teejoon
|
fad93ca5aa
|
Merge remote-tracking branch 'origin/master' into RendererBugFixes
Conflicts:
include/Engine/Rendering/DrawFinalPass.h
|
2016-03-09 16:54:26 +01:00 |
|
Teejoon
|
91cad561a4
|
Some more optimization and fixed sorting of render job objects in RenderSystem
|
2016-03-09 16:51:24 +01:00 |
|