Commit Graph

1210 Commits

Author SHA1 Message Date
stiffly 7dbb9e452b Added a announcer volume channel. 2016-02-24 15:08:39 +01:00
Tleety feeff5b164 Debug tool for different CubeMap
changed cubemap influence.
2016-02-24 14:47:47 +01:00
stiffly 9783f9c650 Added an event to change the background music. 2016-02-24 14:18:42 +01:00
Tleety 6f9ce8a0c1 WIP 2016-02-24 13:57:54 +01:00
Teejoon 6465fe6ed6 Have fix the resizing errors 2016-02-24 13:22:41 +01:00
stiffly f72dea3852 Added a system that will handle BGM. Created specific logic for sounds to loop like Petter wants. 2016-02-24 11:51:06 +01:00
Jocke fa13c1d065 Double jump is now working. 2016-02-23 18:24:46 +01:00
Tleety 8d23c531af Cubemaps kinda functioning, still somthing wierd with the vectors. 2016-02-23 17:17:50 +01:00
viktorljung 606a9bf94f BlendTree now working but has some memory leaks 2016-02-23 17:06:41 +01:00
Tleety 91b0ac5fbd Some groundwork for cubemaps. 2016-02-23 16:00:43 +01:00
stiffly 8a04e87494 The serverlist is displayed when pressing connect button. 2016-02-23 14:31:35 +01:00
stiffly d77119bb2d Fixed print for serverlist. 2016-02-23 11:47:44 +01:00
stiffly 27669b7383 Merge remote-tracking branch 'origin/master' into HUDDesync 2016-02-23 11:09:44 +01:00
stiffly fc7d62a5ad Various clean ups. 2016-02-23 11:07:56 +01:00
stiffly fe9dbf0b0f Serverlist fix. 2016-02-23 10:33:20 +01:00
Tleety 4ffb03fdd5 Merge remote-tracking branch 'origin/master' into SmallFixes-Tobias
# Conflicts:
#	src/Engine/Rendering/DrawFinalPass.cpp
2016-02-23 10:02:53 +01:00
Teejoon fa4f007604 Changed name from Indicator to SpriteIndicator. Can now be an indicator for a single team or every one 2016-02-22 18:35:00 +01:00
viktorljung 127edb4e60 Fixed some memory leaks 2016-02-22 17:47:30 +01:00
stiffly 845a30ed0f Merge remote-tracking branch 'origin/DynamicPacketBuffer' into HUDDesync
# Conflicts:
#	include/Engine/Network/TCPServer.h
#	src/Engine/Network/TCPServer.cpp
2016-02-22 17:39:48 +01:00
Jocke 34a71b0767 Fixed linking issue. 2016-02-22 17:24:35 +01:00
stiffly 833006744a WIP 2016-02-22 17:00:25 +01:00
Jocke b2d8cddfb7 WE now send the map on connect after that only player information. 2016-02-22 16:46:31 +01:00
Teejoon 6fab971734 Merge branch 'master' of https://github.com/teamfisk/TacticalZ into SeeTeamMates
Conflicts:
	include/Engine/Rendering/SpriteJob.h
	resources/Schema/Components.xsd
	resources/Schema/Entities/Player.xml
	resources/Schema/Entities/PlayerRed.xml
2016-02-22 16:43:18 +01:00
Teejoon 09aec08d0e Pull request fixes 2016-02-22 16:38:20 +01:00
Jocke ed9149fe63 Network buffer should now dynamically increase when needed. 2016-02-22 16:04:27 +01:00
viktorljung abd36c81f8 Added BlendTree that stores and blends multiple animations 2016-02-22 15:58:38 +01:00
Teejoon 4cf8c3d8d7 Fixed PerformanceTimer start and stop in Renderer.cpp since I have changed a little code there 2016-02-22 15:02:20 +01:00
Teejoon 37414ce124 Merge branch 'master' of https://github.com/teamfisk/TacticalZ into SSAO
Conflicts:
	include/Engine/Rendering/Renderer.h
	src/Engine/Rendering/Renderer.cpp
2016-02-22 14:51:42 +01:00
Teejoon adceccf402 SSAO now working. Changed in DrawFinalePass so that th AOTexture is on texture position 0 and only get binded once.
Changed so that the picking pass get drawn once in the beginning so that the AO shatde could calculate AO from the depthbuffer generated during pthe pickingpass.

In the ImGUI debugg window there is now sliders to change the behavior of the AO shader. Only the minimum ambient lightning is HardCoded in to the frowardPlus fragmentshaders with a define in the begining.
2016-02-22 14:48:20 +01:00
stiffly 4c1a284636 Server now does Capture point logic too. 2016-02-22 11:30:31 +01:00
stiffly 23dc8e07b2 Will this do the trick? Now tells the server to send HUD entities too. 2016-02-22 10:41:37 +01:00
stiffly c7d31cac2d Merge remote-tracking branch 'origin/master' into FriendlyHost/Join
# Conflicts:
#	src/Engine/Network/Client.cpp
2016-02-22 10:19:48 +01:00
stiffly a1e932d261 Merge remote-tracking branch 'origin/master' into FriendlyHost/Join 2016-02-22 10:06:51 +01:00
stiffly 993d804cef Added an event to search for servers.
Client now broadcasts a serverlistrequest.
An active server will then answer the request and send info about the server.
The client saves this data to a list and presents it to the user.
2016-02-22 10:05:47 +01:00
Teejoon 201480b17f SSAO is working, but is kinda crappy. You can change shade variables in the debug window. 2016-02-19 16:50:04 +01:00
Jocke 2263fd2ad6 Fixed crash in Client::parsePlayerDamage. 2016-02-19 16:18:16 +01:00
William Moberg 8cc928b5f4 Merge pull request #122 from teamfisk/WorldSnapshots
World snapshots
2016-02-19 15:12:31 +01:00
Jace 881ce7b02f Proper string handling without nasty memory leaks. PHEW. 2016-02-19 15:11:10 +01:00
Tleety 97fcdb342d Bloom should now show behind transparent objects. 2016-02-19 14:23:40 +01:00
William Moberg 4c87ca10b9 Merge branch 'master' into BoxModelCollision 2016-02-19 14:17:17 +01:00
William Moberg 22664848dc You should not be able to fall through ground or dash thru walls. Very thin objects may still be possible to go through, e.g. the grid border walls in GameMap.xml. 2016-02-19 14:16:22 +01:00
Tleety d135ea2da6 Small fix 2016-02-19 13:53:43 +01:00
Tleety 949ee76f55 Fallow and name fix 2016-02-19 13:52:16 +01:00
Tleety cf2bf4e14d Merge remote-tracking branch 'origin/master' into ResolutionChange 2016-02-19 13:17:31 +01:00
Jace 2ac584bafb Merge pull request #113 from teamfisk/Menu-Tobias
Menu tobias
2016-02-19 13:16:50 +01:00
Tleety 6e5335a266 Release now return name and entity of the entity that was previously klicked. 2016-02-19 13:16:26 +01:00
Tleety fc5d054cb2 Entity is now sent with the click events.
Fixed small things
2016-02-19 12:49:07 +01:00
Tleety 8c9f4bb84b Resize should now be working correctly. 2016-02-19 11:42:52 +01:00
FakeShemp 73a4336206 Try some stuff 2016-02-18 23:33:10 +01:00
FakeShemp f2ab02d860 More WIP
Switching between levels seem to work, but I borked all matrices
2016-02-18 22:38:50 +01:00