stiffly
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a858dab8b6
|
Network not longer threaded
|
2015-12-18 12:00:14 +01:00 |
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stiffly
|
076030a252
|
Fixes, mostly name changes
|
2015-12-17 17:28:43 +01:00 |
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stiffly
|
50822d09fc
|
Merge remote-tracking branch 'origin/master' into Networking
# Conflicts:
# src/Game/Game.cpp
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2015-12-17 14:10:02 +01:00 |
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stiffly
|
4bb4e29515
|
More cleaning code
|
2015-12-17 13:23:15 +01:00 |
|
stiffly
|
97a0d97b0b
|
Can now send transform components.
|
2015-12-16 17:56:44 +01:00 |
|
stiffly
|
a2d55feed1
|
Merge remote-tracking branch 'origin/Networking' into Networking
# Conflicts:
# src/Engine/Network/Client.cpp
# src/Engine/Network/Server.cpp
|
2015-12-16 11:12:15 +01:00 |
|
Jocke
|
e74b2b6874
|
Made it easier for non network members to create packages and extract information from them by addin PopFrontString() and PopFrontPrimitive<type>().
|
2015-12-16 10:40:40 +01:00 |
|
stiffly
|
3f602c9d63
|
Test code
|
2015-12-15 17:55:08 +01:00 |
|
stiffly
|
082b3fd3df
|
Removed old input events from client
|
2015-12-15 17:22:46 +01:00 |
|
stiffly
|
9b348a7d97
|
Updated movement code once again.
|
2015-12-15 16:50:59 +01:00 |
|
stiffly
|
1669649186
|
Fixed bug with entityID. Also trying to fix movement WIP.
|
2015-12-15 16:24:09 +01:00 |
|
stiffly
|
472a8db81a
|
Various bug fixes.
|
2015-12-15 15:32:31 +01:00 |
|
Jocke
|
e940c1d604
|
WIP
|
2015-12-15 14:55:56 +01:00 |
|
stiffly
|
478c692315
|
Refactoring. Client and server has Update Loop that runs before any game logic each frame.
|
2015-12-15 14:53:56 +01:00 |
|
stiffly
|
b698a0d36f
|
WIP
Adding models now crashes. Threading
Added a create player event that currently is not used.
|
2015-12-15 11:21:46 +01:00 |
|
Jocke
|
e52052b431
|
IdentifyPacketLoss() crashed when multiple users connected which
also crashed the server. The function is not needed for now as the server logic is not
implemented.
|
2015-12-14 16:50:16 +01:00 |
|
Jocke
|
63db236dfa
|
Fixed bug which made the player not able to move diagonally.
Fixed a bug were m_PlayerID was not set for the client when connecting.
|
2015-12-14 16:35:43 +01:00 |
|
Jocke
|
01d7388f91
|
Reactored the package loss logic.
Server cannot handle multiple clients yet.
Fixed WorldTest code by adding astrix.
|
2015-12-11 11:55:23 +01:00 |
|
stiffly
|
58952725e9
|
Added class Package to help refactor the code. The code got easier to read.
|
2015-12-10 17:07:18 +01:00 |
|
stiffly
|
9a8f5293af
|
Can now Identify Packet Loss. Enumerated messages that loops around 0-1000.
|
2015-12-10 12:55:28 +01:00 |
|
stiffly
|
4de613814b
|
WIP Packet loss identification. Put packetID in message
|
2015-12-09 17:43:36 +01:00 |
|
Jocke
|
0807a7d0ae
|
Fixed the bug where starting a server made the program crash on closing.
Fixed some memory leaks in Client.cpp.
|
2015-12-09 14:43:43 +01:00 |
|
Jocke
|
0e6353dd79
|
Fixed bug where closing glwindow as client crashed.
Server bug is still present.
|
2015-12-09 13:37:02 +01:00 |
|
stiffly
|
58db7b755a
|
Random bugfixes and cleanup.
|
2015-12-08 18:24:08 +01:00 |
|
stiffly
|
a8c0a1f294
|
Merge branch 'Networking' of github.com:teamfisk/TacticalZ into Networking
# Conflicts:
# include/Engine/Network/Client.h
# src/Engine/Network/Client.cpp
|
2015-12-08 18:07:18 +01:00 |
|
stiffly
|
9f54a08536
|
Implemented new version of snapshot for 3D world. Also some cleanup.
|
2015-12-08 17:57:01 +01:00 |
|
Jocke
|
94adaf8ae3
|
Added support for multiplayer.
Reactored code, clumped together variables in PlayerDefinition.h.
Integrated server with entity system.
|
2015-12-08 16:41:22 +01:00 |
|
Jocke
|
c48c9e1f86
|
Added leak check when using windows (WinLeakCheck.h).
Added server to project.
A server can now be started in the project.
|
2015-12-08 13:54:18 +01:00 |
|
stiffly
|
2c993e82d6
|
Added the old prototype logic to Client.h. Can now communicate with a external server(on prototype).
|
2015-12-07 16:55:12 +01:00 |
|
stiffly
|
3bfd08e780
|
Adapted to folder name change in the code. Networking -> Network
|
2015-12-07 15:48:17 +01:00 |
|
sippeangelo
|
6991a2be26
|
Renamed Networking -> Network
|
2015-12-07 15:22:26 +01:00 |
|