Commit Graph

1125 Commits

Author SHA1 Message Date
stiffly d7c30450dc Should now read servername from config. 2016-03-09 10:08:23 +01:00
verysecrethero 7ee4ea637b Merge remote-tracking branch 'origin/master' into TeamPickCamera 2016-03-08 17:30:22 +01:00
Tleety 280de0e984 Merge remote-tracking branch 'origin/FriendlyHost/Join' into Menu
# Conflicts:
#	include/Game/Systems/MainMenuSystem.h
#	src/Engine/GUI/MainMenuSystem.cpp
2016-03-08 17:03:50 +01:00
stiffly 17e2ebeaa7 Merge remote-tracking branch 'origin/master' into FriendlyHost/Join
# Conflicts:
#	include/Engine/Network/Client.h
2016-03-08 16:59:24 +01:00
Teejoon d51bea798a Merge remote-tracking branch 'origin/Render_Optimization' into RendererBugFixes 2016-03-08 16:20:23 +01:00
Teejoon 155d700a44 WIP 2016-03-08 16:19:56 +01:00
Tleety f8ab52c72c WIP 2016-03-08 16:15:54 +01:00
viktorljung f934f972e8 Merge remote-tracking branch 'origin/Weapons' into Movement
# Conflicts:
#	resources/Schema/Entities/PlayerDefenderBlue.xml
2016-03-08 14:34:21 +01:00
viktorljung 8d1877321a Fixed BoneAttachment offset rotation 2016-03-08 14:32:50 +01:00
Tleety a0ca4df3be Some server list components and entities. 2016-03-08 13:29:21 +01:00
viktorljung f77a610519 Dash now looking good 2016-03-08 13:26:01 +01:00
viktorljung 2ba245368b Improved movement animaitons
Added a SetBlendWeight event that sets the weight for all nodes with a name.
2016-03-08 11:21:40 +01:00
Tleety 01f29b6d4e Blur behind buttons/sprites should now be working as intended. 2016-03-08 11:14:09 +01:00
Tleety 6b7f598c4d WIP 2016-03-07 23:35:58 +01:00
Tleety 5c0d9070c7 WIP 2016-03-07 23:25:06 +01:00
Jace 7b0f887332 fixup! fixup! Disabled InputCommand processing while you fiddle with editor UI elements 2016-03-07 19:59:57 +01:00
FakeShemp e494f6a495 Merge branch 'master' into Shadows 2016-03-07 19:46:04 +01:00
FakeShemp 2049d630e9 Revert "Revert "Shadows""
This reverts commit 73b8bff1f3.
2016-03-07 19:45:46 +01:00
Jace 8bcb15a128 Disabled InputCommand processing while you fiddle with editor UI elements 2016-03-07 17:53:32 +01:00
Teejoon fd994ca93d Deleting texture thats getting rended too. 2016-03-07 17:52:47 +01:00
William Moberg 1516ed8e2d Removed debug logging. PlayerID in InputCommands from buttons is corrected. 2016-03-07 17:35:01 +01:00
stiffly 9e8df340b3 Merge remote-tracking branch 'origin/master' into NetworkComponent
# Conflicts:
#	src/Engine/Network/Server.cpp
2016-03-07 17:21:24 +01:00
stiffly f00fb836fb Oops. 2016-03-07 17:10:13 +01:00
stiffly 13c3bcb290 Now only entities with NetworkComponent will be send in Snapshots. 2016-03-07 16:52:51 +01:00
verysecrethero 3eaad275ba New CapturePointAddition fixed to work on Network by Joachim 2016-03-07 14:50:31 +01:00
Teejoon b38ebbe676 Shadows now working on NVIDIA cards too 2016-03-07 14:00:08 +01:00
Jace b7a7f7fd5e ???? 2016-03-04 15:02:01 +01:00
Jace e58b5ffd6f Merge remote-tracking branch 'origin/Movement' into Weapons
# Conflicts:
#	resources/Schema/Entities/Player.xml
#	src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp
2016-03-04 09:43:34 +01:00
viktorljung 7ba0e4ea9d Run, Strafe and jump animations now playing 2016-03-04 08:35:02 +01:00
Jocke d78a7e20e2 Merge branch 'master' into Weapons 2016-03-04 08:29:33 +01:00
Jocke eec40b6519 We can now read larger packets than 65536 bytes in TCPClient::readBuffer() 2016-03-04 05:10:18 +01:00
Joachim Pettersson e6472b9745 Merge pull request #170 from teamfisk/ScoreBoard
I Hope To God That This Works.
2016-03-04 04:03:46 +01:00
Jace 609f6619a6 Merge remote-tracking branch 'origin/Animations' into Weapons 2016-03-04 03:04:36 +01:00
viktorljung 1bd71931b8 Fixed crash when trying to blend to a nonexistent node 2016-03-04 02:53:23 +01:00
Jace 608e339172 Merge remote-tracking branch 'origin/Animations' into Weapons 2016-03-04 02:48:41 +01:00
viktorljung 1ff91a5c5d fixup! Blend duration can now be 0.0
Commited input test stuff
2016-03-04 02:30:05 +01:00
viktorljung 49802fed91 Blend duration can now be 0.0 2016-03-04 02:24:13 +01:00
viktorljung 1616fb20d1 Skinned meshes now in T-Pose when not it's blendtree is null 2016-03-04 02:03:50 +01:00
Tleety fe7c1dd808 Merge remote-tracking branch 'origin/DeathEventUsesPlayerID' into ScoreBoard
# Conflicts:
#	include/Engine/Network/Server.h
2016-03-03 23:56:57 +01:00
Jace 4dd46e2e21 Merge branch 'master' into Weapons 2016-03-03 23:46:46 +01:00
stiffly 2167b6f7b1 Fix for previous commit.. 2016-03-03 23:43:50 +01:00
viktorljung bebdacabb4 Clean up 2016-03-03 23:41:08 +01:00
viktorljung 66c8a17b17 Merge remote-tracking branch 'origin/master' into Animations
# Conflicts:
#	resources/Schema/Types/Entity.xsd
2016-03-03 23:21:14 +01:00
viktorljung e3fbd2082c BlendQueues fully working 2016-03-03 23:20:13 +01:00
Tleety 0a21fe15dd Merge remote-tracking branch 'origin/master' into ScoreBoard
# Conflicts:
#	resources/Schema/Components.xsd
#	resources/Schema/Entities/Player.xml
#	resources/Schema/Types/Entity.xsd
2016-03-03 22:56:39 +01:00
stiffly 714665f0a3 Updated the PlayerID getter in Server.cpp. 2016-03-03 22:55:12 +01:00
stiffly 8466a282b7 The server will now parse a death event and pass it forward with a KillDeath event to the score system. 2016-03-03 22:48:42 +01:00
viktorljung 68332102ea Can now blend non unique nodes 2016-03-03 21:20:55 +01:00
Tleety 00c585de3c Score should now track to all clients 2016-03-03 20:45:16 +01:00
Jace cbb2ec2fd6 Unique ids for entity nodes in the editor to prevent weird behaviour when multiple entities have the same name 2016-03-03 20:43:28 +01:00