stiffly
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d7c30450dc
|
Should now read servername from config.
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2016-03-09 10:08:23 +01:00 |
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verysecrethero
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7ee4ea637b
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Merge remote-tracking branch 'origin/master' into TeamPickCamera
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2016-03-08 17:30:22 +01:00 |
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Tleety
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280de0e984
|
Merge remote-tracking branch 'origin/FriendlyHost/Join' into Menu
# Conflicts:
# include/Game/Systems/MainMenuSystem.h
# src/Engine/GUI/MainMenuSystem.cpp
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2016-03-08 17:03:50 +01:00 |
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stiffly
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17e2ebeaa7
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Merge remote-tracking branch 'origin/master' into FriendlyHost/Join
# Conflicts:
# include/Engine/Network/Client.h
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2016-03-08 16:59:24 +01:00 |
|
Teejoon
|
d51bea798a
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Merge remote-tracking branch 'origin/Render_Optimization' into RendererBugFixes
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2016-03-08 16:20:23 +01:00 |
|
Teejoon
|
155d700a44
|
WIP
|
2016-03-08 16:19:56 +01:00 |
|
Tleety
|
f8ab52c72c
|
WIP
|
2016-03-08 16:15:54 +01:00 |
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viktorljung
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f934f972e8
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Merge remote-tracking branch 'origin/Weapons' into Movement
# Conflicts:
# resources/Schema/Entities/PlayerDefenderBlue.xml
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2016-03-08 14:34:21 +01:00 |
|
viktorljung
|
8d1877321a
|
Fixed BoneAttachment offset rotation
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2016-03-08 14:32:50 +01:00 |
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Tleety
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a0ca4df3be
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Some server list components and entities.
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2016-03-08 13:29:21 +01:00 |
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viktorljung
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f77a610519
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Dash now looking good
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2016-03-08 13:26:01 +01:00 |
|
viktorljung
|
2ba245368b
|
Improved movement animaitons
Added a SetBlendWeight event that sets the weight for all nodes with a name.
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2016-03-08 11:21:40 +01:00 |
|
Tleety
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01f29b6d4e
|
Blur behind buttons/sprites should now be working as intended.
|
2016-03-08 11:14:09 +01:00 |
|
Tleety
|
6b7f598c4d
|
WIP
|
2016-03-07 23:35:58 +01:00 |
|
Tleety
|
5c0d9070c7
|
WIP
|
2016-03-07 23:25:06 +01:00 |
|
Jace
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7b0f887332
|
fixup! fixup! Disabled InputCommand processing while you fiddle with editor UI elements
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2016-03-07 19:59:57 +01:00 |
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FakeShemp
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e494f6a495
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Merge branch 'master' into Shadows
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2016-03-07 19:46:04 +01:00 |
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FakeShemp
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2049d630e9
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Revert "Revert "Shadows""
This reverts commit 73b8bff1f3.
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2016-03-07 19:45:46 +01:00 |
|
Jace
|
8bcb15a128
|
Disabled InputCommand processing while you fiddle with editor UI elements
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2016-03-07 17:53:32 +01:00 |
|
Teejoon
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fd994ca93d
|
Deleting texture thats getting rended too.
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2016-03-07 17:52:47 +01:00 |
|
William Moberg
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1516ed8e2d
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Removed debug logging. PlayerID in InputCommands from buttons is corrected.
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2016-03-07 17:35:01 +01:00 |
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stiffly
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9e8df340b3
|
Merge remote-tracking branch 'origin/master' into NetworkComponent
# Conflicts:
# src/Engine/Network/Server.cpp
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2016-03-07 17:21:24 +01:00 |
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stiffly
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f00fb836fb
|
Oops.
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2016-03-07 17:10:13 +01:00 |
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stiffly
|
13c3bcb290
|
Now only entities with NetworkComponent will be send in Snapshots.
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2016-03-07 16:52:51 +01:00 |
|
verysecrethero
|
3eaad275ba
|
New CapturePointAddition fixed to work on Network by Joachim
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2016-03-07 14:50:31 +01:00 |
|
Teejoon
|
b38ebbe676
|
Shadows now working on NVIDIA cards too
|
2016-03-07 14:00:08 +01:00 |
|
Jace
|
b7a7f7fd5e
|
????
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2016-03-04 15:02:01 +01:00 |
|
Jace
|
e58b5ffd6f
|
Merge remote-tracking branch 'origin/Movement' into Weapons
# Conflicts:
# resources/Schema/Entities/Player.xml
# src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp
|
2016-03-04 09:43:34 +01:00 |
|
viktorljung
|
7ba0e4ea9d
|
Run, Strafe and jump animations now playing
|
2016-03-04 08:35:02 +01:00 |
|
Jocke
|
d78a7e20e2
|
Merge branch 'master' into Weapons
|
2016-03-04 08:29:33 +01:00 |
|
Jocke
|
eec40b6519
|
We can now read larger packets than 65536 bytes in TCPClient::readBuffer()
|
2016-03-04 05:10:18 +01:00 |
|
Joachim Pettersson
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e6472b9745
|
Merge pull request #170 from teamfisk/ScoreBoard
I Hope To God That This Works.
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2016-03-04 04:03:46 +01:00 |
|
Jace
|
609f6619a6
|
Merge remote-tracking branch 'origin/Animations' into Weapons
|
2016-03-04 03:04:36 +01:00 |
|
viktorljung
|
1bd71931b8
|
Fixed crash when trying to blend to a nonexistent node
|
2016-03-04 02:53:23 +01:00 |
|
Jace
|
608e339172
|
Merge remote-tracking branch 'origin/Animations' into Weapons
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2016-03-04 02:48:41 +01:00 |
|
viktorljung
|
1ff91a5c5d
|
fixup! Blend duration can now be 0.0
Commited input test stuff
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2016-03-04 02:30:05 +01:00 |
|
viktorljung
|
49802fed91
|
Blend duration can now be 0.0
|
2016-03-04 02:24:13 +01:00 |
|
viktorljung
|
1616fb20d1
|
Skinned meshes now in T-Pose when not it's blendtree is null
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2016-03-04 02:03:50 +01:00 |
|
Tleety
|
fe7c1dd808
|
Merge remote-tracking branch 'origin/DeathEventUsesPlayerID' into ScoreBoard
# Conflicts:
# include/Engine/Network/Server.h
|
2016-03-03 23:56:57 +01:00 |
|
Jace
|
4dd46e2e21
|
Merge branch 'master' into Weapons
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2016-03-03 23:46:46 +01:00 |
|
stiffly
|
2167b6f7b1
|
Fix for previous commit..
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2016-03-03 23:43:50 +01:00 |
|
viktorljung
|
bebdacabb4
|
Clean up
|
2016-03-03 23:41:08 +01:00 |
|
viktorljung
|
66c8a17b17
|
Merge remote-tracking branch 'origin/master' into Animations
# Conflicts:
# resources/Schema/Types/Entity.xsd
|
2016-03-03 23:21:14 +01:00 |
|
viktorljung
|
e3fbd2082c
|
BlendQueues fully working
|
2016-03-03 23:20:13 +01:00 |
|
Tleety
|
0a21fe15dd
|
Merge remote-tracking branch 'origin/master' into ScoreBoard
# Conflicts:
# resources/Schema/Components.xsd
# resources/Schema/Entities/Player.xml
# resources/Schema/Types/Entity.xsd
|
2016-03-03 22:56:39 +01:00 |
|
stiffly
|
714665f0a3
|
Updated the PlayerID getter in Server.cpp.
|
2016-03-03 22:55:12 +01:00 |
|
stiffly
|
8466a282b7
|
The server will now parse a death event and pass it forward with a KillDeath event to the score system.
|
2016-03-03 22:48:42 +01:00 |
|
viktorljung
|
68332102ea
|
Can now blend non unique nodes
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2016-03-03 21:20:55 +01:00 |
|
Tleety
|
00c585de3c
|
Score should now track to all clients
|
2016-03-03 20:45:16 +01:00 |
|
Jace
|
cbb2ec2fd6
|
Unique ids for entity nodes in the editor to prevent weird behaviour when multiple entities have the same name
|
2016-03-03 20:43:28 +01:00 |
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