Commit Graph

  • fb5164221f HealthHUD redesigned viktorljung 2016-02-12 01:57:53 +01:00
  • 88c7c57671 Merge remote-tracking branch 'origin/master' into WeaponSystem Jace 2016-02-12 01:46:45 +01:00
  • 5295133311 Hack to sync ammo over network until we have input replaying + Reload effect from all views Jace 2016-02-12 01:45:54 +01:00
  • baff8301b3 Merge branch 'master' of https://github.com/teamfisk/TacticalZ antc13 2016-02-12 01:43:52 +01:00
  • 3e42c067ab New Map with meshes WIP Update. antc13 2016-02-12 01:43:20 +01:00
  • 3b42f5dbf4 Fixed server so it now deletes. Jocke 2016-02-12 01:33:45 +01:00
  • 40ae2b8cbb DefaultInput key 'K' to kill player, since we can't respawn when alive. Also moved TakeDamage InputCommand to HealthSystem. William Moberg 2016-02-12 00:52:58 +01:00
  • f1c2413cf9 Respawning and team picking seems to be working well. William Moberg 2016-02-12 00:39:27 +01:00
  • 11af6a3078 Merge branch 'master' into Respawning William Moberg 2016-02-12 00:29:51 +01:00
  • 0370775820 Merge remote-tracking branch 'origin/master' into Menu viktorljung 2016-02-12 00:28:24 +01:00
  • a36ed76a4e AmmunitionHUDSystem now really working viktorljung 2016-02-12 00:26:59 +01:00
  • af30e51564 Added AmmoPickupSystem with Component, Entity. Changed so PlayerDeathSystem gets updated after Health/Ammo systems, credits to William. verysecrethero 2016-02-11 23:56:40 +01:00
  • e24a84c52d Server now deletes the player on a new player spawn. stiffly 2016-02-11 23:52:55 +01:00
  • 04f77da6f1 Merge pull request #101 from teamfisk/Animations Viktor Ljung 2016-02-11 23:52:44 +01:00
  • 30f454e6a4 Entity fixes Jace 2016-02-11 23:50:57 +01:00
  • 648d864d6e Merge remote-tracking branch 'origin/master' into Animations viktorljung 2016-02-11 23:48:30 +01:00
  • e473194671 Merge branch 'WeaponSystem' Jace 2016-02-11 23:46:23 +01:00
  • b761439c84 Added config flag Debug.OutOfBodyExperience that allows you to spawn and view a player from a third person perspective, without the active camera being changed. Jace 2016-02-11 23:45:30 +01:00
  • 44a73ef883 fixup! Merge remote-tracking branch 'origin/master' into WeaponSystem Jace 2016-02-11 23:44:20 +01:00
  • c1860ae383 AmmunitionHUD now working viktorljung 2016-02-11 23:38:25 +01:00
  • c4c53944d9 Merge pull request #103 from teamfisk/WeaponSystem Jace 2016-02-11 23:16:44 +01:00
  • bdec4f9d16 Merge pull request #100 from teamfisk/Importer Tobias Dahl 2016-02-11 23:13:10 +01:00
  • 7cae84d4ee Merge remote-tracking branch 'origin/master' into WeaponSystem Jace 2016-02-11 22:52:51 +01:00
  • 4964e732ca Merge branch 'master' of https://github.com/teamfisk/TacticalZ into Importer Teejoon 2016-02-11 22:51:52 +01:00
  • 1bb1a1445e Commit assets Teejoon 2016-02-11 22:51:39 +01:00
  • d1213f9f59 Working damage dealing, a super cool reload effect and hit markers! Jace 2016-02-11 22:50:44 +01:00
  • dd131e7652 Respawning may work, not been tested over network yet. William Moberg 2016-02-11 22:49:31 +01:00
  • 70f4002d70 Merge remote-tracking branch 'origin/Animations' into TCPConnections stiffly 2016-02-11 22:15:59 +01:00
  • b66e3d3630 WIP trying to hot fix stiffly 2016-02-11 22:15:47 +01:00
  • 06f614b3bb Merge pull request #102 from teamfisk/AssaultDash William Moberg 2016-02-11 21:46:30 +01:00
  • 4a17e3c8f3 airFriction changed to 2.0 to fix the dash ability in the air verysecrethero 2016-02-11 21:42:29 +01:00
  • 22e35489d7 Merge remote-tracking branch 'origin/master' into AssaultDash verysecrethero 2016-02-11 21:31:33 +01:00
  • 055f6517a1 Merge remote-tracking branch 'origin/master' into TCPConnections stiffly 2016-02-11 21:24:16 +01:00
  • afd9e24df6 Reverted last commit. Also testing to delay OnPlayerSpawn event for clients. No progress... stiffly 2016-02-11 21:23:53 +01:00
  • 851418b1de Merge remote-tracking branch 'origin/master' into Menu viktorljung 2016-02-11 21:16:31 +01:00
  • fee50ba3b6 Crash fix viktorljung 2016-02-11 21:16:10 +01:00
  • 5bcadd5b1a Merge pull request #95 from teamfisk/CapturePointTake Tobias Dahl 2016-02-11 21:10:30 +01:00
  • 42d810b198 Merge pull request #84 from teamfisk/DamageIndicator Tobias Dahl 2016-02-11 21:08:59 +01:00
  • 3a15550b57 maybe a good commit verysecrethero 2016-02-11 21:07:47 +01:00
  • 8f500965d4 Changed DamageIndicator.xml to not use a glowmap and not a depthsort. verysecrethero 2016-02-11 20:34:25 +01:00
  • bd385a0d59 new assets viktorljung 2016-02-11 20:15:56 +01:00
  • 5e05e51309 Fixed EntityFirstHitByRay not returning outDistance properly Jace 2016-02-11 20:01:23 +01:00
  • fee1ed6d6d FIXME: Temporarily removed glow from sprite shader to prevent transparent sprite from occluding other glow Jace 2016-02-11 20:00:59 +01:00
  • f79649cf9a Fixed material file reading bug Teejoon 2016-02-11 19:38:43 +01:00
  • 2096779eb6 Merge branch 'master' of https://github.com/teamfisk/TacticalZ into Importer Teejoon 2016-02-11 18:48:21 +01:00
  • 99747c518e commit assets Teejoon 2016-02-11 18:48:07 +01:00
  • f088aa1d85 Commit the files now.... Teejoon 2016-02-11 18:45:48 +01:00
  • 0af337bf39 Merge branch 'Importer' of https://github.com/teamfisk/TacticalZ into Importer Teejoon 2016-02-11 18:30:24 +01:00
  • 6caa7e94a4 RGB is now the only channels thats beeing usesed in splatmap Teejoon 2016-02-11 18:28:33 +01:00
  • e2a8605101 Merge remote-tracking branch 'origin/master' into WeaponSystem Jace 2016-02-11 17:25:37 +01:00
  • c8c4879554 Merge pull request #93 from teamfisk/OctreeRaycasting Jace 2016-02-11 17:25:02 +01:00
  • 14054ad898 WIP respawning. William Moberg 2016-02-11 17:08:45 +01:00
  • e47201ff61 First person shoot animations Jace 2016-02-11 17:06:34 +01:00
  • 1d14094e90 NewMap Updated. Still WIP antc13 2016-02-11 16:52:10 +01:00
  • 3301f66ad1 Merge remote-tracking branch 'origin/master' into DamageIndicator verysecrethero 2016-02-11 16:36:48 +01:00
  • 49d4a45ef8 Client crashed when connecting, this was a hot fix. Jocke 2016-02-11 16:27:33 +01:00
  • e0c3a32e66 Merge branch 'master' into TCPConnections Jocke 2016-02-11 16:26:42 +01:00
  • 97b915f130 Merge branch 'master' into Respawning William Moberg 2016-02-11 16:15:47 +01:00
  • c9f815fd42 Merge remote-tracking branch 'origin/master' into CapturePointTake verysecrethero 2016-02-11 16:09:05 +01:00
  • 8eea0c8395 WIP respawning. William Moberg 2016-02-11 16:08:19 +01:00
  • 38a3e88999 Merge pull request #87 from teamfisk/DoubleJumpEffect verysecrethero 2016-02-11 16:00:09 +01:00
  • 4e23e7bf30 misc changes do the DoubleJumpHexagon.xml DoubleJumpEffect verysecrethero 2016-02-11 15:58:58 +01:00
  • 89cbc70177 Merge pull request #99 from teamfisk/Menu Adam Byléhn 2016-02-11 15:44:17 +01:00
  • 51e0b852d2 Adamfix Tleety 2016-02-11 15:43:41 +01:00
  • 7ccaf5b040 Removed commeted code Tleety 2016-02-11 15:42:27 +01:00
  • 66e20c3fd9 Merge remote-tracking branch 'origin/master' into Menu Tleety 2016-02-11 15:38:18 +01:00
  • 6ba1e95da7 Fixed depth sorting for HUD elements. Tleety 2016-02-11 15:27:07 +01:00
  • a8ab49f202 Merge remote-tracking branch 'origin/master' into DoubleJumpEffect verysecrethero 2016-02-11 15:19:01 +01:00
  • bef50ef96a Merge pull request #97 from teamfisk/Menu Adam Byléhn 2016-02-11 15:13:12 +01:00
  • 9f657ada4e merge fixes Tleety 2016-02-11 14:52:52 +01:00
  • f0ae365401 Merge remote-tracking branch 'origin/master' into Menu Tleety 2016-02-11 14:43:30 +01:00
  • 7d4a4ed7cf Merge remote-tracking branch 'origin/master' into Animations viktorljung 2016-02-11 14:38:23 +01:00
  • bbbab7b287 Merge pull request #96 from teamfisk/WeaponSystem Joachim Pettersson 2016-02-11 14:26:17 +01:00
  • fa2e556ab2 fixed some error handling in TCPClient. Jocke 2016-02-11 14:07:51 +01:00
  • 97de31be65 Fixed BoneAttachment component viktorljung 2016-02-11 13:36:27 +01:00
  • 95289f47d6 Merge branch 'master' into WeaponSystem Jace 2016-02-11 12:58:09 +01:00
  • ccf4cae74b Merge remote-tracking branch 'origin/Animations' Jace 2016-02-11 12:54:42 +01:00
  • 2f640d224c New Map with Meshes WIP antc13 2016-02-11 12:23:20 +01:00
  • f11bd24d53 Added CapturePointMaxTimer in CapturePointComponent. Removed next-capturepoint Color. Modified captureTimer to +-captureTimeToTakeOver after a capture. verysecrethero 2016-02-11 11:46:34 +01:00
  • 81943516a9 Protected inheritance, not even once. Jace 2016-02-11 11:36:39 +01:00
  • e350074cb5 Spawner now spawns with orientation Jace 2016-02-11 11:36:15 +01:00
  • 350effd8eb New assets and some QA map stuff Tleety 2016-02-11 11:32:51 +01:00
  • 607150189c Different animations can now be played on multiple meshes, AnimationOffset seems to make the lighting buggy viktorljung 2016-02-11 10:51:11 +01:00
  • ecc473d520 Merge branch 'Importer' of https://github.com/teamfisk/TacticalZ into Importer Teejoon 2016-02-11 10:30:40 +01:00
  • 35e4935497 Some assets and HUD stuff Tleety 2016-02-11 10:01:11 +01:00
  • 0394eacb6b Merge remote-tracking branch 'origin/Animations' into WeaponSystem Jace 2016-02-11 00:12:02 +01:00
  • 73f59b89cc Added method EntityFirstHitByRay, takes an Octree or a vector of sorted entities and outputs the frist entity hit by a ray. William Moberg 2016-02-11 00:11:37 +01:00
  • 9d9c6bdf1e Third person animations and shoot effects base work Jace 2016-02-11 00:08:50 +01:00
  • 92e7d3ecf7 Merge remote-tracking branch 'origin/master' into Importer antc13 2016-02-11 00:08:17 +01:00
  • 4b8f4981a3 New Map with Meshes, WIP. antc13 2016-02-11 00:05:27 +01:00
  • 447f41dbff HUD for capture points now update with Capture point data. Tleety 2016-02-10 23:59:13 +01:00
  • 9c08c351b8 fixed reverse Animation looping viktorljung 2016-02-10 23:33:23 +01:00
  • eb244f87c4 Added disconnect functionality and removed some warnings. Jocke 2016-02-10 23:27:46 +01:00
  • dded296cde Animation looping fix viktorljung 2016-02-10 23:19:44 +01:00
  • c3cc5ae70b Merge pull request #92 from teamfisk/Importer Viktor Ljung 2016-02-10 22:51:46 +01:00
  • 64a2354b24 WIP with CapturePointHUDSystem Tleety 2016-02-10 22:22:09 +01:00
  • 675a80e905 Merge branch 'master' of https://github.com/teamfisk/TacticalZ into Importer Teejoon 2016-02-10 22:18:42 +01:00
  • f05d0a1b0c assets Teejoon 2016-02-10 22:18:27 +01:00
  • ec54b1298d Reconnect is now possible. Jocke 2016-02-10 21:02:46 +01:00
  • f5de267f25 Merge fixes and CapturePointHUD component skeleton added. Tleety 2016-02-10 20:58:10 +01:00