f72dea3852
Added a system that will handle BGM. Created specific logic for sounds to loop like Petter wants.
stiffly
2016-02-24 11:51:06 +01:00
06ea99a769
SSAO now have outcommented code for MipMaps. I couldn't see any gain from having mipmaps. But it's there if some one wants to try
Teejoon
2016-02-24 11:26:06 +01:00
4aaba03852
Moved some events to their correct place
Jace2016-02-24 11:04:56 +01:00
fa13c1d065
Double jump is now working.
Jocke
2016-02-23 18:24:46 +01:00
a36deb2cf9
WIP, trying to figure out why minidumps doesn't work.
William Moberg
2016-02-23 18:19:48 +01:00
adceccf402
SSAO now working. Changed in DrawFinalePass so that th AOTexture is on texture position 0 and only get binded once.
Teejoon
2016-02-22 14:48:20 +01:00
4c1a284636
Server now does Capture point logic too.
stiffly
2016-02-22 11:30:31 +01:00
23dc8e07b2
Will this do the trick? Now tells the server to send HUD entities too.
stiffly
2016-02-22 10:41:37 +01:00
c130fdda5e
Merge pull request #123 from teamfisk/BoxModelCollision
Jace2016-02-19 14:53:37 +01:00
97fcdb342d
Bloom should now show behind transparent objects.
Tleety
2016-02-19 14:23:40 +01:00
4c87ca10b9
Merge branch 'master' into BoxModelCollision
William Moberg
2016-02-19 14:17:17 +01:00
22664848dc
You should not be able to fall through ground or dash thru walls. Very thin objects may still be possible to go through, e.g. the grid border walls in GameMap.xml.
William Moberg
2016-02-19 14:16:22 +01:00
d135ea2da6
Small fix
Tleety
2016-02-19 13:53:43 +01:00
949ee76f55
Fallow and name fix
Tleety
2016-02-19 13:52:16 +01:00
844825813b
Merge pull request #121 from teamfisk/ResolutionChange
Jace2016-02-19 13:31:06 +01:00
a141da3d8c
Merge pull request #118 from teamfisk/AndersTest
William Moberg
2016-02-18 15:29:33 +01:00
b81bb9eeea
Changed SprintAbility to take StrengthOfEffect. PlayerMovementSystem: if Sniper is sprinting he will now move faster.
verysecrethero
2016-02-18 15:17:19 +01:00
ca907b912e
Copy constructor for deep copy of World.
Jace2016-02-18 13:54:32 +01:00
b2304a95f8
Fixed some XML documentation
verysecrethero
2016-02-18 13:49:22 +01:00
8c92b7ceb6
Small cleanup. Clarified a few comments
verysecrethero
2016-02-18 13:40:17 +01:00
97499f1c28
Made ComponentPool copyable by making sure string fields are handled properly
Jace2016-02-18 11:37:03 +01:00
64610e3c03
Fixed so some of the tests are working again. Also removed the test errors
verysecrethero
2016-02-18 11:27:07 +01:00
7f489b3569
Added Assault,Defender,Sniper Components,Entities. Added ShieldAbility,Sprintability-Component (not implemented). Changed BoostSystem to use a childed Boost to the player. All friendly fire is 0 damage.
verysecrethero
2016-02-18 10:40:09 +01:00
5dd85d2748
Merge pull request #110 from teamfisk/PerformanceTiming
Jace2016-02-18 10:33:24 +01:00
261c2e021e
Merge pull request #115 from teamfisk/Respawning
Jace2016-02-18 10:26:08 +01:00
581a7b470c
Merge pull request #94 from teamfisk/AndersTest
William Moberg
2016-02-18 10:21:37 +01:00
5e3af7ac5d
Player Indicator now working OK. Scaling depending on how far away you are makes the Indicator to hide players head behind it. Shields are making indicators to disappear.
Teejoon
2016-02-17 17:58:01 +01:00