5bc0483f49
Removed AnimationOffset and improved BlendTree
viktorljung
2016-02-29 15:51:37 +01:00
3c35c0a956
Frustum culling octree updates after collisions, no more disappearing weapons.
William Moberg
2016-02-29 15:50:26 +01:00
d47a806c64
Made a easy hack to solve jittering when standing still. Jittering should still be present when moving, but at least it is less prominent when moving.
William Moberg
2016-02-29 15:49:23 +01:00
8e21c5a5e4
Reverts last WIP since it probably added code without improving anything.
William Moberg
2016-02-29 15:38:36 +01:00
db5170c699
WIP, should take shortest resolution even if forced upwards because of slopes, not solving the jittering problem though. + debug code.
William Moberg
2016-02-29 09:37:51 +01:00
144e548b7a
Added AbilityCooldownHUD component and system to track the cooldown on the dashability, this needs to be extended for other abilities when they are implemented. However current dash time needs to be included into the component, since we can currently just see the max cooldown time.
Tleety
2016-02-28 17:17:24 +01:00
9cbc6f7755
Added GenerateTexture, GenerateMipMapTexture and DeleteTexture to CommonFunctions
Teejoon
2016-02-28 16:16:22 +01:00
d3a245606a
SSAO and Glow is no longe conflicting with each other.
Teejoon
2016-02-28 15:02:40 +01:00
14b0a64720
begin fixing transparent object's shadows
FakeShemp
2016-02-27 18:42:51 +01:00
8647267cad
Make code less dumb, save 7 fps
FakeShemp
2016-02-27 18:04:33 +01:00
ecab5de056
Various shadow calculation methods implemented and ready for use.
FakeShemp
2016-02-27 16:35:15 +01:00
38d8cdded2
Texture Array is now working. Enjoy your single Bind().
FakeShemp
2016-02-27 15:53:28 +01:00
b1a59e0ed2
Includes now use the key #include. Fixed a bug where it would crash if the file is not found. Fixed a bug where null terminators where included from the included file, causing it to stop reading after the first included file.
Render_Optimization
Tleety
2016-02-26 17:46:18 +01:00
22c391df54
Initial work on texture arrays
FakeShemp
2016-02-26 17:40:35 +01:00
89d0d5753f
Fix for player teleporting to (0,0,0). Saves player previous position in CollisionSystem instead of Physics component so it won't be saved when editing Players.
William Moberg
2016-02-25 16:16:24 +01:00
748a178801
Merge pull request #136 from teamfisk/FixNetworkBugs
Adam Byléhn
2016-02-25 16:09:08 +01:00
cd315bbaa0
Added DoubleJump component and JumpSpeed in Player component so jumpheight can be adjusted for regular jump and double jump.
William Moberg
2016-02-25 12:12:44 +01:00
8ce6308649
In snapshot: now sends player information and also CP information. Now it is no longer true that they will arrive in pre order. Appropriate actions were therefor implemented.
stiffly
2016-02-25 11:56:40 +01:00
f10958c268
Capturepoint logic is now purely done on the serverside.
stiffly
2016-02-25 11:50:29 +01:00
c97d0d9381
Fixed memory leaks and cleaned up Skeleton and BlendTree
viktorljung
2016-02-25 11:30:09 +01:00
da1c7b3093
Merge pull request #133 from teamfisk/AndersTest
William Moberg
2016-02-25 09:58:14 +01:00
ef87102d1f
Ammo,HealthPickup now takes in account for possible parenting/childing of the pickup. Also saved the xml files with the new scaling
verysecrethero
2016-02-24 17:53:37 +01:00