233a1d0990
The dash effect is now ignored on the local player, because it was annoying. Copies of yourself could be in your way.
stiffly
2016-03-02 16:56:43 +01:00
f761416e20
Merge pull request #152 from teamfisk/PickupBranch
Joachim Pettersson
2016-03-02 15:41:44 +01:00
9161c11764
Changed m_ETriggerTouchVector for-loop so it wont break when an item triggers the condition. This is done to update all somePickup.DecreaseThisRespawnTimer's.
Jocke
2016-03-02 15:31:42 +01:00
cdbc348cfa
AbilityCooldownHUD should now correctly track cooldown for dash ability.
Tleety
2016-03-02 14:46:37 +01:00
95078b6a4b
Fix so client doesn't override the servers respawn time with its config file. Server or single player client can still override the component with the config RespawnTime.
William Moberg
2016-03-02 14:37:33 +01:00
502a290d36
Merge branch 'master' into HUD-Timers
Tleety
2016-03-02 14:22:13 +01:00
1217b25d02
DashEffect will now spawn a player model behind the player that will fade out .
stiffly
2016-03-02 14:15:20 +01:00
a2b938d8f6
Merge branch 'master' into CPArrow
Tleety
2016-03-02 13:58:44 +01:00
ab7fd89546
Should now correctly track if another player takes your last capture point
Tleety
2016-03-02 13:56:35 +01:00
06d60f9884
Merge branch 'master' into Respawning
William Moberg
2016-03-02 13:47:03 +01:00
7b32d92170
Merge with master
Teejoon
2016-03-02 13:45:56 +01:00
629ebb871f
SpectatorCamera shows capturepoint HUD and respawntimer. It no longer requires CapturePointGameMode component to work.
William Moberg
2016-03-02 13:45:49 +01:00
6968e71e07
Arrow should now correctly track the next point no matter when you join the game
Tleety
2016-03-02 13:36:24 +01:00
c3f24f494d
fixup! AutoAnimationBlend on unique node working but scale is not working correctly
viktorljung
2016-03-02 13:34:47 +01:00
07ccb9c041
AutoAnimationBlend on unique node working but scale is not working correctly
viktorljung
2016-03-02 13:30:04 +01:00
007dc2aace
Updated Player.xml for multiple weapons
Jace2016-03-01 16:35:54 +01:00
b2eee10602
HACK: Added Activate button for spawners in editor. Right now it includes the event from Game, but SpawnerSystem should probably be moved to Engine.
Jace2016-03-01 16:35:30 +01:00
e4c6a19c38
New weapon behaviours
Jace2016-03-01 13:26:50 +01:00
39369aa3e5
Merge pull request #150 from teamfisk/EditorCameraSpeedFix
Jace2016-03-01 22:51:16 +01:00
6eb0b83d6b
Fixed editor camera speed changing when scrolling on UI elements
Jace2016-03-01 22:46:19 +01:00
ab40fa715b
The arrow should now track CapturePoints correctly at start and when they are captured.
Tleety
2016-03-01 21:57:30 +01:00
6281e20000
Arrow should now track the CapturePoint specified in the Component.
Tleety
2016-03-01 20:31:09 +01:00
1ae2f3f5f3
Begin clean-up
FakeShemp
2016-03-01 19:10:13 +01:00
f147929aa9
Moved the Dash CoolDown (CoolDownTimer) to the component (DashAbility). Fixed 2 warnings
DashFixBranch
verysecrethero
2016-03-01 17:57:18 +01:00
aadfdfdd90
AmmoPickups and HealthPickups will only spawn on the server. When a ammo pickup is taken the Server will send an Event to that
Jocke
2016-03-01 17:55:00 +01:00
5a8261453e
Eliminated some SAXParsing errors from our console output.
William Moberg
2016-03-01 17:40:42 +01:00
15195964da
ECaptured: added NextCapturePoint entitywrapper. Changed CapturePointID to CapturePointTakenID. Fixed so CapturePoints works in singleplayer again. Captured event is now sent in the next Update, since the information for NextCapturePoint is needed
verysecrethero
2016-03-01 17:34:30 +01:00
a9762f44ca
Merge branch 'master' into Respawning
William Moberg
2016-03-01 17:34:23 +01:00
3d4427dd20
Added entity SpectatorCamera that shows respawntime, will activate when explosion effect is deleted.
William Moberg
2016-03-01 17:32:14 +01:00
b0a66f9e83
Components for CapturePoint arrow HUD element and a system skeleton
Tleety
2016-03-01 16:19:59 +01:00