Jace
|
542ad075ea
|
ECS improved to make it less annoying to use
AddComponent<Components::Transform>(entity, "Transform")
is now
AddComponent<Components::Transform>(entity)
etc.
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2014-05-17 17:46:17 +02:00 |
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Jace
|
bafa8d0a5d
|
Merge remote-tracking branch 'origin/deffered_rendering'
Conflicts:
assets
src/Components/PointLight.h
src/GameWorld.cpp
src/Renderer.cpp
src/Renderer.h
vs11/Returngeance/Returngeance.vcxproj.filters
|
2014-05-13 04:07:24 +02:00 |
|
Stiffly
|
457ee84903
|
Merge remote-tracking branch 'origin/havok' into particles
Conflicts:
src/Components/Vehicle.h
|
2014-05-12 15:43:41 +02:00 |
|
Stiffly
|
e0b5b72454
|
Merge remote-tracking branch 'origin/master' into particles
Conflicts:
src/Components/Physics.h
src/GameWorld.cpp
src/World.cpp
src/World.h
vs11/Returngeance/Returngeance.vcxproj.filters
|
2014-05-12 13:55:48 +02:00 |
|
Tleety
|
22d855a521
|
Fixed attenuation for lights.
|
2014-05-11 00:02:34 +02:00 |
|
Tleety
|
c1c30b0019
|
Fixed lights and added a bad gamma correction
|
2014-05-10 19:51:48 +02:00 |
|
Tleety
|
b1b60bce61
|
WIP
|
2014-05-07 14:23:01 +00:00 |
|
Stiffly
|
398b157b89
|
Rendering sprites
|
2014-05-06 13:52:34 +02:00 |
|
Jace
|
5e1355f3fe
|
Optimizations
(cherry picked from commit 7e32946173)
|
2014-04-28 16:24:17 +02:00 |
|
Jace
|
7e32946173
|
Optimizations
|
2014-04-28 04:00:53 +02:00 |
|
ViktorLjung
|
720cf3aa87
|
Added support for HkpExtendedMeshShape.
|
2014-04-27 08:08:00 +02:00 |
|
Jace
|
0b7c383e8a
|
Merge branch 'havok'
Conflicts:
src/GameWorld.cpp
src/Systems/PhysicsSystem.cpp
src/Systems/PhysicsSystem.h
vs11/Returngeance/Returngeance.vcxproj.filters
|
2014-04-24 23:11:16 +02:00 |
|
ViktorLjung
|
613610d5b1
|
Fixed camera view matrix.
|
2014-04-24 19:49:14 +02:00 |
|
Jace
|
62abb3f964
|
Merge branch 'havok'
Conflicts:
src/GameWorld.cpp
src/Systems/PhysicsSystem.cpp
src/Systems/RenderSystem.cpp
src/Systems/RenderSystem.h
vs11/Returngeance/Returngeance.vcxproj
vs11/Returngeance/Returngeance.vcxproj.filters
|
2014-04-16 00:38:30 +02:00 |
|
Jace
|
e4e5068727
|
Resource manager refactoring
|
2014-04-13 03:42:12 +02:00 |
|
Jace
|
14feb3659b
|
Initial work for pre-caching resources in render system
|
2014-04-13 01:25:21 +02:00 |
|
Jace
|
d13c19d654
|
Removed unused components
|
2014-04-12 18:36:06 +02:00 |
|
ViktorLjung
|
04fff4a27b
|
Changed toolset to vs11, for future Havok implementation.
|
2014-04-12 01:59:55 +02:00 |
|
Jace
|
3470a80f40
|
Revert "Indentation style changed to Horstmann"
This reverts commit f2259f712d.
Conflicts:
src/GameWorld.cpp
src/Systems/PhysicsSystem.cpp
|
2014-04-12 01:48:15 +02:00 |
|
Jace
|
f2259f712d
|
Indentation style changed to Horstmann
|
2014-04-11 21:53:05 +02:00 |
|
Jace
|
4c081d0e1c
|
Indentation style changed to Allman
Using Artistic Style (http://astyle.sourceforge.net/)
Options:
--style=allman
--indent=tab
--keep-one-line-blocks
--align-pointer=type
--align-reference=name
|
2014-04-11 20:59:42 +02:00 |
|
Jace
|
ad2862bf84
|
A gray tank! :D
|
2014-04-05 21:20:49 +02:00 |
|
Jace
|
a7985b1686
|
Adapted Escape the Dawn engine.
|
2014-04-05 21:20:48 +02:00 |
|