Commit Graph

  • 00268f027a Walls are now destroyable! Tleety 2014-06-02 18:21:39 +02:00
  • 2f2154ffe1 Kind of retarded tank ViktorLjung 2014-06-02 17:50:46 +02:00
  • 349fab54a4 Merge remote-tracking branch 'origin/master' into particles Stiffly 2014-06-02 17:37:25 +02:00
  • 0144640a9b Merge remote-tracking branch 'origin/master' into havok ViktorLjung 2014-06-02 17:26:10 +02:00
  • 94fc516a69 Cleanup Jace 2014-06-02 17:01:07 +02:00
  • 27bfbd2025 Fixed free cam viewport toggle bug Jace 2014-06-02 17:00:45 +02:00
  • 4ac67a22ac Removed temporary debug code Stiffly 2014-06-02 16:25:00 +02:00
  • 61fab09ceb UI scaling properly Jace 2014-06-02 16:07:17 +02:00
  • d64be64ba4 Garage working, ready for vehicle swap implementation ViktorLjung 2014-06-01 03:07:47 +02:00
  • 72420d4248 WIP Fullscreen Stuff (UI not scaling properly yet) Jace 2014-06-01 03:05:42 +02:00
  • 0e2934647c Added a movable tree or somthing dunno lol tired-. Tleety 2014-06-01 03:01:37 +02:00
  • 756107363e Some pretty darn cool explosions Stiffly 2014-06-01 01:15:53 +02:00
  • 804b0cac60 Now uses now sorts and renders sprites by depth. Stiffly 2014-05-31 23:40:21 +02:00
  • 2d1d4f02f3 Fixed some things in gameworld and added a new skymap. Tleety 2014-05-31 23:14:33 +02:00
  • cea2faaaf8 Removed unnecessary info messages Stiffly 2014-05-31 23:14:13 +02:00
  • 1af8d4909a Fixed things with the skybox and placed some items in the world. Tleety 2014-05-31 23:14:11 +02:00
  • d407502432 CreateExplosion event published on shell collision now. Stiffly 2014-05-31 22:15:44 +02:00
  • a31e3faa1f Linear fade added to particles Stiffly 2014-05-31 22:15:00 +02:00
  • 6e78307249 Merge remote-tracking branch 'origin/master' into deffered_rendering Tleety 2014-05-31 17:16:29 +02:00
  • 260c1295ec WIP on deffered_rendering: a459a1c Skybox bugfix Tleety 2014-05-31 17:12:31 +02:00
  • 1b252c95e0 index on deffered_rendering: a459a1c Skybox bugfix Tleety 2014-05-31 17:12:31 +02:00
  • ad075f185e untracked files on deffered_rendering: a459a1c Skybox bugfix Tleety 2014-05-31 17:12:31 +02:00
  • a142d368a7 Movement/rotation queue fixed and Simon force push ViktorLjung 2014-05-31 03:52:39 +02:00
  • a6906886f5 Vehicle selection! Jace 2014-05-31 03:45:37 +02:00
  • a459a1c69b Skybox bugfix Tleety 2014-05-31 02:03:50 +02:00
  • ee2f7fcecf Added some water to see how it looks Tleety 2014-05-31 01:11:14 +02:00
  • 370dbb96ad Merge, now you can see sprites. Stiffly 2014-05-31 00:00:00 +02:00
  • 0bba9e40d4 Merge branch 'deffered_rendering' of github.com:sippeangelo/Return-to-the-Return-of-Return-Fire-2-Returngeance into deffered_rendering Tleety 2014-05-30 22:47:23 +02:00
  • 0e612cb3f3 Colors now working correcly. Tleety 2014-05-30 22:45:00 +02:00
  • 28c3cf5e16 Optimized ParticleSystem. Still can't see particles though D: Stiffly 2014-05-30 22:19:03 +02:00
  • 6c8fff9ed0 Non-retardedly slow sprite rendering Jace 2014-05-30 22:00:20 +02:00
  • dbebd5a6e9 Merge remote-tracking branch 'origin/deffered_rendering' into particles Stiffly 2014-05-30 20:04:17 +02:00
  • 31348e774e Trying some stuff, this build did not support sprite rendering Stiffly 2014-05-30 20:00:09 +02:00
  • ed803733da Merged ASSets Tleety 2014-05-30 19:55:49 +02:00
  • 9ccf8ecc42 Fixed being able to draw sprites and normal/specular maps for terrain Tleety 2014-05-30 19:53:00 +02:00
  • bf77fba963 Omg dem filter merge skillz Stiffly 2014-05-30 19:11:52 +02:00
  • c489547294 Merge branch 'havok' of github.com:sippeangelo/Return-to-the-Return-of-Return-Fire-2-Returngeance into havok ViktorLjung 2014-05-30 19:05:52 +02:00
  • 55db057e50 Texture error checking and removed redundant caching Jace 2014-05-30 18:51:11 +02:00
  • aeaadcba0f Gate fixed ViktorLjung 2014-05-30 18:44:53 +02:00
  • 235a03ab4c Tank wheel pair! Jace 2014-05-30 01:04:09 +02:00
  • 701ca06a65 Crosshair Jace 2014-05-30 01:03:59 +02:00
  • 04a2642f85 Tank shell inheriting velocity Jace 2014-05-30 01:00:22 +02:00
  • d17450b554 Some Explosion stuff Stiffly 2014-05-30 00:12:28 +02:00
  • cc84f04542 Transparent objects working. Tleety 2014-05-29 23:59:36 +02:00
  • 128ff7ae4b I'm coming at you like a dark horse Stiffly 2014-05-29 21:40:51 +02:00
  • a1149394bb Gate working ViktorLjung 2014-05-29 21:25:30 +02:00
  • 2ec484c906 Uses an enumerator to seperate 3D and 2D sound instead of the path name. Stiffly 2014-05-29 21:25:21 +02:00
  • 03d6594f9a Loads BGM and SFX sounds differently depending on path to sound file. Stiffly 2014-05-29 19:10:22 +02:00
  • 4012edfd43 Added Stop Sound event. Stiffly 2014-05-29 18:22:45 +02:00
  • 2a28423cd5 Merge branch 'havok' of github.com:sippeangelo/Return-to-the-Return-of-Return-Fire-2-Returngeance into havok Jace 2014-05-29 17:46:30 +02:00
  • 0db4ebea95 WIP WheelPair Jace 2014-05-29 17:45:15 +02:00
  • 04b15fe92a Velocity now updating in transformcomponent ViktorLjung 2014-05-28 22:09:54 +02:00
  • b8ec7e1dbd Gate half done ViktorLjung 2014-05-29 17:40:48 +02:00
  • fd188fded6 Velocity now updating in transformcomponent ViktorLjung 2014-05-28 22:09:54 +02:00
  • eb37cc2296 Fixed blendmaps Tleety 2014-05-28 22:08:50 +02:00
  • 1b2f930afa Separated PlaySound into PlaySFX and PlayBGM. Stiffly 2014-05-28 22:06:26 +02:00
  • ef0ff5a99b WIP Awesometastic debugging Jace 2014-05-28 22:05:17 +02:00
  • 651e62ba94 Camera on tank barrel ViktorLjung 2014-05-28 20:40:15 +02:00
  • 75e8ae0265 Merge remote-tracking branch 'origin/gui' into havok ViktorLjung 2014-05-28 20:29:28 +02:00
  • 133473b00e Tanksteering improved ViktorLjung 2014-05-28 20:28:48 +02:00
  • 761b8e21e1 Added blendmap component Tleety 2014-05-28 20:24:31 +02:00
  • cc42b94000 Viewports fixed. Damage HUD. Free steering fixed. Jace 2014-05-28 20:22:38 +02:00
  • a5f4c9daa0 Fixed so OBJ-loader now loads map_Bump options correctly. Tleety 2014-05-28 20:05:28 +02:00
  • 1a043ab411 Using ResourceManager for cached laoding of sounds. Stiffly 2014-05-28 19:56:28 +02:00
  • f813f8d2ca What is this I don't even *falls asleep* render_queue Jace 2014-05-27 10:25:52 +02:00
  • f31b2b7ddb Merge branch 'render_queue' Jace 2014-05-27 09:35:52 +02:00
  • f775864ed2 Fishy ViktorLjung 2014-05-27 09:10:59 +02:00
  • 599e0c9bf0 Removed temporary event publishing code for PlaySound. Stiffly 2014-05-27 08:53:12 +02:00
  • 6cb802c845 Removed OpenAL. Added FMOD dll to batch file. Stiffly 2014-05-27 08:48:48 +02:00
  • 7b622d530b No shadows and no skybox. Jace 2014-05-27 08:35:39 +02:00
  • 98167a806d Merge remote-tracking branch 'origin/deffered_rendering' into render_queue Jace 2014-05-27 07:10:50 +02:00
  • 571edbc214 ... even more event-based Stiffly 2014-05-27 07:09:22 +02:00
  • 5d53472286 CreateExplosion now Event-based (not tested) Stiffly 2014-05-27 07:08:39 +02:00
  • c37df5c178 Damage and Spashdamage working, phantomShapes not really working ViktorLjung 2014-05-27 07:04:29 +02:00
  • 4b2f324d60 Merge remote-tracking branch 'origin/master' into particles Stiffly 2014-05-27 06:55:44 +02:00
  • d4b28a2228 Semi-working world rendering Jace 2014-05-26 23:28:11 +02:00
  • 7e995fc8b7 Fixed bug. Sound not longer always in origin. Stiffly 2014-05-27 06:05:47 +02:00
  • 62adbdb2c8 Added more Error checks Stiffly 2014-05-27 04:41:51 +02:00
  • 2db52ded2f Direction light working. Tleety 2014-05-27 03:09:52 +02:00
  • 3b96be2162 Fixed playsound event. Added remove sounds OnComponentsRemove only when stopped playing. Stiffly 2014-05-27 00:36:54 +02:00
  • f4cd50b741 Fixed a Playsound event logic. Temporarily Stiffly 2014-05-26 21:43:08 +02:00
  • 74239300bd Merge commit 'e3aab96a750d6e5d6f8ff42ffdb5a23a47ab929d' into render_queue Jace 2014-05-26 04:21:08 +02:00
  • 22442708cc One hell of a GUI interface (minus graphical) Jace 2014-05-26 02:37:45 +02:00
  • 7d82c43df9 Started work on blend maps Tleety 2014-05-26 01:08:10 +02:00
  • a0ee235473 Wrong assets ViktorLjung 2014-05-26 01:04:31 +02:00
  • 9a984dbb10 Broken ViktorLjung 2014-05-26 01:03:25 +02:00
  • 07c74ff9f5 I'll create a GUI interface using Visual Basic, see if I can track an IP address Jace 2014-05-24 20:37:55 +02:00
  • e3e0d549f5 Använder Eventbaserade OnComponentCreated funktionen Stiffly 2014-05-25 04:02:08 +02:00
  • 072e4d4dbb OnComponentCreated nu eventbaserat Stiffly 2014-05-25 04:01:40 +02:00
  • e3aab96a75 Fixed forward rendering for transparensy Tleety 2014-05-25 01:52:57 +02:00
  • ad902cb511 Merge remote-tracking branch 'origin/master' into FMOD Stiffly 2014-05-25 01:42:26 +02:00
  • 3a638a356c Some new logic, m_Channels and m_Sounds added. Sound is really low... Stiffly 2014-05-25 01:34:57 +02:00
  • 2fbcad4dbf Layer in render queue? Jace 2014-05-24 20:32:54 +02:00
  • dff888f82d Merge remote-tracking branch 'origin/master' into havok ViktorLjung 2014-05-24 18:35:26 +02:00
  • 60b8ad6799 Assets ViktorLjung 2014-05-24 18:35:11 +02:00
  • 1bf5a8464e Merge branch 'events' Jace 2014-05-23 23:42:00 +02:00
  • e48df894cf Better events events Jace 2014-05-23 23:31:24 +02:00
  • a9f2911e41 Shadows working, and looking totaly not shit. Tleety 2014-05-23 22:42:11 +02:00
  • a674295a83 Collisionfilters ViktorLjung 2014-05-22 22:05:06 +02:00
  • 4102756e33 Beautifully broken Jace 2014-05-22 22:04:54 +02:00