Jace
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a35d72cac3
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Working skeletal animations!!!
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2015-10-15 12:48:28 +02:00 |
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Jace
|
1e3536e060
|
Taking the root node transform into account when loading model formats containing scene graph information. Needs more work.
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2015-10-15 12:48:16 +02:00 |
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Jace
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af8fc118b7
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World initialization refactored to register system components and resources BEFORE initializing them all
because apparently we create entities in system initialization functions now and need all components to be registered and available.
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2015-10-15 12:48:16 +02:00 |
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tleety
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52fe2e697e
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Added a config file and implemented code for it
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2015-10-15 12:15:53 +02:00 |
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tleety
|
5da96f40f3
|
Fixed so 42+ combo particle is shown when you have 42+ combo
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2015-10-14 18:19:45 +02:00 |
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tleety
|
6c41911233
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Combos now show up as a particle when it is reset
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2015-10-14 18:07:15 +02:00 |
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PlatinumSkink
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b94eeac2cd
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Merge branch 'master' of https://github.com/teamfisk/AgileBreakOut
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2015-10-13 18:34:46 +02:00 |
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PlatinumSkink
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ffea58d41f
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ScreenShake works as intended at the press of E and upon calling the event.
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2015-10-13 18:34:21 +02:00 |
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viktorljung
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e6cffcb217
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Merge remote-tracking branch 'origin/master' into Physics
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2015-10-13 18:03:15 +02:00 |
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PlatinumSkink
|
8762fe3513
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Fixed minor sticky bug.
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2015-10-13 18:01:10 +02:00 |
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viktorljung
|
8b218a0103
|
Next level now working
|
2015-10-13 17:51:37 +02:00 |
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viktorljung
|
a5cb1ed77a
|
Spin fixed
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2015-10-13 17:47:53 +02:00 |
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PlatinumSkink
|
f773458654
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Merge branch 'LevelSystemAndSuch'
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2015-10-13 17:45:34 +02:00 |
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viktorljung
|
40054cb40f
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Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
src/game/Game/LevelSystem.cpp
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2015-10-13 17:32:07 +02:00 |
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PlatinumSkink
|
36d0601dfd
|
Added TravellingSystem for travelling to the next stage. Added incomplete ScreenShake. Ball now starts on pad.
|
2015-10-13 17:28:31 +02:00 |
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viktorljung
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f86dc9a530
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Needs some spinfixing
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2015-10-13 17:20:32 +02:00 |
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viktorljung
|
b8e1f6fcde
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Added brick break, needs more work with the removal code and particles
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2015-10-13 16:18:46 +02:00 |
|
tleety
|
c20b9a35b3
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Merge branch 'master' of github.com:teamfisk/AgileBreakOut
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2015-10-13 15:09:33 +02:00 |
|
tleety
|
c431193764
|
Some debug code
|
2015-10-13 15:09:00 +02:00 |
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PlatinumSkink
|
40343744c1
|
Adjustments to Sticky and Inkblaster made, in addition made StickyAimer partly transparent green.
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2015-10-13 14:02:18 +02:00 |
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PlatinumSkink
|
1a070d8ce8
|
Merge branch 'master' into LevelSystemAndSuch
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2015-10-13 13:37:08 +02:00 |
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PlatinumSkink
|
32bbf282c9
|
Aimer for Sticky Works, though stuff.
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2015-10-12 18:18:37 +02:00 |
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tleety
|
cd64531307
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Merged with master and fixed some small variable things
|
2015-10-12 17:18:44 +02:00 |
|
tleety
|
c2b1211be8
|
Merge branch 'master' of github.com:teamfisk/AgileBreakOut
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2015-10-12 16:53:08 +02:00 |
|
tleety
|
52e2ce567a
|
Power up sprites now show when you hit powerup bricks
|
2015-10-12 16:48:04 +02:00 |
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PlatinumSkink
|
5630771272
|
Fixed Sticky after Ink bug, fixed directions on Squid after sticky, laser direction is in background. Brick Components implemented, though they do nothing.
|
2015-10-12 16:45:59 +02:00 |
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PlatinumSkink
|
8f2af7ca8f
|
Fixed so you don't randomly lose lives upon stage cleared. I think.
|
2015-10-09 08:57:05 +02:00 |
|
Jace
|
89779fa6ee
|
Added Kraken to level 5
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2015-10-09 00:38:34 +02:00 |
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viktorljung
|
d4c79e338c
|
Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
src/game/Game/LevelSystem.cpp
|
2015-10-09 00:22:32 +02:00 |
|
viktorljung
|
46fca005bf
|
Merge remote-tracking branch 'origin/LevelSystemAndSuch' into Physics
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2015-10-08 23:53:59 +02:00 |
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PlatinumSkink
|
c222383b6f
|
KRAKEN ATTACK! At a press of K! KrakenAttackBricks exist, too, just add number to level.
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2015-10-08 23:52:48 +02:00 |
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Jace
|
7f344263da
|
Merge branch 'master' into gui
Conflicts:
include/Game/GUI/HUD.h
src/game/Core/Renderer.cpp
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2015-10-08 23:47:25 +02:00 |
|
tleety
|
848efa19ac
|
Merge branch 'master' of github.com:teamfisk/AgileBreakOut into Tobias
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2015-10-08 23:37:14 +02:00 |
|
tleety
|
1efdca9d23
|
Merge branch 'master' of github.com:teamfisk/AgileBreakOut into Tobias
# Conflicts:
# src/game/Game/LevelSystem.cpp
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2015-10-08 23:35:53 +02:00 |
|
viktorljung
|
3609ca9123
|
pause on win
|
2015-10-08 23:21:03 +02:00 |
|
viktorljung
|
9997f3d964
|
Merge remote-tracking branch 'origin/master' into Physics
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2015-10-08 23:19:23 +02:00 |
|
viktorljung
|
95c1f57dd7
|
GameOver and WinScreen Added
|
2015-10-08 23:18:54 +02:00 |
|
tleety
|
f6a760ad87
|
Finetuned level setup
|
2015-10-08 22:52:26 +02:00 |
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PlatinumSkink
|
90636a7169
|
Color Arrays in Vec4 implimented. Have fun.
|
2015-10-08 22:32:06 +02:00 |
|
PlatinumSkink
|
7d15be6d6d
|
Merge branch 'master' of https://github.com/teamfisk/AgileBreakOut
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2015-10-08 21:52:21 +02:00 |
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viktorljung
|
9fe2324913
|
Lifebuoy updated, now dies after 4 hits
|
2015-10-08 21:51:43 +02:00 |
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PlatinumSkink
|
f6f74c659f
|
Getting Sticky after Ink Blaster now works.
|
2015-10-08 21:51:27 +02:00 |
|
Jace
|
c91cb1c3b7
|
Fixed GUI color fading in renderer
|
2015-10-08 21:49:45 +02:00 |
|
Stiffly
|
96ccef6ed8
|
Merge remote-tracking branch 'origin/master' into water
Conflicts:
src/game/Game/LevelSystem.cpp
|
2015-10-08 21:44:50 +02:00 |
|
Stiffly
|
2545cef90f
|
temporary particles for demo. trails for bricks, and on brick hit.
|
2015-10-08 21:41:01 +02:00 |
|
Stiffly
|
706e720ae8
|
Merge remote-tracking branch 'origin/master' into water
Conflicts:
src/game/Physics/ContactListener.cpp
src/game/Physics/PhysicsSystem.cpp
|
2015-10-08 21:39:48 +02:00 |
|
viktorljung
|
d5e7481866
|
Fixed spelling error
|
2015-10-08 20:19:57 +02:00 |
|
viktorljung
|
a0d6f01ac2
|
Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
src/game/Game/LevelSystem.cpp
|
2015-10-08 20:17:24 +02:00 |
|
viktorljung
|
52ab09d0b1
|
Added brick models and Lifebuoy balance changes
|
2015-10-08 20:08:42 +02:00 |
|
PlatinumSkink
|
3793515968
|
Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
|
2015-10-08 20:08:10 +02:00 |
|