tleety
|
0f506bfe35
|
Merge branch 'master' of github.com:teamfisk/AgileBreakOut into Tobias
|
2015-10-20 15:57:40 +02:00 |
|
tleety
|
9ffa8e9609
|
Kraken arm shows up when you take the powerup
|
2015-10-20 15:57:02 +02:00 |
|
PlatinumSkink
|
fbdd3536f3
|
Kraken shows up on last stage. Created WaterSystem for possible future use.
|
2015-10-20 11:43:39 +02:00 |
|
viktorljung
|
f5957fc91a
|
Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
include/Core/Engine.h
|
2015-10-20 11:01:42 +02:00 |
|
viktorljung
|
9e8d176999
|
Animation models and stuff
|
2015-10-19 16:48:42 +02:00 |
|
PlatinumSkink
|
7aa7e7cbf0
|
Pause and Resume events completed and game-crashing bug fixed. I think.
|
2015-10-19 14:56:44 +02:00 |
|
PlatinumSkink
|
c5d88301ad
|
Implemented a Kraken State Machine that can grab the player, and the Generating Bricks option.
|
2015-10-19 13:31:38 +02:00 |
|
PlatinumSkink
|
927c96d863
|
TravellingSystem uses EMove. EMove and ERotate copied from Returngeance into TransportSystem.
|
2015-10-15 13:44:16 +02:00 |
|
PlatinumSkink
|
0650e7c061
|
Basis of RaiseWater implemented in a way that doesn't work with our amount of lag.
|
2015-10-15 10:20:05 +02:00 |
|
PlatinumSkink
|
36d0601dfd
|
Added TravellingSystem for travelling to the next stage. Added incomplete ScreenShake. Ball now starts on pad.
|
2015-10-13 17:28:31 +02:00 |
|
PlatinumSkink
|
32bbf282c9
|
Aimer for Sticky Works, though stuff.
|
2015-10-12 18:18:37 +02:00 |
|
PlatinumSkink
|
5630771272
|
Fixed Sticky after Ink bug, fixed directions on Squid after sticky, laser direction is in background. Brick Components implemented, though they do nothing.
|
2015-10-12 16:45:59 +02:00 |
|
PlatinumSkink
|
c222383b6f
|
KRAKEN ATTACK! At a press of K! KrakenAttackBricks exist, too, just add number to level.
|
2015-10-08 23:52:48 +02:00 |
|
PlatinumSkink
|
3814c25931
|
Squid does not move until space is pressed. Experimenting with scroll. This shouldn't really be committed, but Visual Studio.
|
2015-10-07 17:09:55 +02:00 |
|
PlatinumSkink
|
b2399243e3
|
Merge branch 'master' into LevelSystemAndSuch
|
2015-10-05 13:26:51 +02:00 |
|
Jace
|
b86dc09c82
|
Merge branch 'master' into gui
|
2015-10-02 18:18:44 +02:00 |
|
Jace
|
c821fbfc25
|
Futile attempts to fix memory corruption bug
|
2015-10-01 16:12:53 +02:00 |
|
PlatinumSkink
|
c63ec035a7
|
HitLagSystem implemented.
|
2015-09-30 16:42:35 +02:00 |
|
PlatinumSkink
|
c31ff4cfcb
|
P-button pauses, H-button does 0.3 second HitLag.
|
2015-09-30 15:19:45 +02:00 |
|
PlatinumSkink
|
2fb16357fa
|
Moved pad-creation to PadSystem. Pad now stops at sides.
|
2015-09-30 10:32:17 +02:00 |
|
PlatinumSkink
|
c3b54ef030
|
Implemented Combos which multiply score. Adjusted pad a bit.
|
2015-09-29 14:42:01 +02:00 |
|
PlatinumSkink
|
fc41727a5d
|
Transferred Ball-stuff into BallSystem.
|
2015-09-28 17:24:58 +02:00 |
|
tleety
|
c624c5bcf3
|
Merge master
|
2015-09-25 00:03:28 +02:00 |
|
PlatinumSkink
|
4e4ba29666
|
Remove Components upon removing entities, a lot of strange experimenting to remove frozen squid bug.
|
2015-09-24 18:14:39 +02:00 |
|
PlatinumSkink
|
62b17e3dbf
|
Adjusted for merge. 10:16 works. Physics works. Game works. Safety copy made before this merge.
|
2015-09-23 20:46:57 +02:00 |
|
PlatinumSkink
|
f6b6f05c37
|
CPowerUpBrick + CPowerUp exists. Can drop from brick and be grabbed for MultiBall.
|
2015-09-22 17:55:12 +02:00 |
|
PlatinumSkink
|
761631c4a6
|
m-button is MultiBall powerup. Still needs fine-tuning.
|
2015-09-17 18:09:22 +02:00 |
|
tleety
|
b69413d9c9
|
Base water set up
|
2015-09-17 17:35:17 +02:00 |
|
PlatinumSkink
|
30ee6c2430
|
Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
|
2015-09-16 16:29:57 +02:00 |
|
tleety
|
20fc1232d6
|
Merge remote-tracking branch 'origin/master' into GLrenderer
|
2015-09-16 14:42:38 +02:00 |
|
PlatinumSkink
|
5ee5400a28
|
StyleGuide Fix
|
2015-09-15 18:48:26 +02:00 |
|
PlatinumSkink
|
c2d29b6110
|
Added ScoreEvent, added score to bricks. Stage resets after all bricks are destroyed.
|
2015-09-15 17:31:22 +02:00 |
|
tleety
|
f19f7bf56a
|
Added a few models and removed ortho camera perspectiv.
|
2015-09-15 17:05:47 +02:00 |
|
PlatinumSkink
|
b340cf97bb
|
I forgot to stage in my last commit.
|
2015-09-15 15:00:47 +02:00 |
|
PlatinumSkink
|
88bd96861d
|
Tried to implement lives. Failed. Everything crashes if I try to RemoveEntity in Update.
|
2015-09-15 12:40:23 +02:00 |
|
PlatinumSkink
|
8d1ad184a6
|
Modified the pad-and-ball collision code a bit. Hopefully for the better.
|
2015-09-14 15:39:39 +02:00 |
|
PlatinumSkink
|
bda864ac11
|
Breakout Standard Screen
Meaning bricks, ball, pad, walls bounces, things.
May or may not work as intended.
|
2015-09-11 15:07:00 +02:00 |
|
PlatinumSkink
|
c829315598
|
Ball hitting bricks destroys bricks! We can PLAY! (kind of)
|
2015-09-11 10:50:49 +02:00 |
|
PlatinumSkink
|
4890b74f37
|
Random Commit to get Viktor's stuff
|
2015-09-10 22:32:09 +02:00 |
|
PlatinumSkink
|
6a81751e56
|
WIP Level System + Pad
|
2015-09-10 20:28:48 +02:00 |
|
PlatinumSkink
|
84577cb2c8
|
Created CPad and PadSystem. Doesn't do very much.
|
2015-09-10 16:40:49 +02:00 |
|