PlatinumSkink
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1d8de95315
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Merge branch 'LevelSystemAndSuch'
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2015-10-22 16:58:16 +02:00 |
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PlatinumSkink
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fd569f7a52
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Fixed PadSystem
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2015-10-22 16:57:10 +02:00 |
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Stiffly
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33e5ab9a22
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Merge remote-tracking branch 'origin/LevelSystemAndSuch' into water
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2015-10-22 16:27:42 +02:00 |
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Stiffly
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7c2782fe2c
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Fixed scale issue for power up textures. Added a defaultscale flag. Also removed ugly particleeffect for projectiles.
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2015-10-22 16:27:23 +02:00 |
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PlatinumSkink
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f54af2a240
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Merge branch 'LevelSystemAndSuch'
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2015-10-22 15:51:45 +02:00 |
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PlatinumSkink
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fd0618350a
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Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
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2015-10-22 15:51:05 +02:00 |
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viktorljung
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d75e481e0f
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life fix
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2015-10-22 15:44:09 +02:00 |
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PlatinumSkink
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49c80c1c5a
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Fixed so generated bricks fo not collide with anything.
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2015-10-22 15:42:28 +02:00 |
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Jace
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c7bef473d9
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Merge remote-tracking branch 'origin/master'
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2015-10-22 15:40:21 +02:00 |
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Jace
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86f823b52f
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fixup! Moved registering ShaderProgram resources to Renderer
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2015-10-22 15:39:55 +02:00 |
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viktorljung
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0900172bf2
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Merge branch 'Physics'
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2015-10-22 15:36:53 +02:00 |
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Jace
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3fb85cd049
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Moved registering ShaderProgram resources to Renderer
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2015-10-22 15:35:32 +02:00 |
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viktorljung
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80ba2a0c32
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Merge remote-tracking branch 'origin/master' into Physics
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2015-10-22 15:32:59 +02:00 |
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viktorljung
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5b5f5b6a62
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New kraken boss model
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2015-10-22 15:32:36 +02:00 |
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Jace
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61801f23d1
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fixup! Loading screen that preloads the entire game based on what's in the "PreloadResources" file. The file is filled automatically with resources that are hot-loaded to make the next launch load more complete.
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2015-10-22 15:23:29 +02:00 |
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Jace
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3f8a6d2f68
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Fixed resource preloading when format is invalid
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2015-10-22 15:19:32 +02:00 |
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Jace
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bdb5a76e24
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Merge remote-tracking branch 'origin/master'
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2015-10-22 14:52:27 +02:00 |
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Jace
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d0ee438c4c
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Loading screen that preloads the entire game based on what's in the "PreloadResources" file. The file is filled automatically with resources that are hot-loaded to make the next launch load more complete.
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2015-10-22 14:51:34 +02:00 |
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viktorljung
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e49a150f55
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Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
src/game/Game/BallSystem.cpp
src/game/Game/LevelSystem.cpp
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2015-10-22 14:40:09 +02:00 |
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viktorljung
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2051c8186c
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Background fixes
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2015-10-22 14:13:38 +02:00 |
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PlatinumSkink
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eedcc76e92
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Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
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2015-10-22 14:07:32 +02:00 |
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PlatinumSkink
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fde2ddeafb
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Failed to stage it all.
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2015-10-22 14:05:23 +02:00 |
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PlatinumSkink
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54f8fcd185
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RaiseWater implemented. Set Debug RaiseWater to true to activate it. And fixed second stage crashing.
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2015-10-22 14:04:36 +02:00 |
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viktorljung
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f59f123340
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Small fixes
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2015-10-22 11:55:02 +02:00 |
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tleety
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6b5c153c5d
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Stopped kraken arm from looping, now it dissapears instead
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2015-10-22 11:53:36 +02:00 |
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viktorljung
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9b9f959602
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Merge remote-tracking branch 'origin/master' into Physics
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2015-10-22 11:49:34 +02:00 |
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viktorljung
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c6071e95c3
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Kraken brick and ink brick done
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2015-10-22 11:49:08 +02:00 |
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Stiffly
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0f687a4ba5
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Merge remote-tracking branch 'origin/master' into water
Conflicts:
src/game/Game/ProjectileSystem.cpp
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2015-10-22 11:18:35 +02:00 |
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tleety
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d6e0b8a36f
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Merge remote-tracking branch 'origin' into Tobias
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2015-10-22 11:12:23 +02:00 |
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tleety
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de8209bdda
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Kraken arm now splashes around when it arrives
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2015-10-22 11:12:11 +02:00 |
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PlatinumSkink
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59c23026d2
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Put all LifeStuff into a new LifeSystem. Appears to be working.
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2015-10-22 10:34:22 +02:00 |
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PlatinumSkink
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1a6f18da94
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Random direction upon ResetBall, turn in direction.
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2015-10-21 16:53:04 +02:00 |
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PlatinumSkink
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83f4da59d4
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Merge branch 'LevelSystemAndSuch'
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2015-10-21 15:47:54 +02:00 |
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PlatinumSkink
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ff3813a7cf
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A metric ton of minifixes!
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2015-10-21 15:46:32 +02:00 |
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viktorljung
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f41e126bd6
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Merge remote-tracking branch 'origin/master' into Physics
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2015-10-21 15:40:43 +02:00 |
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viktorljung
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f4ffead4f2
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Animations and stuff
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2015-10-21 15:40:19 +02:00 |
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Jace
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17c30ff610
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Merge branch 'master' of github.com:teamfisk/AgileBreakOut
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2015-10-21 15:38:46 +02:00 |
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Jace
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52f7e3f64b
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Control over animation looping and event on animation completion
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2015-10-21 15:38:34 +02:00 |
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Jace
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e7c1dc20ba
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HACK: For some reason Blender likes to create a first frame that doesn't start at time 0
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2015-10-21 15:37:58 +02:00 |
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Jace
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2df78e011a
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Fixed Renderer trying to play animations when there is no animation component
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2015-10-21 15:35:57 +02:00 |
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tleety
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df264fb732
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Added a ink brick texture
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2015-10-21 15:16:34 +02:00 |
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PlatinumSkink
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f0b36c6f12
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Fixed Kraken battle. I think. Made it so you do not shoot projectiles or squids when struggling with Kraken.
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2015-10-21 15:12:50 +02:00 |
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tleety
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e9942dad4a
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Merge branch 'Tobias'
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2015-10-21 14:48:33 +02:00 |
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tleety
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cbaf300b03
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Smallfix
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2015-10-21 14:47:36 +02:00 |
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tleety
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11b792c85a
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Merge remote-tracking branch 'origin' into Tobias
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2015-10-21 14:39:38 +02:00 |
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tleety
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726244b043
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Combo particle is now more visable and better
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2015-10-21 14:39:04 +02:00 |
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Stiffly
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d0668effea
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Merge remote-tracking branch 'origin/master' into Sound
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2015-10-21 13:18:42 +02:00 |
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PlatinumSkink
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2954e2cbb3
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Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
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2015-10-20 16:14:55 +02:00 |
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Jace
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9b8546abb2
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Fixed your score frames
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2015-10-20 16:13:33 +02:00 |
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Stiffly
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c23c7e4d8e
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Story sound. Tom could be improved.
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2015-10-20 16:12:55 +02:00 |
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