PlatinumSkink
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b4f098c80d
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Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
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2015-10-20 11:53:05 +02:00 |
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PlatinumSkink
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fbdd3536f3
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Kraken shows up on last stage. Created WaterSystem for possible future use.
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2015-10-20 11:43:39 +02:00 |
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tleety
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7b428f2b54
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Added a cheatmode setting in config
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2015-10-19 15:56:26 +02:00 |
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PlatinumSkink
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7aa7e7cbf0
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Pause and Resume events completed and game-crashing bug fixed. I think.
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2015-10-19 14:56:44 +02:00 |
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PlatinumSkink
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c5d88301ad
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Implemented a Kraken State Machine that can grab the player, and the Generating Bricks option.
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2015-10-19 13:31:38 +02:00 |
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PlatinumSkink
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bd59cd4108
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Implimented the basis for Kraken encounter.
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2015-10-15 15:08:05 +02:00 |
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PlatinumSkink
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927c96d863
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TravellingSystem uses EMove. EMove and ERotate copied from Returngeance into TransportSystem.
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2015-10-15 13:44:16 +02:00 |
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PlatinumSkink
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4abce7b17f
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CTravels replaces Sticky = true. Put "Travels" component on anything that should be moved down during travel sequences.
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2015-10-15 11:11:06 +02:00 |
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PlatinumSkink
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0650e7c061
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Basis of RaiseWater implemented in a way that doesn't work with our amount of lag.
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2015-10-15 10:20:05 +02:00 |
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viktorljung
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40054cb40f
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Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
src/game/Game/LevelSystem.cpp
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2015-10-13 17:32:07 +02:00 |
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viktorljung
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b8e1f6fcde
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Added brick break, needs more work with the removal code and particles
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2015-10-13 16:18:46 +02:00 |
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PlatinumSkink
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32bbf282c9
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Aimer for Sticky Works, though stuff.
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2015-10-12 18:18:37 +02:00 |
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PlatinumSkink
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5630771272
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Fixed Sticky after Ink bug, fixed directions on Squid after sticky, laser direction is in background. Brick Components implemented, though they do nothing.
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2015-10-12 16:45:59 +02:00 |
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viktorljung
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46fca005bf
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Merge remote-tracking branch 'origin/LevelSystemAndSuch' into Physics
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2015-10-08 23:53:59 +02:00 |
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PlatinumSkink
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c222383b6f
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KRAKEN ATTACK! At a press of K! KrakenAttackBricks exist, too, just add number to level.
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2015-10-08 23:52:48 +02:00 |
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viktorljung
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9997f3d964
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Merge remote-tracking branch 'origin/master' into Physics
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2015-10-08 23:19:23 +02:00 |
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viktorljung
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95c1f57dd7
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GameOver and WinScreen Added
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2015-10-08 23:18:54 +02:00 |
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PlatinumSkink
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90636a7169
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Color Arrays in Vec4 implimented. Have fun.
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2015-10-08 22:32:06 +02:00 |
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Stiffly
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96ccef6ed8
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Merge remote-tracking branch 'origin/master' into water
Conflicts:
src/game/Game/LevelSystem.cpp
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2015-10-08 21:44:50 +02:00 |
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Stiffly
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2545cef90f
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temporary particles for demo. trails for bricks, and on brick hit.
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2015-10-08 21:41:01 +02:00 |
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PlatinumSkink
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5c2844c137
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InkBlaster functions as intended! It just needs ink!
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2015-10-08 20:02:51 +02:00 |
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PlatinumSkink
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6669d91a90
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Sticky works except graphics. Temporarily colored odd bricks.
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2015-10-08 15:42:13 +02:00 |
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PlatinumSkink
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b5ae490b23
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Prepared for Lifebuoy PowerUp.
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2015-10-08 11:51:13 +02:00 |
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PlatinumSkink
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07e59bd0e2
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Scroll to next stage works!
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2015-10-07 19:19:55 +02:00 |
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PlatinumSkink
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902098a72d
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Fixed all bugs I know of. MultiBall appear upon ice falling in water.
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2015-10-06 19:41:24 +02:00 |
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PlatinumSkink
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a8219e2129
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Doesn't work right now. Cloning bricks kills makes balls stop bouncing on them.
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2015-10-05 17:55:02 +02:00 |
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PlatinumSkink
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56086d6061
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Implemented GetNextLevel function with hard-coded levels.
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2015-10-05 16:35:37 +02:00 |
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PlatinumSkink
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c63ec035a7
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HitLagSystem implemented.
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2015-09-30 16:42:35 +02:00 |
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PlatinumSkink
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c31ff4cfcb
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P-button pauses, H-button does 0.3 second HitLag.
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2015-09-30 15:19:45 +02:00 |
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PlatinumSkink
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c3b54ef030
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Implemented Combos which multiply score. Adjusted pad a bit.
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2015-09-29 14:42:01 +02:00 |
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PlatinumSkink
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94fc7c1ce6
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Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch.
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2015-09-29 11:21:35 +02:00 |
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Jace
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edd87ddf58
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Fixed critical warnings for Linux build
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2015-09-28 20:40:28 +02:00 |
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PlatinumSkink
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fc41727a5d
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Transferred Ball-stuff into BallSystem.
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2015-09-28 17:24:58 +02:00 |
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PlatinumSkink
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90424b8d68
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Merge branch 'master' into LevelSystemAndSuch
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2015-09-28 15:06:37 +02:00 |
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tleety
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c624c5bcf3
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Merge master
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2015-09-25 00:03:28 +02:00 |
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PlatinumSkink
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8bf10d4517
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Removed Stage Reset and Life Display.
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2015-09-24 18:58:34 +02:00 |
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PlatinumSkink
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4e4ba29666
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Remove Components upon removing entities, a lot of strange experimenting to remove frozen squid bug.
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2015-09-24 18:14:39 +02:00 |
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PlatinumSkink
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62b17e3dbf
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Adjusted for merge. 10:16 works. Physics works. Game works. Safety copy made before this merge.
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2015-09-23 20:46:57 +02:00 |
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PlatinumSkink
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edc25e59f0
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Start of Rescaling 10:16
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2015-09-23 15:59:48 +02:00 |
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PlatinumSkink
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1b0d87e862
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Adjusted Power-Up Code
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2015-09-23 14:23:41 +02:00 |
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PlatinumSkink
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f6b6f05c37
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CPowerUpBrick + CPowerUp exists. Can drop from brick and be grabbed for MultiBall.
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2015-09-22 17:55:12 +02:00 |
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PlatinumSkink
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dbb04c83af
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Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
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2015-09-21 13:27:54 +02:00 |
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PlatinumSkink
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761631c4a6
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m-button is MultiBall powerup. Still needs fine-tuning.
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2015-09-17 18:09:22 +02:00 |
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tleety
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b69413d9c9
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Base water set up
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2015-09-17 17:35:17 +02:00 |
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Stiffly
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4dd8ac8445
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Added Component to bricks to emitt sound. Improved code for playing a sound
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2015-09-17 15:41:08 +02:00 |
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PlatinumSkink
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30ee6c2430
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Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
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2015-09-16 16:29:57 +02:00 |
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tleety
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20fc1232d6
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Merge remote-tracking branch 'origin/master' into GLrenderer
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2015-09-16 14:42:38 +02:00 |
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PlatinumSkink
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5ee5400a28
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StyleGuide Fix
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2015-09-15 18:48:26 +02:00 |
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tleety
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4891a4d939
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Bricks are now models. Warning: Laggy
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2015-09-15 17:56:23 +02:00 |
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PlatinumSkink
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c2d29b6110
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Added ScoreEvent, added score to bricks. Stage resets after all bricks are destroyed.
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2015-09-15 17:31:22 +02:00 |
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