Commit Graph

67 Commits

Author SHA1 Message Date
viktorljung 67ef462a53 Animations 2015-10-22 17:04:19 +02:00
PlatinumSkink 54f8fcd185 RaiseWater implemented. Set Debug RaiseWater to true to activate it. And fixed second stage crashing. 2015-10-22 14:04:36 +02:00
PlatinumSkink 59c23026d2 Put all LifeStuff into a new LifeSystem. Appears to be working. 2015-10-22 10:34:22 +02:00
PlatinumSkink 1a6f18da94 Random direction upon ResetBall, turn in direction. 2015-10-21 16:53:04 +02:00
PlatinumSkink ff3813a7cf A metric ton of minifixes! 2015-10-21 15:46:32 +02:00
PlatinumSkink f0b36c6f12 Fixed Kraken battle. I think. Made it so you do not shoot projectiles or squids when struggling with Kraken. 2015-10-21 15:12:50 +02:00
PlatinumSkink e26156c093 Kraken Battle Implemented. Feel free to comment.
To get to battle faster, change CurrentCluster to 0.
2015-10-20 15:57:06 +02:00
PlatinumSkink b4f098c80d Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch 2015-10-20 11:53:05 +02:00
PlatinumSkink fbdd3536f3 Kraken shows up on last stage. Created WaterSystem for possible future use. 2015-10-20 11:43:39 +02:00
tleety 7b428f2b54 Added a cheatmode setting in config 2015-10-19 15:56:26 +02:00
PlatinumSkink 7aa7e7cbf0 Pause and Resume events completed and game-crashing bug fixed. I think. 2015-10-19 14:56:44 +02:00
PlatinumSkink c5d88301ad Implemented a Kraken State Machine that can grab the player, and the Generating Bricks option. 2015-10-19 13:31:38 +02:00
PlatinumSkink bd59cd4108 Implimented the basis for Kraken encounter. 2015-10-15 15:08:05 +02:00
PlatinumSkink 927c96d863 TravellingSystem uses EMove. EMove and ERotate copied from Returngeance into TransportSystem. 2015-10-15 13:44:16 +02:00
PlatinumSkink 4abce7b17f CTravels replaces Sticky = true. Put "Travels" component on anything that should be moved down during travel sequences. 2015-10-15 11:11:06 +02:00
PlatinumSkink 0650e7c061 Basis of RaiseWater implemented in a way that doesn't work with our amount of lag. 2015-10-15 10:20:05 +02:00
viktorljung 40054cb40f Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
	src/game/Game/LevelSystem.cpp
2015-10-13 17:32:07 +02:00
viktorljung b8e1f6fcde Added brick break, needs more work with the removal code and particles 2015-10-13 16:18:46 +02:00
PlatinumSkink 32bbf282c9 Aimer for Sticky Works, though stuff. 2015-10-12 18:18:37 +02:00
PlatinumSkink 5630771272 Fixed Sticky after Ink bug, fixed directions on Squid after sticky, laser direction is in background. Brick Components implemented, though they do nothing. 2015-10-12 16:45:59 +02:00
viktorljung 46fca005bf Merge remote-tracking branch 'origin/LevelSystemAndSuch' into Physics 2015-10-08 23:53:59 +02:00
PlatinumSkink c222383b6f KRAKEN ATTACK! At a press of K! KrakenAttackBricks exist, too, just add number to level. 2015-10-08 23:52:48 +02:00
viktorljung 9997f3d964 Merge remote-tracking branch 'origin/master' into Physics 2015-10-08 23:19:23 +02:00
viktorljung 95c1f57dd7 GameOver and WinScreen Added 2015-10-08 23:18:54 +02:00
PlatinumSkink 90636a7169 Color Arrays in Vec4 implimented. Have fun. 2015-10-08 22:32:06 +02:00
Stiffly 96ccef6ed8 Merge remote-tracking branch 'origin/master' into water
Conflicts:
	src/game/Game/LevelSystem.cpp
2015-10-08 21:44:50 +02:00
Stiffly 2545cef90f temporary particles for demo. trails for bricks, and on brick hit. 2015-10-08 21:41:01 +02:00
PlatinumSkink 5c2844c137 InkBlaster functions as intended! It just needs ink! 2015-10-08 20:02:51 +02:00
PlatinumSkink 6669d91a90 Sticky works except graphics. Temporarily colored odd bricks. 2015-10-08 15:42:13 +02:00
PlatinumSkink b5ae490b23 Prepared for Lifebuoy PowerUp. 2015-10-08 11:51:13 +02:00
PlatinumSkink 07e59bd0e2 Scroll to next stage works! 2015-10-07 19:19:55 +02:00
PlatinumSkink 902098a72d Fixed all bugs I know of. MultiBall appear upon ice falling in water. 2015-10-06 19:41:24 +02:00
PlatinumSkink a8219e2129 Doesn't work right now. Cloning bricks kills makes balls stop bouncing on them. 2015-10-05 17:55:02 +02:00
PlatinumSkink 56086d6061 Implemented GetNextLevel function with hard-coded levels. 2015-10-05 16:35:37 +02:00
PlatinumSkink c63ec035a7 HitLagSystem implemented. 2015-09-30 16:42:35 +02:00
PlatinumSkink c31ff4cfcb P-button pauses, H-button does 0.3 second HitLag. 2015-09-30 15:19:45 +02:00
PlatinumSkink c3b54ef030 Implemented Combos which multiply score. Adjusted pad a bit. 2015-09-29 14:42:01 +02:00
PlatinumSkink 94fc7c1ce6 Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch. 2015-09-29 11:21:35 +02:00
Jace edd87ddf58 Fixed critical warnings for Linux build 2015-09-28 20:40:28 +02:00
PlatinumSkink fc41727a5d Transferred Ball-stuff into BallSystem. 2015-09-28 17:24:58 +02:00
PlatinumSkink 90424b8d68 Merge branch 'master' into LevelSystemAndSuch 2015-09-28 15:06:37 +02:00
tleety c624c5bcf3 Merge master 2015-09-25 00:03:28 +02:00
PlatinumSkink 8bf10d4517 Removed Stage Reset and Life Display. 2015-09-24 18:58:34 +02:00
PlatinumSkink 4e4ba29666 Remove Components upon removing entities, a lot of strange experimenting to remove frozen squid bug. 2015-09-24 18:14:39 +02:00
PlatinumSkink 62b17e3dbf Adjusted for merge. 10:16 works. Physics works. Game works. Safety copy made before this merge. 2015-09-23 20:46:57 +02:00
PlatinumSkink edc25e59f0 Start of Rescaling 10:16 2015-09-23 15:59:48 +02:00
PlatinumSkink 1b0d87e862 Adjusted Power-Up Code 2015-09-23 14:23:41 +02:00
PlatinumSkink f6b6f05c37 CPowerUpBrick + CPowerUp exists. Can drop from brick and be grabbed for MultiBall. 2015-09-22 17:55:12 +02:00
PlatinumSkink dbb04c83af Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch 2015-09-21 13:27:54 +02:00
PlatinumSkink 761631c4a6 m-button is MultiBall powerup. Still needs fine-tuning. 2015-09-17 18:09:22 +02:00