Commit Graph

300 Commits

Author SHA1 Message Date
Jace 862396e0fa Improved config loading to read default options from one file and overrides from another and merge differences properly 2015-10-15 17:55:56 +02:00
Jace 4a031147a6 Added log level to config 2015-10-15 14:57:33 +02:00
Jace 0e4cbf4009 Custom libpng error handlers 2015-10-15 14:57:32 +02:00
Jace 6a6960bd7c Moved LOG_LEVEL_INFO before WARNING 2015-10-15 14:49:48 +02:00
Jace 218de4b02e Custom error functions for PNG 2015-10-15 14:47:08 +02:00
Jace 8ecb1aa8c5 Fixed LOG_LEVEL not being defined correctly and therefore unchangable 2015-10-15 14:36:56 +02:00
Jace 00cac42094 Added video options to config 2015-10-15 14:19:12 +02:00
Jace b754fff9e3 Added volume settings to config file 2015-10-15 14:10:22 +02:00
Jace 2ddb1847c5 Added ability to save to ConfigFile 2015-10-15 14:10:22 +02:00
Stiffly e719a342f2 Master volume init values depends on configfile. 2015-10-15 14:03:06 +02:00
Stiffly 00f804a5f3 Moved default value for config parameters to be a function argument to support other types too... 2015-10-15 14:00:11 +02:00
Jace cf5b465e0b Fixed ambiguous definition 2015-10-15 12:56:57 +02:00
Jace a35d72cac3 Working skeletal animations!!! 2015-10-15 12:48:28 +02:00
tleety 46f6289720 Fixed so the game does not crash if it cant find data in the config file 2015-10-15 12:35:58 +02:00
tleety 52fe2e697e Added a config file and implemented code for it 2015-10-15 12:15:53 +02:00
tleety 5da96f40f3 Fixed so 42+ combo particle is shown when you have 42+ combo 2015-10-14 18:19:45 +02:00
tleety 6c41911233 Combos now show up as a particle when it is reset 2015-10-14 18:07:15 +02:00
tleety 471fbacfd6 Changed how the score background is rendered and added some combo numbers 2015-10-14 17:16:16 +02:00
PlatinumSkink 8e32574692 Removed unnecessary Cout to avoid annoying others. 2015-10-13 18:37:46 +02:00
PlatinumSkink b94eeac2cd Merge branch 'master' of https://github.com/teamfisk/AgileBreakOut 2015-10-13 18:34:46 +02:00
PlatinumSkink ffea58d41f ScreenShake works as intended at the press of E and upon calling the event. 2015-10-13 18:34:21 +02:00
viktorljung e6cffcb217 Merge remote-tracking branch 'origin/master' into Physics 2015-10-13 18:03:15 +02:00
PlatinumSkink 1b4c38c292 Merge branch 'master' of https://github.com/teamfisk/AgileBreakOut 2015-10-13 17:52:30 +02:00
PlatinumSkink f773458654 Merge branch 'LevelSystemAndSuch' 2015-10-13 17:45:34 +02:00
tleety 1e4e278ef6 Added score background stuff 2015-10-13 17:45:15 +02:00
viktorljung 40054cb40f Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
	src/game/Game/LevelSystem.cpp
2015-10-13 17:32:07 +02:00
PlatinumSkink 36d0601dfd Added TravellingSystem for travelling to the next stage. Added incomplete ScreenShake. Ball now starts on pad. 2015-10-13 17:28:31 +02:00
tleety 4857e387ad Added some new fonts 2015-10-13 17:02:20 +02:00
viktorljung b8e1f6fcde Added brick break, needs more work with the removal code and particles 2015-10-13 16:18:46 +02:00
tleety c20b9a35b3 Merge branch 'master' of github.com:teamfisk/AgileBreakOut 2015-10-13 15:09:33 +02:00
tleety c431193764 Some debug code 2015-10-13 15:09:00 +02:00
PlatinumSkink 40343744c1 Adjustments to Sticky and Inkblaster made, in addition made StickyAimer partly transparent green. 2015-10-13 14:02:18 +02:00
PlatinumSkink 1a070d8ce8 Merge branch 'master' into LevelSystemAndSuch 2015-10-13 13:37:08 +02:00
PlatinumSkink 32bbf282c9 Aimer for Sticky Works, though stuff. 2015-10-12 18:18:37 +02:00
tleety cd64531307 Merged with master and fixed some small variable things 2015-10-12 17:18:44 +02:00
tleety c2b1211be8 Merge branch 'master' of github.com:teamfisk/AgileBreakOut 2015-10-12 16:53:08 +02:00
tleety 52e2ce567a Power up sprites now show when you hit powerup bricks 2015-10-12 16:48:04 +02:00
PlatinumSkink 5630771272 Fixed Sticky after Ink bug, fixed directions on Squid after sticky, laser direction is in background. Brick Components implemented, though they do nothing. 2015-10-12 16:45:59 +02:00
PlatinumSkink 8f2af7ca8f Fixed so you don't randomly lose lives upon stage cleared. I think. 2015-10-09 08:57:05 +02:00
Jace 6ab144520a Merge branch 'master' of github.com:teamfisk/AgileBreakOut 2015-10-09 00:29:26 +02:00
Jace c17501547b Removed level indicator and centered score 2015-10-09 00:28:55 +02:00
viktorljung d4c79e338c Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
	src/game/Game/LevelSystem.cpp
2015-10-09 00:22:32 +02:00
viktorljung c754d04b63 Kraken GUI 2015-10-09 00:16:16 +02:00
Jace 47493674a8 fixup! After merge fixes 2015-10-09 00:01:56 +02:00
Jace db1baad3c1 After merge fixes 2015-10-08 23:59:26 +02:00
viktorljung 46fca005bf Merge remote-tracking branch 'origin/LevelSystemAndSuch' into Physics 2015-10-08 23:53:59 +02:00
PlatinumSkink c222383b6f KRAKEN ATTACK! At a press of K! KrakenAttackBricks exist, too, just add number to level. 2015-10-08 23:52:48 +02:00
Jace 7f344263da Merge branch 'master' into gui
Conflicts:
	include/Game/GUI/HUD.h
	src/game/Core/Renderer.cpp
2015-10-08 23:47:25 +02:00
Jace 7ee0bbc32b Added first stage story 2015-10-08 23:41:59 +02:00
Jace 18e2891621 fixup: Loading frame 2015-10-08 23:40:58 +02:00