tleety
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c1df5d69a9
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Merge remote-tracking branch 'origin' into Tobias
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2015-10-19 15:57:41 +02:00 |
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tleety
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7b428f2b54
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Added a cheatmode setting in config
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2015-10-19 15:56:26 +02:00 |
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Stiffly
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3f2a1c8d90
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Merge branch 'master' into Sound
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2015-10-19 15:36:01 +02:00 |
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Stiffly
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5802c7f7c4
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Merge remote-tracking branch 'origin/master' into water
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2015-10-19 15:25:16 +02:00 |
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Stiffly
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0688de9dd2
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LifeBuoy particle effect on hit.
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2015-10-19 15:24:40 +02:00 |
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tleety
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36947611d3
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Merge branch 'master' of github.com:teamfisk/AgileBreakOut into Tobias
# Conflicts:
# include/Core/Engine.h
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2015-10-19 15:14:14 +02:00 |
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PlatinumSkink
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c83aee9b5d
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Merge branch 'LevelSystemAndSuch'
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2015-10-19 15:05:50 +02:00 |
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Stiffly
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cda75de366
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Subarashii... Subarashiiiii ~
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2015-10-19 14:59:05 +02:00 |
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PlatinumSkink
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7aa7e7cbf0
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Pause and Resume events completed and game-crashing bug fixed. I think.
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2015-10-19 14:56:44 +02:00 |
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tleety
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55232a4ec2
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water radius now changeable in config file, also improved the look of the water
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2015-10-19 14:50:26 +02:00 |
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Stiffly
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f2dab5bd1b
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Merge branch 'master' into Sound
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2015-10-19 13:54:16 +02:00 |
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Stiffly
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dc2ec46cfa
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Playing sound on EGameStart. Menu sounds.
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2015-10-19 13:53:42 +02:00 |
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PlatinumSkink
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3fb741335e
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Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch.
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2015-10-19 13:37:10 +02:00 |
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PlatinumSkink
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c5d88301ad
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Implemented a Kraken State Machine that can grab the player, and the Generating Bricks option.
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2015-10-19 13:31:38 +02:00 |
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Stiffly
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bf82e549aa
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Added VectorInterpolation function. Fixed time bug for particles.
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2015-10-16 12:43:40 +02:00 |
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Stiffly
|
0600230ed4
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Merge remote-tracking branch 'origin/master' into water
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2015-10-16 11:59:17 +02:00 |
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Stiffly
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0180b29544
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Merge remote-tracking branch 'origin/master' into Sound
Conflicts:
src/game/Sound/SoundSystem.cpp
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2015-10-16 11:53:38 +02:00 |
|
Jace
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f335955396
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Animation system now listens to pause events
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2015-10-15 18:39:47 +02:00 |
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Jace
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862396e0fa
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Improved config loading to read default options from one file and overrides from another and merge differences properly
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2015-10-15 17:55:56 +02:00 |
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PlatinumSkink
|
bd59cd4108
|
Implimented the basis for Kraken encounter.
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2015-10-15 15:08:05 +02:00 |
|
Jace
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4a031147a6
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Added log level to config
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2015-10-15 14:57:33 +02:00 |
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Jace
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0e4cbf4009
|
Custom libpng error handlers
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2015-10-15 14:57:32 +02:00 |
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Jace
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6a6960bd7c
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Moved LOG_LEVEL_INFO before WARNING
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2015-10-15 14:49:48 +02:00 |
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Jace
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218de4b02e
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Custom error functions for PNG
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2015-10-15 14:47:08 +02:00 |
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Jace
|
8ecb1aa8c5
|
Fixed LOG_LEVEL not being defined correctly and therefore unchangable
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2015-10-15 14:36:56 +02:00 |
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Jace
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00cac42094
|
Added video options to config
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2015-10-15 14:19:12 +02:00 |
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Jace
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b754fff9e3
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Added volume settings to config file
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2015-10-15 14:10:22 +02:00 |
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Jace
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2ddb1847c5
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Added ability to save to ConfigFile
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2015-10-15 14:10:22 +02:00 |
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Stiffly
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e719a342f2
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Master volume init values depends on configfile.
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2015-10-15 14:03:06 +02:00 |
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Stiffly
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00f804a5f3
|
Moved default value for config parameters to be a function argument to support other types too...
|
2015-10-15 14:00:11 +02:00 |
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PlatinumSkink
|
b2127c6c4e
|
Fixed error so you can actually play LevelSystemAndSuch branch.
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2015-10-15 13:48:35 +02:00 |
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Stiffly
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64f903a6b6
|
WIP
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2015-10-15 13:48:05 +02:00 |
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PlatinumSkink
|
927c96d863
|
TravellingSystem uses EMove. EMove and ERotate copied from Returngeance into TransportSystem.
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2015-10-15 13:44:16 +02:00 |
|
Jace
|
cf5b465e0b
|
Fixed ambiguous definition
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2015-10-15 12:56:57 +02:00 |
|
Jace
|
a35d72cac3
|
Working skeletal animations!!!
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2015-10-15 12:48:28 +02:00 |
|
tleety
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46f6289720
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Fixed so the game does not crash if it cant find data in the config file
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2015-10-15 12:35:58 +02:00 |
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Stiffly
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bb23d5a8c4
|
Added hover and click sounds. Cleanup in SoundSystem.
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2015-10-15 12:33:49 +02:00 |
|
tleety
|
52fe2e697e
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Added a config file and implemented code for it
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2015-10-15 12:15:53 +02:00 |
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PlatinumSkink
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4abce7b17f
|
CTravels replaces Sticky = true. Put "Travels" component on anything that should be moved down during travel sequences.
|
2015-10-15 11:11:06 +02:00 |
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PlatinumSkink
|
44f2cf72ac
|
Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
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2015-10-15 10:24:13 +02:00 |
|
PlatinumSkink
|
0650e7c061
|
Basis of RaiseWater implemented in a way that doesn't work with our amount of lag.
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2015-10-15 10:20:05 +02:00 |
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PlatinumSkink
|
55cc1f5b69
|
ScreenShakeSystem made. And some other things.
|
2015-10-14 18:52:04 +02:00 |
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Stiffly
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46f3a9f72e
|
Refactored CParticle->Radius to CParticle->Scale. Reviewed by Tobias Dahl aka Tleety.
|
2015-10-14 18:29:43 +02:00 |
|
tleety
|
5da96f40f3
|
Fixed so 42+ combo particle is shown when you have 42+ combo
|
2015-10-14 18:19:45 +02:00 |
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tleety
|
6c41911233
|
Combos now show up as a particle when it is reset
|
2015-10-14 18:07:15 +02:00 |
|
tleety
|
471fbacfd6
|
Changed how the score background is rendered and added some combo numbers
|
2015-10-14 17:16:16 +02:00 |
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Stiffly
|
e9ca58de64
|
Merge branch 'master' into water
Conflicts:
src/game/Game/LevelSystem.cpp
src/game/Physics/PhysicsSystem.cpp
|
2015-10-14 15:43:34 +02:00 |
|
PlatinumSkink
|
8e32574692
|
Removed unnecessary Cout to avoid annoying others.
|
2015-10-13 18:37:46 +02:00 |
|
PlatinumSkink
|
b94eeac2cd
|
Merge branch 'master' of https://github.com/teamfisk/AgileBreakOut
|
2015-10-13 18:34:46 +02:00 |
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PlatinumSkink
|
ffea58d41f
|
ScreenShake works as intended at the press of E and upon calling the event.
|
2015-10-13 18:34:21 +02:00 |
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