PlatinumSkink
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c222383b6f
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KRAKEN ATTACK! At a press of K! KrakenAttackBricks exist, too, just add number to level.
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2015-10-08 23:52:48 +02:00 |
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PlatinumSkink
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90636a7169
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Color Arrays in Vec4 implimented. Have fun.
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2015-10-08 22:32:06 +02:00 |
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PlatinumSkink
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7d15be6d6d
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Merge branch 'master' of https://github.com/teamfisk/AgileBreakOut
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2015-10-08 21:52:21 +02:00 |
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PlatinumSkink
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f6f74c659f
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Getting Sticky after Ink Blaster now works.
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2015-10-08 21:51:27 +02:00 |
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Stiffly
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96ccef6ed8
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Merge remote-tracking branch 'origin/master' into water
Conflicts:
src/game/Game/LevelSystem.cpp
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2015-10-08 21:44:50 +02:00 |
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Stiffly
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2545cef90f
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temporary particles for demo. trails for bricks, and on brick hit.
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2015-10-08 21:41:01 +02:00 |
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viktorljung
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a0d6f01ac2
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Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
src/game/Game/LevelSystem.cpp
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2015-10-08 20:17:24 +02:00 |
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viktorljung
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52ab09d0b1
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Added brick models and Lifebuoy balance changes
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2015-10-08 20:08:42 +02:00 |
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PlatinumSkink
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3793515968
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Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
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2015-10-08 20:08:10 +02:00 |
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PlatinumSkink
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5c2844c137
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InkBlaster functions as intended! It just needs ink!
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2015-10-08 20:02:51 +02:00 |
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viktorljung
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87fd73f249
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Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
src/game/Game/BallSystem.cpp
src/game/Game/LevelSystem.cpp
src/game/Physics/PhysicsSystem.cpp
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2015-10-08 17:28:28 +02:00 |
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viktorljung
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b93013fcd8
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Lifebuoy working
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2015-10-08 17:22:19 +02:00 |
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PlatinumSkink
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3ac6fdce5f
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Fixes smaller problems
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2015-10-08 16:53:51 +02:00 |
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PlatinumSkink
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040b0f9461
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Merge remote-tracking branch 'origin/Physics' into LevelSystemAndSuch
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2015-10-08 15:47:27 +02:00 |
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PlatinumSkink
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6669d91a90
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Sticky works except graphics. Temporarily colored odd bricks.
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2015-10-08 15:42:13 +02:00 |
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viktorljung
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c57181fb83
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working on Lifebuoy
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2015-10-08 14:25:20 +02:00 |
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viktorljung
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544a45d21d
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Merge remote-tracking branch 'origin/LevelSystemAndSuch' into Physics
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2015-10-08 14:04:03 +02:00 |
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viktorljung
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18ffddb2ac
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White bricks added
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2015-10-08 14:03:38 +02:00 |
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PlatinumSkink
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566b440d80
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Lifebuoy added. Incomplete, but it appears.
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2015-10-08 14:00:26 +02:00 |
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PlatinumSkink
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1a49e9d1b0
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Merge remote-tracking branch 'origin/Physics' into LevelSystemAndSuch
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2015-10-08 11:52:32 +02:00 |
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PlatinumSkink
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b5ae490b23
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Prepared for Lifebuoy PowerUp.
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2015-10-08 11:51:13 +02:00 |
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viktorljung
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f085e6a387
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Water can now collide with the bricks, added new ship model
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2015-10-08 11:27:17 +02:00 |
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PlatinumSkink
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07e59bd0e2
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Scroll to next stage works!
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2015-10-07 19:19:55 +02:00 |
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PlatinumSkink
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3814c25931
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Squid does not move until space is pressed. Experimenting with scroll. This shouldn't really be committed, but Visual Studio.
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2015-10-07 17:09:55 +02:00 |
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PlatinumSkink
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b7696b8776
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Merge branch 'LevelSystemAndSuch', and adjusted ball size.
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2015-10-06 20:35:44 +02:00 |
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viktorljung
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b036357e3b
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Merge branch 'Physics'
Conflicts:
include/Core/Engine.h
include/Physics/CPhysics.h
include/Physics/PhysicsSystem.h
src/game/Game/BallSystem.cpp
src/game/Physics/PhysicsSystem.cpp
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2015-10-06 20:16:57 +02:00 |
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PlatinumSkink
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902098a72d
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Fixed all bugs I know of. MultiBall appear upon ice falling in water.
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2015-10-06 19:41:24 +02:00 |
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PlatinumSkink
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a3b21581e2
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Merge remote-tracking branch 'origin/Physics' into LevelSystemAndSuch
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2015-10-06 18:33:49 +02:00 |
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PlatinumSkink
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6205e84ff1
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Fixed minor things
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2015-10-06 18:33:18 +02:00 |
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viktorljung
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fb8d6f210a
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Merge remote-tracking branch 'origin/LevelSystemAndSuch' into Physics
Conflicts:
include/Core/Engine.h
include/Physics/PhysicsSystem.h
src/game/Game/BallSystem.cpp
src/game/Game/LevelSystem.cpp
src/game/Physics/PhysicsSystem.cpp
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2015-10-06 16:13:17 +02:00 |
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PlatinumSkink
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4617dd95b7
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Correction: Not Stable!
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2015-10-06 15:38:15 +02:00 |
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PlatinumSkink
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5b425f27ae
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Fixed invisible item bug, maybe. Put 0.1 sec hitlag on impact with pad. Stable level loading?
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2015-10-06 15:31:48 +02:00 |
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viktorljung
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791c3ce69c
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Some fixes to the brick models
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2015-10-06 15:30:11 +02:00 |
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Jace
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7173fdf396
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MSVC12 compiler compability fixes
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2015-10-06 15:27:11 +02:00 |
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viktorljung
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43e0a5b699
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Rectangle shape now has the size of the rigidbody, not scale
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2015-10-06 13:31:23 +02:00 |
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PlatinumSkink
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a8219e2129
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Doesn't work right now. Cloning bricks kills makes balls stop bouncing on them.
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2015-10-05 17:55:02 +02:00 |
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viktorljung
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1d42e107de
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Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
include/Core/Engine.h
include/Physics/PhysicsSystem.h
src/game/Game/PadSystem.cpp
src/game/Physics/PhysicsSystem.cpp
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2015-10-05 17:02:42 +02:00 |
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PlatinumSkink
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56086d6061
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Implemented GetNextLevel function with hard-coded levels.
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2015-10-05 16:35:37 +02:00 |
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viktorljung
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005fd40167
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Added IceBrick and started to remove the scale dependency for physics bodies
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2015-10-05 16:25:00 +02:00 |
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viktorljung
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dca06a46a5
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Changed bool CPhysics->Static to enum CPhysics->CollisionType, Which added support for kinematic bodies
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2015-10-02 14:36:41 +02:00 |
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PlatinumSkink
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4d3428f125
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HitLag has types in strings to send along to affect what systems lag.
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2015-10-01 14:14:07 +02:00 |
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PlatinumSkink
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c63ec035a7
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HitLagSystem implemented.
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2015-09-30 16:42:35 +02:00 |
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PlatinumSkink
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c31ff4cfcb
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P-button pauses, H-button does 0.3 second HitLag.
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2015-09-30 15:19:45 +02:00 |
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PlatinumSkink
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45e68c51a3
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Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
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2015-09-29 14:44:50 +02:00 |
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PlatinumSkink
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c3b54ef030
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Implemented Combos which multiply score. Adjusted pad a bit.
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2015-09-29 14:42:01 +02:00 |
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Stiffly
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cb70cdfc5d
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Merge remote-tracking branch 'origin/master' into Sound
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2015-09-29 12:04:52 +02:00 |
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PlatinumSkink
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94fc7c1ce6
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Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch.
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2015-09-29 11:21:35 +02:00 |
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Jace
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edd87ddf58
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Fixed critical warnings for Linux build
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2015-09-28 20:40:28 +02:00 |
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Stiffly
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a97dae542d
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Merge remote-tracking branch 'origin/master' into Sound
Conflicts:
src/game/Sound/SoundSystem.cpp
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2015-09-28 18:14:06 +02:00 |
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PlatinumSkink
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7b7277509e
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CreateBall clones the original ball rather than create new balls.
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2015-09-28 18:09:55 +02:00 |
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