Stiffly
46f3a9f72e
Refactored CParticle->Radius to CParticle->Scale. Reviewed by Tobias Dahl aka Tleety.
2015-10-14 18:29:43 +02:00
tleety
5da96f40f3
Fixed so 42+ combo particle is shown when you have 42+ combo
2015-10-14 18:19:45 +02:00
tleety
6c41911233
Combos now show up as a particle when it is reset
2015-10-14 18:07:15 +02:00
Stiffly
cbb6e7a04f
Trail to individual brick debris.
...
Counter the particle spawn bug.
The bug occurs when the position is read as (0, 0) from the emitter. Similar particle removal bug appears when particles are deleted. Counterered by deleting particle entities a little time before b2particles.
2015-10-14 17:40:24 +02:00
tleety
471fbacfd6
Changed how the score background is rendered and added some combo numbers
2015-10-14 17:16:16 +02:00
tleety
ccda769116
Added a texture for the score background
2015-10-14 15:46:13 +02:00
Stiffly
e9ca58de64
Merge branch 'master' into water
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Conflicts:
src/game/Game/LevelSystem.cpp
src/game/Physics/PhysicsSystem.cpp
2015-10-14 15:43:34 +02:00
PlatinumSkink
8e32574692
Removed unnecessary Cout to avoid annoying others.
2015-10-13 18:37:46 +02:00
PlatinumSkink
b94eeac2cd
Merge branch 'master' of https://github.com/teamfisk/AgileBreakOut
2015-10-13 18:34:46 +02:00
PlatinumSkink
ffea58d41f
ScreenShake works as intended at the press of E and upon calling the event.
2015-10-13 18:34:21 +02:00
viktorljung
e6cffcb217
Merge remote-tracking branch 'origin/master' into Physics
2015-10-13 18:03:15 +02:00
PlatinumSkink
8762fe3513
Fixed minor sticky bug.
2015-10-13 18:01:10 +02:00
PlatinumSkink
1b4c38c292
Merge branch 'master' of https://github.com/teamfisk/AgileBreakOut
2015-10-13 17:52:30 +02:00
viktorljung
8b218a0103
Next level now working
2015-10-13 17:51:37 +02:00
viktorljung
a5cb1ed77a
Spin fixed
2015-10-13 17:47:53 +02:00
PlatinumSkink
f773458654
Merge branch 'LevelSystemAndSuch'
2015-10-13 17:45:34 +02:00
tleety
1e4e278ef6
Added score background stuff
2015-10-13 17:45:15 +02:00
Stiffly
5955a888d2
Merge remote-tracking branch 'origin/master' into water
...
Conflicts:
src/game/Physics/PhysicsSystem.cpp
2015-10-13 17:44:05 +02:00
Stiffly
5040ff4649
added a radius distribution to randomize the scale.
2015-10-13 17:39:40 +02:00
viktorljung
40054cb40f
Merge remote-tracking branch 'origin/master' into Physics
...
Conflicts:
src/game/Game/LevelSystem.cpp
2015-10-13 17:32:07 +02:00
PlatinumSkink
36d0601dfd
Added TravellingSystem for travelling to the next stage. Added incomplete ScreenShake. Ball now starts on pad.
2015-10-13 17:28:31 +02:00
viktorljung
f86dc9a530
Needs some spinfixing
2015-10-13 17:20:32 +02:00
Stiffly
1065d3abc3
Merge remote-tracking branch 'origin/master' into water
...
Conflicts:
src/game/Game/LevelSystem.cpp
src/game/Physics/PhysicsSystem.cpp
2015-10-13 17:02:31 +02:00
tleety
4857e387ad
Added some new fonts
2015-10-13 17:02:20 +02:00
viktorljung
b8e1f6fcde
Added brick break, needs more work with the removal code and particles
2015-10-13 16:18:46 +02:00
Stiffly
94cac38cc6
"Lightening" particle bugg fixed. Scale and alpha interpolation implemented through ScalarInterpolation-funtion
2015-10-13 15:22:11 +02:00
tleety
c20b9a35b3
Merge branch 'master' of github.com:teamfisk/AgileBreakOut
2015-10-13 15:09:33 +02:00
tleety
c431193764
Some debug code
2015-10-13 15:09:00 +02:00
PlatinumSkink
40343744c1
Adjustments to Sticky and Inkblaster made, in addition made StickyAimer partly transparent green.
2015-10-13 14:02:18 +02:00
PlatinumSkink
1a070d8ce8
Merge branch 'master' into LevelSystemAndSuch
2015-10-13 13:37:08 +02:00
PlatinumSkink
32bbf282c9
Aimer for Sticky Works, though stuff.
2015-10-12 18:18:37 +02:00
tleety
cd64531307
Merged with master and fixed some small variable things
2015-10-12 17:18:44 +02:00
tleety
c2b1211be8
Merge branch 'master' of github.com:teamfisk/AgileBreakOut
2015-10-12 16:53:08 +02:00
tleety
52e2ce567a
Power up sprites now show when you hit powerup bricks
2015-10-12 16:48:04 +02:00
PlatinumSkink
02d724fedd
Merge branch 'master' of https://github.com/teamfisk/AgileBreakOut
2015-10-12 16:47:24 +02:00
PlatinumSkink
5630771272
Fixed Sticky after Ink bug, fixed directions on Squid after sticky, laser direction is in background. Brick Components implemented, though they do nothing.
2015-10-12 16:45:59 +02:00
tleety
3fef91b8a9
Added RealeaseTheKraken sprite
2015-10-12 15:29:34 +02:00
tleety
88df747741
Added Sticky sprite
2015-10-12 15:12:53 +02:00
tleety
577dad7dad
Added lifedonut sprite
2015-10-12 15:04:30 +02:00
tleety
8cc0b70776
Added Ink blaster sprite
2015-10-12 14:48:33 +02:00
tleety
2e8cfe0a92
Friends sprite
2015-10-12 14:47:36 +02:00
PlatinumSkink
8f2af7ca8f
Fixed so you don't randomly lose lives upon stage cleared. I think.
2015-10-09 08:57:05 +02:00
Jace
89779fa6ee
Added Kraken to level 5
2015-10-09 00:38:34 +02:00
Jace
6ab144520a
Merge branch 'master' of github.com:teamfisk/AgileBreakOut
2015-10-09 00:29:26 +02:00
Jace
c17501547b
Removed level indicator and centered score
2015-10-09 00:28:55 +02:00
viktorljung
d4c79e338c
Merge remote-tracking branch 'origin/master' into Physics
...
Conflicts:
src/game/Game/LevelSystem.cpp
2015-10-09 00:22:32 +02:00
viktorljung
c754d04b63
Kraken GUI
2015-10-09 00:16:16 +02:00
Jace
47493674a8
fixup! After merge fixes
2015-10-09 00:01:56 +02:00
Jace
db1baad3c1
After merge fixes
2015-10-08 23:59:26 +02:00
viktorljung
46fca005bf
Merge remote-tracking branch 'origin/LevelSystemAndSuch' into Physics
2015-10-08 23:53:59 +02:00