tleety
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fa198cf953
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Water now rendered in forward rendering
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2015-09-24 23:21:46 +02:00 |
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tleety
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ef3591ba46
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Water threshhold added, now it's actually waterlike
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2015-09-24 16:23:57 +02:00 |
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tleety
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a1215d71e9
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Water now blurred and looking kinda water like
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2015-09-24 16:10:13 +02:00 |
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tleety
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d473e3711c
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Now render water through it's own buffer. Not currently visable through finaltexture. Also added a white texture to render the water.
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2015-09-23 18:01:15 +02:00 |
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tleety
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8e2eb63c5e
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Added renderQueue for water and created buffers for the water to use.
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2015-09-23 12:07:28 +02:00 |
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tleety
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94401a10ee
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Water working, might not work for several bodies
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2015-09-22 16:06:47 +02:00 |
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tleety
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1e70e151ee
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Continued work on water, can now get 1 particle? maybe? Gotta get rendering to work so i can test it.
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2015-09-21 16:00:20 +02:00 |
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tleety
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b32934dba6
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Merge remote-tracking branch 'origin/physics' into water
# Conflicts:
# include/Core/Engine.h
# include/Physics/PhysicsSystem.h
# src/game/Game/PadSystem.cpp
# src/game/Physics/PhysicsSystem.cpp
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2015-09-17 17:37:58 +02:00 |
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tleety
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b69413d9c9
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Base water set up
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2015-09-17 17:35:17 +02:00 |
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viktorljung
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442554812d
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Collisions kind of working
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2015-09-17 14:11:09 +01:00 |
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tleety
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692e0ca9df
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Fixed a bug where models normal and specular maps is not loaded.
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2015-09-17 14:37:00 +02:00 |
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PlatinumSkink
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bc5a5e5e92
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Adjusted model and position of displayed lives.
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2015-09-16 16:49:52 +02:00 |
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PlatinumSkink
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bdba34e8e1
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Reset ball is also octopus.
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2015-09-16 16:35:41 +02:00 |
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PlatinumSkink
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30ee6c2430
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Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
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2015-09-16 16:29:57 +02:00 |
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tleety
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c311408346
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Ball size fix
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2015-09-16 16:23:59 +02:00 |
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tleety
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a5ffce8db8
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Merge remote-tracking branch 'origin/master' into GLrenderer
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2015-09-16 16:17:39 +02:00 |
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tleety
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12273f66af
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Ball size fix
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2015-09-16 16:17:02 +02:00 |
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tleety
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825f6dc991
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Models now get a standard normal and specular map if they dont have one
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2015-09-16 16:09:20 +02:00 |
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PlatinumSkink
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8f513e3281
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Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
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2015-09-16 15:49:36 +02:00 |
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Jace
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12dc837f51
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Tests for entity cloning
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2015-09-16 15:26:40 +02:00 |
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Jace
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9396f9391f
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Tests for EventBroker
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2015-09-16 15:26:30 +02:00 |
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tleety
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20fc1232d6
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Merge remote-tracking branch 'origin/master' into GLrenderer
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2015-09-16 14:42:38 +02:00 |
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Jace
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4cfa0ef624
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Fixed event broker unsubscribe bug where event relay would still think it belonged to a broker after unsubscribed
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2015-09-16 12:54:34 +02:00 |
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PlatinumSkink
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5ee5400a28
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StyleGuide Fix
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2015-09-15 18:48:26 +02:00 |
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tleety
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5e39ac3629
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Added a low poly brick model and changed their ingame scale
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2015-09-15 18:20:26 +02:00 |
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tleety
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4891a4d939
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Bricks are now models. Warning: Laggy
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2015-09-15 17:56:23 +02:00 |
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tleety
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ef9f6a296b
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Renderer working and some test blocks in the world
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2015-09-15 17:38:16 +02:00 |
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PlatinumSkink
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990f31d120
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Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
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2015-09-15 17:32:34 +02:00 |
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PlatinumSkink
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0f96baedfa
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Merge branch 'master' into LevelSystemAndSuch
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2015-09-15 17:31:53 +02:00 |
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PlatinumSkink
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c2d29b6110
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Added ScoreEvent, added score to bricks. Stage resets after all bricks are destroyed.
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2015-09-15 17:31:22 +02:00 |
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Jace
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e31f5e054e
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Merge branch 'master' of github.com:teamfisk/AgileBreakOut
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2015-09-15 17:11:35 +02:00 |
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Jace
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884fee9f13
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Updated style guide
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2015-09-15 17:11:18 +02:00 |
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tleety
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f19f7bf56a
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Added a few models and removed ortho camera perspectiv.
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2015-09-15 17:05:47 +02:00 |
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viktorljung
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8963e94cd6
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pad moving with physics velocity
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2015-09-15 14:27:35 +01:00 |
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PlatinumSkink
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4cb1a780c5
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Merge branch 'LevelSystemAndSuch'
Conflicts:
include/Core/Engine.h
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2015-09-15 15:04:40 +02:00 |
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PlatinumSkink
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b340cf97bb
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I forgot to stage in my last commit.
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2015-09-15 15:00:47 +02:00 |
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PlatinumSkink
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d06cd54c2a
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Created ELifeLost event. It works.
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2015-09-15 15:00:12 +02:00 |
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tleety
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376ff34694
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Merged into master and uncommented ball
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2015-09-15 14:59:48 +02:00 |
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tleety
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eeca9ed50a
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Merge branch 'GLrenderer'
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2015-09-15 14:54:45 +02:00 |
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PlatinumSkink
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c6c3602aae
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Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
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2015-09-15 14:36:41 +02:00 |
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PlatinumSkink
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d3d24876bb
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Something.
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2015-09-15 14:32:42 +02:00 |
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Jace
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b58cdc813d
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Revert "impulse list and velocity for physics"
This reverts commit 2d7b32b7a3.
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2015-09-15 14:31:10 +02:00 |
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PlatinumSkink
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ce878ac1db
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Lives kind of work, and so does the demo!
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2015-09-15 13:35:04 +02:00 |
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tleety
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c5bbcec5dc
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Transparancy now working for forward rendering
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2015-09-15 13:20:01 +02:00 |
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PlatinumSkink
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9db15aa898
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This is a safety commit on a working point because what I do next might crash everything.
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2015-09-15 12:41:57 +02:00 |
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PlatinumSkink
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88bd96861d
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Tried to implement lives. Failed. Everything crashes if I try to RemoveEntity in Update.
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2015-09-15 12:40:23 +02:00 |
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viktorljung
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2d7b32b7a3
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impulse list and velocity for physics
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2015-09-14 16:06:48 +01:00 |
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tleety
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b9eda67a2a
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Added depth buffer to fix transparency, still a bug that transparency goes wrong at when you press a button.
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2015-09-14 16:53:14 +02:00 |
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viktorljung
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dfef1ec774
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Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
include/Core/Engine.h
src/game/Physics/PhysicsSystem.cpp
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2015-09-14 15:37:38 +01:00 |
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viktorljung
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c7704f62e9
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fixed timestep working
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2015-09-14 14:59:39 +01:00 |
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