Jace
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0c56a05144
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Merge branch 'master' of github.com:teamfisk/TacticalZ
# Conflicts:
# resources/Schema/Entities/Player.xml
# src/Engine/Network/Server.cpp
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2016-01-24 21:21:51 +01:00 |
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viktorljung
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0c557317a9
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Merge remote-tracking branch 'origin/master' into Menu
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2016-01-24 21:16:05 +01:00 |
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viktorljung
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a304b00038
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fixed crashes
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2016-01-24 21:12:41 +01:00 |
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Tleety
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d4797b0808
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Some entity files
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2016-01-24 21:08:01 +01:00 |
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viktorljung
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ada1bac2a7
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Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
# include/Engine/Rendering/RenderSystem.h
# resources/Schema/Entities/RenderingWorld.xml
# resources/Shaders/ForwardPlus.frag.glsl
# src/Engine/Rendering/RenderSystem.cpp
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2016-01-24 20:48:17 +01:00 |
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Jace
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9f3d887ac4
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Networking bugfixes
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2016-01-24 18:37:36 +01:00 |
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Jace
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b4081b3e45
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Merge remote-tracking branch 'origin/Networking'
# Conflicts:
# src/Engine/Network/Client.cpp
# src/Game/Systems/WeaponSystem.cpp
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2016-01-24 18:36:37 +01:00 |
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viktorljung
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8cf9caf7aa
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AnimationSystem working
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2016-01-24 18:31:23 +01:00 |
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Jace
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235b26ad61
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WIP shoot
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2016-01-24 17:16:18 +01:00 |
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viktorljung
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dd80323342
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Merge remote-tracking branch 'origin/master' into Animations
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2016-01-24 17:06:34 +01:00 |
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viktorljung
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af2f017cb4
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AnimationSystem base WIP
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2016-01-24 17:05:34 +01:00 |
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antc13
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aa20b48188
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Merge remote-tracking branch 'origin/master' into Importer
# Conflicts:
# resources/Schema/Entities/MovementTest.xml
# resources/Schema/Entities/Player.xml
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2016-01-24 16:22:22 +01:00 |
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antc13
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96a735c542
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Changed .obj to .mesh for all meshes.
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2016-01-24 16:12:31 +01:00 |
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Jace
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3261e21d96
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Coloring players depending on team and created a blue spawn in MovementTest
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2016-01-24 15:46:01 +01:00 |
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William Moberg
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c9dc9a3570
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Merge branch 'master' into BoxModelCollision
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2016-01-24 15:38:38 +01:00 |
|
William Moberg
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910b3d10e4
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WIP (false collisions), collision method expanded, not working.
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2016-01-24 15:32:10 +01:00 |
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antc13
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666f1fd878
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Removed temp variables & the "forced" animation in DrawFinalPass
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2016-01-24 15:30:20 +01:00 |
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Jace
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373bb33cf0
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Player jumping taking air acceleration into account
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2016-01-24 15:20:34 +01:00 |
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antc13
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4c5d17b203
|
Merge remote-tracking branch 'origin/master' into Importer
# Conflicts:
# resources/Schema/Entities/RenderingWorld.xml
# resources/Shaders/ForwardPlus.frag.glsl
# src/Engine/Editor/EditorSystem.cpp
# src/Engine/Network/Server.cpp
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Tests/OctTreeTestGameClass.cpp
# src/Tests/OctTreeTestHardCodedTestWorld.h
# src/Tests/ResourceManagerTest.cpp
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2016-01-24 14:40:52 +01:00 |
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antc13
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8286d052b3
|
Changed color values from floats to glm::vec4
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2016-01-24 14:38:17 +01:00 |
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Jace
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aaa11d2109
|
Merge remote-tracking branch 'origin/master' into PlayerMovement
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2016-01-24 14:18:23 +01:00 |
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viktorljung
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aa3b8cd652
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Fixed text color and removed debugging code
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2016-01-24 13:37:07 +01:00 |
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antc13
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b5b1140f5c
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Custom Animations should now work. We also save color values if there's no texture.
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2016-01-24 13:28:40 +01:00 |
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Jocke
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97d70f8e32
|
Fixed in client for shoot event. Weapon system now damages health on any target not only players.
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2016-01-24 11:36:01 +01:00 |
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antc13
|
3baa988ad4
|
Changed .obj files to our own format. DummyScene.mesh may be broken.
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2016-01-23 20:35:58 +01:00 |
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Jace
|
1ce9128da8
|
Source-like movement
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2016-01-23 19:45:23 +01:00 |
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stiffly
|
a28748b35d
|
Merge remote-tracking branch 'origin/master' into Networking
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2016-01-23 18:42:16 +01:00 |
|
viktorljung
|
fcba0a28b8
|
Merge branch 'master' into Menu
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2016-01-23 18:27:48 +01:00 |
|
viktorljung
|
ef020a3770
|
Text fixed
|
2016-01-23 18:17:20 +01:00 |
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viktorljung
|
160b7183b2
|
WIP
|
2016-01-23 18:07:07 +01:00 |
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antc13
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f1835fd89c
|
Animations PROBABLY works fine if all joints got keyframes.
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2016-01-23 18:02:42 +01:00 |
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William Moberg
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6eeb3ea524
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WIP, Bug fix + nitpicks + optimizations.
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2016-01-23 17:50:35 +01:00 |
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Tleety
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5edf5a41f1
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Transparency bug fix
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2016-01-23 16:45:26 +01:00 |
|
viktorljung
|
aacfc47fb5
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Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
# resources/Shaders/ForwardPlus.frag.glsl
# src/Engine/Rendering/DrawFinalPass.cpp
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2016-01-23 15:12:19 +01:00 |
|
Jace
|
666ef6589e
|
Crouching!
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2016-01-23 15:06:47 +01:00 |
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viktorljung
|
680a12d88f
|
HealthMeter
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2016-01-23 14:53:17 +01:00 |
|
William Moberg
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71404c8828
|
Special case for collision vs ground (upward facing) triangles.
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2016-01-23 14:01:54 +01:00 |
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Tleety
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6a18cb88af
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Merge remote-tracking branch 'origin/master' into Forward+
# Conflicts:
# include/Engine/Rendering/Renderer.h
# src/Engine/Rendering/PickingPass.cpp
# src/Engine/Rendering/Renderer.cpp
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2016-01-23 13:59:21 +01:00 |
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viktorljung
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9a23d8887a
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Merge remote-tracking branch 'origin/master' into TextRendering
# Conflicts:
# include/Engine/Rendering/RenderSystem.h
# src/Engine/Rendering/RenderSystem.cpp
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2016-01-23 11:48:10 +01:00 |
|
William Moberg
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3974c649ab
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WIP on ModelBoxCollision. Octree works in Release mode.
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2016-01-23 10:45:50 +01:00 |
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Jace
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31e7340daf
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Ignoring interpolation and rendering for local player entities!
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2016-01-23 00:40:37 +01:00 |
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Jace
|
90867b094a
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Merge remote-tracking branch 'origin/TextRendering' into Networking
# Conflicts:
# include/Engine/Rendering/RenderSystem.h
# src/Engine/Rendering/RenderSystem.cpp
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2016-01-22 22:08:56 +01:00 |
|
viktorljung
|
46dff1a59c
|
Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
# include/Engine/Rendering/RenderSystem.h
# src/Engine/Rendering/RenderSystem.cpp
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2016-01-22 17:02:56 +01:00 |
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stiffly
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74c95089ea
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Merge remote-tracking branch 'origin/PlayerMovement' into Networking
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2016-01-22 16:19:35 +01:00 |
|
Jace
|
ca2aab449e
|
Basic movement and camera management between players and editor
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2016-01-22 16:12:51 +01:00 |
|
Tleety
|
7498cebf5e
|
Merge remote-tracking branch 'origin/master' into Forward+
# Conflicts:
# src/Engine/Rendering/DrawFinalPassState.cpp
# src/Engine/Rendering/PickingPass.cpp
# src/Engine/Rendering/Renderer.cpp
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2016-01-22 15:57:38 +01:00 |
|
William Moberg
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3955e1d60c
|
Can resolve collision when AABB corners cut through triangle.
At least two more cases left to resolve.
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2016-01-22 13:46:09 +01:00 |
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stiffly
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08fcdb382b
|
Used config for a lot of things
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2016-01-22 13:18:53 +01:00 |
|
Tleety
|
caf55fb8d1
|
Small fix to the bloom light, now feels smoother.
|
2016-01-22 10:52:45 +01:00 |
|
William Moberg
|
9f6fa40448
|
Merge branch 'master' into BoxModelCollision
# Conflicts:
# src/Engine/Collision/CollisionSystem.cpp
|
2016-01-21 17:16:55 +01:00 |
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