Jace
9ec32464bc
Added enum support to entity file format, see "Team" component for an example. Use ComponentInfo::Enum to convert enum string keys to its corresponding integer representation at runtime.
2016-01-16 23:12:24 +01:00
Jace
b2213dbe9a
Merge remote-tracking branch 'origin/master' into PlayerMovement
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# Conflicts:
# include/Engine/Collision/Collision.h
# include/Engine/Collision/CollisionSystem.h
# include/Engine/Collision/TriggerSystem.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/CollisionTestLevel.xml
# resources/Schema/Types/Entity.xsd
# src/Engine/Collision/Collision.cpp
# src/Game/Game.cpp
2016-01-15 20:28:43 +01:00
Jace
db1b972cd1
Spawner, SpawnPoint and PlayerSpawn components, and base work on their systems
2016-01-15 18:32:47 +01:00
Jace
97e12ff550
Made EntityFileParser::MergeEntities return the base entity that was created, and also take an optional parent entity to create it under.
2016-01-15 18:31:32 +01:00
antc13
16c39df439
Merge branch 'master' of https://github.com/teamfisk/TacticalZ into Importer
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# Conflicts:
# include/Engine/Collision/Collision.h
# src/Engine/Rendering/Model.cpp
# src/Engine/Rendering/RawModelAssimp.cpp
2016-01-15 18:00:30 +01:00
antc13
8437b9c734
Commit for Pull
2016-01-15 17:58:26 +01:00
Jace
0469460029
Input binding format changed to allow custom values for bindings. Relevant code must clamp input values to prevent speedhaxx!
2016-01-15 16:32:04 +01:00
stiffly
5c45dbdd10
Merge remote-tracking branch 'origin/master' into Sound
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# Conflicts:
# resources/Schema/Types/Entity.xsd
2016-01-15 16:25:32 +01:00
Jace
ce8dcd3022
Merge pull request #33 from teamfisk/Forward+
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Forward+
2016-01-15 16:20:53 +01:00
William Moberg
c09fe4ae55
Added a bool option to disable threads in in the configfile regarding resource loading.
2016-01-15 16:18:39 +01:00
stiffly
63704b2e6b
Now calculating the velocity for the listener correctly.
2016-01-15 15:43:20 +01:00
Tleety
3de853ac8b
Frustum culling now works correctly for all resolutions
2016-01-15 15:38:14 +01:00
William Moberg
f5ea4d513c
ResourceManager::Load never returns null, throws exceptions instead.
2016-01-15 15:25:01 +01:00
viktorljung
7faed50507
Merge remote-tracking branch 'origin/master' into TextRendering
2016-01-15 13:24:24 +01:00
viktorljung
6fbb962b5e
Merge branch 'Rendering' into TextRendering
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# Conflicts:
# include/Engine/Rendering/RenderQueue.h
# include/Engine/Rendering/RenderQueueFactory.h
# include/Engine/Rendering/Renderer.h
# include/Engine/Rendering/ShaderProgram.h
# include/Game/Game.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/Test.xml
# resources/Schema/Types/Entity.xsd
# src/Engine/Rendering/RenderQueueFactory.cpp
# src/Engine/Rendering/Renderer.cpp
# src/Game/Game.cpp
2016-01-15 13:23:42 +01:00
William Moberg
76f90ab031
The main thread is not mutex blocked while child threads load anymore.
2016-01-15 11:29:46 +01:00
verysecrethero
8f257b9a58
Merge remote-tracking branch 'origin/master' into CapturePointTake
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# Conflicts:
# src/Game/Game.cpp
# src/Tests/ResourceManagerTest.cpp
2016-01-15 11:24:20 +01:00
stiffly
3e2cb33bc0
Played around with new map MapVersion1. Was fun ヽ(´▽`)/
2016-01-15 11:23:29 +01:00
verysecrethero
c8fe6853c0
Removed ShootEvent from CapturePoint
2016-01-15 11:17:22 +01:00
Tleety
14bc850fab
Merge remote-tracking branch 'origin/master' into Forward+
2016-01-15 11:02:27 +01:00
Tleety
ecf524eb4e
Merge remote-tracking branch 'origin/master' into Forward+
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# Conflicts:
# include/Engine/Rendering/PickingPass.h
# include/Engine/Rendering/Renderer.h
# resources/Schema/Entities/Test.xml
# src/Engine/Rendering/DrawScenePass.cpp
# src/Engine/Rendering/PickingPass.cpp
# src/Engine/Rendering/RenderQueueFactory.cpp
# src/Engine/Rendering/Renderer.cpp
2016-01-15 11:01:58 +01:00
Jocke
0bf756dc08
Merge remote-tracking branch 'origin/master' into Networking
2016-01-15 10:22:21 +01:00
William Moberg
4cf6dcfc14
Merge branch 'master' into AsyncResourceLoad
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# Conflicts:
# include/Engine/Rendering/RawModel.h
# src/Engine/Rendering/RenderQueueFactory.cpp
2016-01-15 10:10:57 +01:00
stiffly
32634f742e
Merge remote-tracking branch 'origin/master' into Sound
2016-01-15 09:53:39 +01:00
stiffly
e248b37ea8
Merge remote-tracking branch 'origin/master' into Sound
...
# Conflicts:
# src/Game/Game.cpp
2016-01-15 09:52:52 +01:00
Jace
567173c565
Merge branch 'master' into PlayerMovement
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# Conflicts:
# src/Engine/Rendering/RenderSystem.cpp
# src/Game/Game.cpp
2016-01-14 18:24:34 +01:00
Jace
5e721325a4
Merge fixes
2016-01-14 18:20:51 +01:00
Jace
627108c6ee
Fixes for #30
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# Conflicts:
# src/Game/Game.cpp
2016-01-14 18:15:38 +01:00
Jocke
696f44a673
Added logic for mapping between ServerEntityIDs and LocalEntityIDs removed old code that wasn't used.
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Added 1 map to Client and renamed m_ServerToClientMap to m_ServerIDToClientID.
// Good to know
To keep this structure please use insertIntoServerClientMaps() when adding items to them.
m_ServerIDToClientID and m_ClientIDToServerID maps between server EntityIDs and local EntityIDs.
To see if a local EntityID exist in m_ClientIDToServerID use clientServerMapsHasEntity(EntityID clientEntityID);
To see if server EntityID exist in m_ServerIDToClientID use serverClientMapsHasEntity(EntityID serverEntityID);
2016-01-14 17:11:54 +01:00
Jace
3a4f378ac5
Merge remote-tracking branch 'origin/master' into PlayerMovement
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# Conflicts:
# src/Game/Game.cpp
2016-01-14 17:07:39 +01:00
Viktor Ljung
a8f7d5f6b9
Merge pull request #30 from teamfisk/Rendering
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Rendering Scenes
2016-01-14 16:43:35 +01:00
William Moberg
71047b08ec
Async load works, using exceptions for special resources.
2016-01-14 16:27:45 +01:00
Jace
d34470256b
EntityWrapper to uniquely identify entities and make using them a little easier
2016-01-14 15:43:19 +01:00
Jace
28392def79
Made string passing in World a little more effective
2016-01-14 15:42:55 +01:00
viktorljung
143648860b
Added world pointer to PickData
2016-01-14 15:32:41 +01:00
viktorljung
96371a08c8
Changed Picking colors from vec2 to ivec2. Picking now working for multiple scenes (Solution not perfect in the editor, yet)
2016-01-14 15:26:06 +01:00
Jace
71d936f8d1
Start of a movement system with collisions against AABBs
2016-01-14 14:54:12 +01:00
stiffly
773a417a90
Merge branch 'master' into Sound
2016-01-14 14:19:48 +01:00
stiffly
cca64dca24
Refactoring and commenting.
2016-01-14 13:54:38 +01:00
viktorljung
e7f02f14a0
Added Transform.h that holds all the AbsoluteTransformation functions. Camera now working better with scenes. Changed Modeljob Matrix to only hold the model matrix instad of all matrix info
2016-01-14 11:12:02 +01:00
Jocke
db18a45368
We are now sending EPlayerDamage events.
...
Client now listens to EPlayerDamage events and send them to Server.
Server publishes EPlayerDamage events received from Client.
2016-01-14 10:16:11 +01:00
William Moberg
9f185a1e35
Wrecked the last commit. Async loading works now.
2016-01-13 18:51:45 +01:00
Jocke
a060640da3
Removed unnecessary unnecessary if in Client::OnInputCommand.
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Change name from Server::parseEvent to Server::parseOnInputCommand
2016-01-13 18:00:12 +01:00
Jocke
f47f913bf5
Added logic for sending input from Client to Server.
...
Fixed so that snapshots set their parent correctly. Will get problems if we have more components
than unsigned int max size, but that was already a problem.
Client now maps Entitys received from server with local Entitys by mapping their EntityIDs.
2016-01-13 16:09:16 +01:00
verysecrethero
3a1056a2c3
2 new Events: ECaptured, EWin
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Added new variable in CapturePoint: IsHomeCapturePointForTeam
CapturePointSystem updated so -5 = team 2 owns it, +5 = team 1 owns it. Its also looking for a winner each update
Updated Test. TODO: better Tests
2016-01-13 15:58:52 +01:00
verysecrethero
4b672b11e7
EquippedItem,Ammo got changed to int instead of double. Loading entities from map the new way in Tests. ComponentWrapper:s Name is now Type
2016-01-13 15:58:52 +01:00
verysecrethero
e865971fdd
EShoot: changed to string weaponType to int currentlyEquippedItem
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PlayerSystem.h: added HeldItem enum
PlayerSystem.cpp: simplified writing doubles, uses HeldItem enum
ShootEventTest.cpp: simplified writing doubles
2016-01-13 15:58:52 +01:00
verysecrethero
184af95507
New Event: EShoot. New Components: PrimaryItem,SecondaryItem. New Test: ShootEventTest. Added LeftMouseRelease->Shoot in PlayerSystem
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TODO: generalize the test
2016-01-13 15:58:52 +01:00
William Moberg
a143ae7c85
Changed to relative #include paths.
2016-01-13 15:53:55 +01:00
verysecrethero
e6527196ed
Modified a few files according to the current CodeStandards
2016-01-13 15:50:30 +01:00