Jace
cedcffcf97
WIP multi-weapon behaviours
2016-02-25 16:24:38 +01:00
William Moberg
da1c7b3093
Merge pull request #133 from teamfisk/AndersTest
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Ammo,HealthPickup now takes in account for possible parenting/childin…
2016-02-25 09:58:14 +01:00
verysecrethero
ef87102d1f
Ammo,HealthPickup now takes in account for possible parenting/childing of the pickup. Also saved the xml files with the new scaling
2016-02-24 17:53:37 +01:00
Jace
9a41bda4cf
Merge pull request #132 from teamfisk/CubeMap
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Cube map
2016-02-24 16:03:49 +01:00
Tleety
fc18932068
Merge remote-tracking branch 'origin/master' into CubeMap
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# Conflicts:
# src/Engine/Rendering/Renderer.cpp
2016-02-24 15:45:30 +01:00
Tobias Dahl
b874ea8641
Merge pull request #131 from teamfisk/ResizeWindowFixFromSSAOMerge
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Have fix the resizing errors
2016-02-24 15:22:12 +01:00
Tobias Dahl
2609a0253d
Merge pull request #129 from teamfisk/HUDDesync
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Networking improvements
2016-02-24 15:22:01 +01:00
William Moberg
de309d3b9d
Merge pull request #130 from teamfisk/AndersTest
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CapturePointSystem fix, DamageIndicatorSystem fix
2016-02-24 15:17:36 +01:00
Tobias Dahl
f7ef6707a7
Merge pull request #116 from teamfisk/SeeTeamMates
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See team mates
2016-02-24 15:05:19 +01:00
Tleety
feeff5b164
Debug tool for different CubeMap
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changed cubemap influence.
2016-02-24 14:47:47 +01:00
stiffly
7394436e7a
Removed unnecessary comment.
2016-02-24 14:23:54 +01:00
Tleety
f41e0b29be
assets
2016-02-24 14:21:48 +01:00
Tleety
607e83134d
Cubemaps working
2016-02-24 14:16:49 +01:00
verysecrethero
5af4f9d8e7
Removed a comment originating from HUDDesynch branch
2016-02-24 14:06:41 +01:00
verysecrethero
af68236e71
now using a define INDICATOR_TEST to activate the DamageIndicatorSystem test.
2016-02-24 13:58:05 +01:00
Tleety
6f9ce8a0c1
WIP
2016-02-24 13:57:54 +01:00
Teejoon
6465fe6ed6
Have fix the resizing errors
2016-02-24 13:22:41 +01:00
verysecrethero
e2831c5593
CapturePointSystem fix, DamageIndicatorSystem fix
2016-02-23 17:29:33 +01:00
Tleety
8d23c531af
Cubemaps kinda functioning, still somthing wierd with the vectors.
2016-02-23 17:17:50 +01:00
Tleety
91b0ac5fbd
Some groundwork for cubemaps.
2016-02-23 16:00:43 +01:00
stiffly
d77119bb2d
Fixed print for serverlist.
2016-02-23 11:47:44 +01:00
stiffly
27669b7383
Merge remote-tracking branch 'origin/master' into HUDDesync
2016-02-23 11:09:44 +01:00
stiffly
fc7d62a5ad
Various clean ups.
2016-02-23 11:07:56 +01:00
stiffly
c42e1e0967
SoundSystem Fix. Now subscribes to an event that was thought to be listened to.
2016-02-23 11:07:41 +01:00
stiffly
fe9dbf0b0f
Serverlist fix.
2016-02-23 10:33:20 +01:00
Tleety
4ffb03fdd5
Merge remote-tracking branch 'origin/master' into SmallFixes-Tobias
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# Conflicts:
# src/Engine/Rendering/DrawFinalPass.cpp
2016-02-23 10:02:53 +01:00
Teejoon
fe3e0bac5b
Changed SpritIndicator values on player
2016-02-22 18:45:02 +01:00
Teejoon
fa4f007604
Changed name from Indicator to SpriteIndicator. Can now be an indicator for a single team or every one
2016-02-22 18:35:00 +01:00
stiffly
e5ff88d3c9
SoundSystem bug fix
2016-02-22 17:41:14 +01:00
stiffly
845a30ed0f
Merge remote-tracking branch 'origin/DynamicPacketBuffer' into HUDDesync
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# Conflicts:
# include/Engine/Network/TCPServer.h
# src/Engine/Network/TCPServer.cpp
2016-02-22 17:39:48 +01:00
Jocke
34a71b0767
Fixed linking issue.
2016-02-22 17:24:35 +01:00
stiffly
833006744a
WIP
2016-02-22 17:00:25 +01:00
Jocke
b2d8cddfb7
WE now send the map on connect after that only player information.
2016-02-22 16:46:31 +01:00
Teejoon
6fab971734
Merge branch 'master' of https://github.com/teamfisk/TacticalZ into SeeTeamMates
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Conflicts:
include/Engine/Rendering/SpriteJob.h
resources/Schema/Components.xsd
resources/Schema/Entities/Player.xml
resources/Schema/Entities/PlayerRed.xml
2016-02-22 16:43:18 +01:00
Viktor Ljung
2c18068059
Merge pull request #126 from teamfisk/SSAO
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SSAO
2016-02-22 16:40:11 +01:00
Teejoon
09aec08d0e
Pull request fixes
2016-02-22 16:38:20 +01:00
Jocke
ed9149fe63
Network buffer should now dynamically increase when needed.
2016-02-22 16:04:27 +01:00
Teejoon
4cf8c3d8d7
Fixed PerformanceTimer start and stop in Renderer.cpp since I have changed a little code there
2016-02-22 15:02:20 +01:00
Teejoon
37414ce124
Merge branch 'master' of https://github.com/teamfisk/TacticalZ into SSAO
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Conflicts:
include/Engine/Rendering/Renderer.h
src/Engine/Rendering/Renderer.cpp
2016-02-22 14:51:42 +01:00
Teejoon
adceccf402
SSAO now working. Changed in DrawFinalePass so that th AOTexture is on texture position 0 and only get binded once.
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Changed so that the picking pass get drawn once in the beginning so that the AO shatde could calculate AO from the depthbuffer generated during pthe pickingpass.
In the ImGUI debugg window there is now sliders to change the behavior of the AO shader. Only the minimum ambient lightning is HardCoded in to the frowardPlus fragmentshaders with a define in the begining.
2016-02-22 14:48:20 +01:00
stiffly
4c1a284636
Server now does Capture point logic too.
2016-02-22 11:30:31 +01:00
stiffly
23dc8e07b2
Will this do the trick? Now tells the server to send HUD entities too.
2016-02-22 10:41:37 +01:00
stiffly
c7d31cac2d
Merge remote-tracking branch 'origin/master' into FriendlyHost/Join
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# Conflicts:
# src/Engine/Network/Client.cpp
2016-02-22 10:19:48 +01:00
stiffly
a1e932d261
Merge remote-tracking branch 'origin/master' into FriendlyHost/Join
2016-02-22 10:06:51 +01:00
stiffly
070f1bd394
Merge remote-tracking branch 'origin/FriendlyHost/Join' into FriendlyHost/Join
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# Conflicts:
# src/Engine/Network/Client.cpp
2016-02-22 10:06:25 +01:00
stiffly
993d804cef
Added an event to search for servers.
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Client now broadcasts a serverlistrequest.
An active server will then answer the request and send info about the server.
The client saves this data to a list and presents it to the user.
2016-02-22 10:05:47 +01:00
Teejoon
201480b17f
SSAO is working, but is kinda crappy. You can change shade variables in the debug window.
2016-02-19 16:50:04 +01:00
William Moberg
bac23f6e8c
Merge pull request #124 from teamfisk/FixNetworkBugs
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Test text here. Good work Jocke.
2016-02-19 16:47:34 +01:00
Jocke
68f2d5327d
added extra check in HealthSystem
2016-02-19 16:37:26 +01:00
Jocke
2263fd2ad6
Fixed crash in Client::parsePlayerDamage.
2016-02-19 16:18:16 +01:00