antc13
|
e56f203f7c
|
Removed unnecessary comment & added FloatingEffect to Schema/Types/Entity.xsd
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2016-03-02 17:42:11 +01:00 |
|
antc13
|
7d15313209
|
Added a FloatingEffectSystem to the game. Pickups now move up and down, if so desired.
|
2016-03-02 17:22:44 +01:00 |
|
Tleety
|
a9a19193ad
|
Component for Boost icons
|
2016-03-02 17:21:15 +01:00 |
|
verysecrethero
|
f84d1ac4a1
|
Merge remote-tracking branch 'origin/master' into SniperSprintBranch
# Conflicts:
# include/Engine/Input/FirstPersonInputController.h
|
2016-03-02 17:11:36 +01:00 |
|
viktorljung
|
1aefa1dec6
|
AutoAnimationBlend now working correctly for unique nodes
|
2016-03-02 17:06:51 +01:00 |
|
stiffly
|
92d5ec70ba
|
Merge remote-tracking branch 'origin/master' into DashAbiltyEffect
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2016-03-02 16:57:07 +01:00 |
|
William Moberg
|
4ef76f6c45
|
Merge branch 'master' into Respawning
# Conflicts:
# resources/Schema/Types/Entity.xsd
|
2016-03-02 16:51:24 +01:00 |
|
Joachim Pettersson
|
f8f4b4d939
|
Merge pull request #151 from teamfisk/CPArrow
CapturePoint indicator HUD
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2016-03-02 16:48:52 +01:00 |
|
stiffly
|
a5c086e389
|
Dash effect now working over network, by sending events. Similar to jump effect.
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2016-03-02 16:48:38 +01:00 |
|
William Moberg
|
91dbbb9c11
|
Merge branch 'master' into Respawning
|
2016-03-02 16:47:55 +01:00 |
|
William Moberg
|
dc10661e6b
|
Respawn time now only displays numbers, centered below CPHUD.
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2016-03-02 16:45:43 +01:00 |
|
verysecrethero
|
3c8df35be9
|
Merge remote-tracking branch 'origin/master' into AssaultBoost
# Conflicts:
# src/Game/Game.cpp
|
2016-03-02 15:59:16 +01:00 |
|
Tleety
|
cdbc348cfa
|
AbilityCooldownHUD should now correctly track cooldown for dash ability.
|
2016-03-02 14:46:37 +01:00 |
|
William Moberg
|
95078b6a4b
|
Fix so client doesn't override the servers respawn time with its config file. Server or single player client can still override the component with the config RespawnTime.
|
2016-03-02 14:37:33 +01:00 |
|
Tleety
|
502a290d36
|
Merge branch 'master' into HUD-Timers
# Conflicts:
# resources/Schema/Components.xsd
# resources/Schema/Entities/PlayerRed.xml
# resources/Schema/Types/Entity.xsd
|
2016-03-02 14:22:13 +01:00 |
|
stiffly
|
1217b25d02
|
DashEffect will now spawn a player model behind the player that will fade out .
|
2016-03-02 14:15:20 +01:00 |
|
Tleety
|
a2b938d8f6
|
Merge branch 'master' into CPArrow
# Conflicts:
# resources/Schema/Entities/Player.xml
# resources/Schema/Entities/PlayerRed.xml
|
2016-03-02 13:58:44 +01:00 |
|
Tleety
|
ab7fd89546
|
Should now correctly track if another player takes your last capture point
|
2016-03-02 13:56:35 +01:00 |
|
viktorljung
|
8422742a9e
|
Merge remote-tracking branch 'origin/master' into Animations
# Conflicts:
# src/Engine/Rendering/DrawFinalPass.cpp
|
2016-03-02 13:50:08 +01:00 |
|
William Moberg
|
06d60f9884
|
Merge branch 'master' into Respawning
|
2016-03-02 13:47:03 +01:00 |
|
William Moberg
|
629ebb871f
|
SpectatorCamera shows capturepoint HUD and respawntimer. It no longer requires CapturePointGameMode component to work.
|
2016-03-02 13:45:49 +01:00 |
|
viktorljung
|
07ccb9c041
|
AutoAnimationBlend on unique node working but scale is not working correctly
|
2016-03-02 13:30:04 +01:00 |
|
Tobias Dahl
|
2fb3bb2a39
|
Merge pull request #153 from teamfisk/RenderSetingsV2
Shield and stuff
|
2016-03-02 13:15:52 +01:00 |
|
Teejoon
|
de9657700b
|
Fixed draw final pass with shided objects having to many if-statments.
Shields is working with transparancy
Player cameras should have nearclip fater away and far clip nearer.
Defaultconfig push
|
2016-03-02 11:59:48 +01:00 |
|
antc13
|
e6f46b396e
|
Merge branch 'master' of https://github.com/teamfisk/TacticalZ
|
2016-03-02 11:44:29 +01:00 |
|
stiffly
|
b7fac7103d
|
More reasonable distance to hear sounds by other players. Modeified by rolloff factor.
|
2016-03-02 11:26:06 +01:00 |
|
FakeShemp
|
0cf92e99ff
|
wip
|
2016-03-02 10:17:49 +01:00 |
|
Tleety
|
96768e66de
|
Redplayer arrow fix
|
2016-03-02 09:57:41 +01:00 |
|
Teejoon
|
ef66f3ebe5
|
Transparancy with shild fix
|
2016-03-01 23:14:23 +01:00 |
|
FakeShemp
|
3ba73b8206
|
Pulsate system implemented.
|
2016-03-01 23:05:27 +01:00 |
|
Tleety
|
799990f44d
|
Next CP indicator should now be fully working.
|
2016-03-01 22:54:13 +01:00 |
|
Tleety
|
a38c18fd3a
|
Merge remote-tracking branch 'origin/master' into CPArrow
|
2016-03-01 20:33:30 +01:00 |
|
Tleety
|
6281e20000
|
Arrow should now track the CapturePoint specified in the Component.
|
2016-03-01 20:31:09 +01:00 |
|
FakeShemp
|
1ae2f3f5f3
|
Begin clean-up
|
2016-03-01 19:10:13 +01:00 |
|
verysecrethero
|
f147929aa9
|
Moved the Dash CoolDown (CoolDownTimer) to the component (DashAbility). Fixed 2 warnings
|
2016-03-01 17:57:18 +01:00 |
|
William Moberg
|
5a8261453e
|
Eliminated some SAXParsing errors from our console output.
|
2016-03-01 17:40:42 +01:00 |
|
William Moberg
|
a9762f44ca
|
Merge branch 'master' into Respawning
|
2016-03-01 17:34:23 +01:00 |
|
William Moberg
|
3d4427dd20
|
Added entity SpectatorCamera that shows respawntime, will activate when explosion effect is deleted.
|
2016-03-01 17:32:14 +01:00 |
|
Tleety
|
b0a66f9e83
|
Components for CapturePoint arrow HUD element and a system skeleton
|
2016-03-01 16:19:59 +01:00 |
|
William Moberg
|
5c6a652316
|
Fixed so unregistered components are ignored instead of crashing the game.
|
2016-03-01 15:53:59 +01:00 |
|
Tleety
|
7ba5e01560
|
CapturePointArrow component files
|
2016-03-01 15:37:28 +01:00 |
|
antc13
|
25331ddd70
|
Merge branch 'master' of https://github.com/teamfisk/TacticalZ
|
2016-03-01 15:28:27 +01:00 |
|
FakeShemp
|
fcf5117952
|
Merge remote-tracking branch 'origin/master' into ExplosionEffectV2
|
2016-03-01 13:35:07 +01:00 |
|
FakeShemp
|
e23ea78aeb
|
Merge remote-tracking branch 'origin/master' into Shadows
# Conflicts:
# resources/Shaders/ForwardPlus.frag.glsl
|
2016-03-01 13:04:11 +01:00 |
|
Teejoon
|
77eaa45702
|
Merge remote-tracking branch 'origin/master' into HEAD
Conflicts:
src/Engine/Rendering/CubeMapPass.cpp
src/Engine/Rendering/DrawFinalPass.cpp
|
2016-03-01 12:11:27 +01:00 |
|
Tobias Dahl
|
dfa224b4dd
|
Merge pull request #142 from teamfisk/Respawning
Added CapturePointGameMode component with RespawnTime
|
2016-03-01 11:28:56 +01:00 |
|
Jace
|
86df8f14f4
|
Merge pull request #143 from teamfisk/Transparency-fix
Transparency fix
|
2016-03-01 11:26:26 +01:00 |
|
Tleety
|
eaea645068
|
Reflectance should now work as an inverse of the specular alpha value.
|
2016-03-01 11:19:44 +01:00 |
|
Tleety
|
21bf7f4df3
|
Glow should now legit be working through transparency.
|
2016-03-01 11:03:16 +01:00 |
|
FakeShemp
|
0908be1e02
|
Shadows are pretty much done.
|
2016-02-29 19:45:56 +01:00 |
|