Jocke
01d7388f91
Reactored the package loss logic.
...
Server cannot handle multiple clients yet.
Fixed WorldTest code by adding astrix.
2015-12-11 11:55:23 +01:00
Tleety
8c563a2d76
Merge remote-tracking branch 'origin/Picking' into RendererDecoupling
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# Conflicts:
# include/Engine/Rendering/Renderer.h
# src/Engine/Rendering/Renderer.cpp
2015-12-11 11:21:58 +01:00
Tleety
91edab34bc
PickingPass now sets state and clear it when done.
...
PickingState now it's own class so renderer is a bit cleaner.
2015-12-11 11:18:30 +01:00
viktorljung
7b6902eafe
Merge remote-tracking branch 'origin/master' into TextRendering
2015-12-11 10:55:10 +01:00
viktorljung
46854a63dd
Text rendering includes
2015-12-11 10:54:52 +01:00
William Moberg
4195baa5dc
ContainedObject in OctTree made private.
2015-12-10 17:57:09 +01:00
stiffly
6a3335315a
Merge branch 'master' into Networking
2015-12-10 17:26:01 +01:00
stiffly
641a43b2ec
Merge remote-tracking branch 'origin/Networking' into Networking
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# Conflicts:
# src/Engine/Network/Client.cpp
2015-12-10 17:16:22 +01:00
stiffly
58952725e9
Added class Package to help refactor the code. The code got easier to read.
2015-12-10 17:07:18 +01:00
William Moberg
ce7b26ccac
Merge branch 'master' into OctTree
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# Conflicts:
# include/Game/Game.h
# include/Game/HardcodedTestWorld.h
# src/Game/Game.cpp
2015-12-10 16:37:55 +01:00
viktorljung
bb900c5110
Added picking event
2015-12-10 16:33:33 +01:00
Tleety
cefc4e5257
PickingPassState done.
2015-12-10 16:06:25 +01:00
William Moberg
0d8f7acb7e
OctTree doesn't check the same object multiple times if it exists in multiple places in the tree.
2015-12-10 16:04:55 +01:00
Tleety
37cf42527b
RenderState class structure made.
2015-12-10 16:03:48 +01:00
Jocke
99543a300d
Merge remote-tracking branch 'origin/Networking' into Networking
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# Conflicts:
# include/Engine/Network/NetworkDefinitions.h
# include/Game/Game.h
# src/Engine/Network/Client.cpp
# src/Game/Game.cpp
2015-12-10 14:40:06 +01:00
Jocke
f377d9ba70
Fixed client movement.
2015-12-10 14:14:36 +01:00
stiffly
d22e59f28f
Merge remote-tracking branch 'origin/master' into Networking
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NOTE (in config file):
[Debug]
LoadMap=Schema/Entities/Test.xml
# Conflicts:
# include/Game/Game.h
# src/Game/Game.cpp
2015-12-10 13:53:18 +01:00
stiffly
9a8f5293af
Can now Identify Packet Loss. Enumerated messages that loops around 0-1000.
2015-12-10 12:55:28 +01:00
viktorljung
aa805f9a41
Merge remote-tracking branch 'origin/master' into Picking
2015-12-10 11:38:35 +01:00
sippeangelo
0367826f16
Added RaptorCopter example system
2015-12-10 10:17:18 +01:00
sippeangelo
352074da04
Created base for systems
2015-12-10 10:17:08 +01:00
sippeangelo
53ef749736
Fixed absoute positioning, I think...
2015-12-10 10:16:03 +01:00
Jocke
663aca2641
Moved client and server from header.
...
Fixed so user are able to start a server and client on the same computer.
Starting 2 servers on the same computer will probably still crash the newest server (Don't do it).
2015-12-09 17:50:30 +01:00
stiffly
4de613814b
WIP Packet loss identification. Put packetID in message
2015-12-09 17:43:36 +01:00
Tleety
de6e74c0b1
Forward+ Debugging commit, dont try it.
2015-12-09 17:36:03 +01:00
William Moberg
e580540143
Made some optimizations in OctTree and added a unit test for BoxesInSameRegion.
2015-12-09 17:16:11 +01:00
sippeangelo
90a79c702f
Added crude absolute positioning when rendering
2015-12-09 15:26:49 +01:00
Tleety
393a774140
Framework for Forward+ renderer, Buggy.
2015-12-09 14:50:39 +01:00
Jocke
0807a7d0ae
Fixed the bug where starting a server made the program crash on closing.
...
Fixed some memory leaks in Client.cpp.
2015-12-09 14:43:43 +01:00
Jocke
ba150a264c
Fixed bug that cause the program to crash when closing if a server had been started.
...
Removed memory leaks in Client.cpp.
2015-12-09 14:41:26 +01:00
sippeangelo
58d827f7d0
Moved world definition to Schema/Entities/Test.xml and removed HardcodedTestWorld
2015-12-09 14:25:41 +01:00
sippeangelo
3085ccdfbf
Added temporary Release function to resource manager to be able to reload a resource
2015-12-09 14:23:49 +01:00
William Moberg
14bcb7ea0d
Added Update call in Game to test OctTree by using collision.
2015-12-09 13:52:17 +01:00
Jocke
0e6353dd79
Fixed bug where closing glwindow as client crashed.
...
Server bug is still present.
2015-12-09 13:37:02 +01:00
William Moberg
bad42fae1c
OctTree differentiates between static/dynamic objects now. Added a general BoxesInSameRegion method.
2015-12-09 13:27:00 +01:00
stiffly
247ff09743
Smoother movement over network. Some refactoring on client side. Now uses EKeyUp to determine if a key is pressed.
2015-12-09 13:02:39 +01:00
sippeangelo
c9b140bd6b
Semi-working entity loading from XML files!
2015-12-09 12:29:32 +01:00
stiffly
2a35c3055e
Renamed NetworkDefines.h --> NetworkDefinitions.h
2015-12-09 11:08:57 +01:00
sippeangelo
c9d1ba6cae
EntityIDs should start at 1, because 0 is world
2015-12-09 11:07:46 +01:00
Tleety
eb9c217eb4
3D picking float value error fixed.
2015-12-09 10:44:06 +01:00
Jace
d597c7e60e
Cleaned up custom type conversion code
2015-12-08 22:51:35 +01:00
Jace
0dbe0fe48e
Component definitions and default values loading from schema
2015-12-08 21:38:52 +01:00
stiffly
58db7b755a
Random bugfixes and cleanup.
2015-12-08 18:24:08 +01:00
sippeangelo
1e1ce4e127
Added Model component to schema
2015-12-08 18:21:24 +01:00
sippeangelo
9fbea18330
fixup! Merge remote-tracking branch 'origin/master' into ecs
2015-12-08 18:20:42 +01:00
sippeangelo
f337305dee
Merge remote-tracking branch 'origin/master' into ecs
2015-12-08 18:07:42 +01:00
sippeangelo
d7de4fc694
Component definitions now loaded from schema. No default values yet.
2015-12-08 18:07:32 +01:00
stiffly
a8c0a1f294
Merge branch 'Networking' of github.com:teamfisk/TacticalZ into Networking
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# Conflicts:
# include/Engine/Network/Client.h
# src/Engine/Network/Client.cpp
2015-12-08 18:07:18 +01:00
stiffly
9f54a08536
Implemented new version of snapshot for 3D world. Also some cleanup.
2015-12-08 17:57:01 +01:00
Jocke
24dada149f
Cleaned up code in Client.h and Client.cpp.
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Moved ping code into Ping() function.
2015-12-08 17:18:03 +01:00