verysecrethero
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bdebc9de62
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WeaponSystem now handles "PrimaryFire" input events. It sends out ePlayerDamage event if it hits a player. Included some tests
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2016-01-21 11:55:51 +01:00 |
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Jace
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f1345419b6
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EditorWidgetSystem that takes care of moving widgets around
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2016-01-21 10:30:19 +01:00 |
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Jace
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5e70d6eef6
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EntityWrapper::Parent helper function
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2016-01-21 10:29:48 +01:00 |
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Jace
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4aa9100c69
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Camera::WorldToScreen helper function
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2016-01-21 10:29:36 +01:00 |
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verysecrethero
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7b34e001ba
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Merge remote-tracking branch 'origin/master' into ShootEvent
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2016-01-21 10:26:42 +01:00 |
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verysecrethero
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c2e05de89f
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Deleted some components, etc for ShootEvent that will likely be used in a WeaponSystem instead
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2016-01-21 10:24:34 +01:00 |
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viktorljung
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ea9c4d19d0
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Merge remote-tracking branch 'origin/master' into TextRendering
# Conflicts:
# include/Game/Game.h
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2016-01-21 10:19:32 +01:00 |
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viktorljung
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f3bfe388af
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Clean up
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2016-01-21 10:16:03 +01:00 |
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Jace
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70cab9ef30
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Merge pull request #40 from teamfisk/Networking
Networking
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2016-01-21 10:03:44 +01:00 |
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Jace
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f1a54a89b3
|
Merge pull request #37 from teamfisk/OctTree
Oct tree
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2016-01-21 09:57:46 +01:00 |
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antc13
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c984f76b2f
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Importing & Reading Custom animation data. TODO: Shaders.
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2016-01-20 18:36:03 +01:00 |
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verysecrethero
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b098bd2bd3
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Merge remote-tracking branch 'origin/master' into ShootEvent
# Conflicts:
# include/Engine/Core/ComponentWrapper.h
# include/Game/PlayerSystem.h
# include/Game/Systems/HealthSystem.h
# resources/Schema/Components.xsd
# resources/Schema/Components/Player.xml
# resources/Schema/Types/Entity.xsd
# src/Game/PlayerSystem.cpp
# src/Tests/HealthSystemTest.cpp
# src/Tests/OctTreeTestAnders.cpp
# src/Tests/OctTreeTestGameClass.cpp
# src/Tests/OctTreeTestGameClass.h
# src/Tests/OctTreeTestHardCodedTestWorld.h
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2016-01-20 17:53:33 +01:00 |
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William Moberg
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60037c2849
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Merge pull request #31 from teamfisk/CapturePointTake
Capture point take
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2016-01-20 17:43:20 +01:00 |
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Jocke
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cd67253173
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Added logic to go from spectator to player.
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2016-01-20 17:41:16 +01:00 |
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verysecrethero
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a596b8746b
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CapturePointTimers are now reset for "inactive" CapturePoints after a capture.
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2016-01-20 17:32:20 +01:00 |
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verysecrethero
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35876f6425
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Removed membervariable m_NextPossibleCapturePointand added it as local instead
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2016-01-20 16:37:10 +01:00 |
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verysecrethero
|
f6ce98249e
|
Merge remote-tracking branch 'origin/master' into CapturePointTake
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2016-01-20 16:32:14 +01:00 |
|
Jocke
|
00588b07c5
|
Merge branch 'Networking' of github.com:teamfisk/TacticalZ into Networking
# Conflicts:
# src/Engine/Network/Client.cpp
# src/Engine/Network/Server.cpp
|
2016-01-20 16:30:12 +01:00 |
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stiffly
|
3376f4a16e
|
Added server has timed out logic to client. (>'')>
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2016-01-20 16:27:53 +01:00 |
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Jocke
|
25d2aa3464
|
"Supporting" spectators. Using a vector for connected units as we do not interpret as players. ““”̿ ̿ ̿ ̿ ̿’̿’̵͇̿̿з=(•̪●)=ε/̵͇̿̿/̿ ̿ ̿ ̿ ̿’““
|
2016-01-20 16:27:23 +01:00 |
|
verysecrethero
|
29aefc5af2
|
Added some more visual CaptureTestState xml files
|
2016-01-20 16:06:35 +01:00 |
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verysecrethero
|
39ae83efd4
|
Fixed all tests in CapturePointTest and cleaned up some comments
|
2016-01-20 15:40:56 +01:00 |
|
Tleety
|
86824f1b1f
|
Colors above value 1 is now added to the bloomtexture, and will be used to get a glow effect in later stage.
|
2016-01-20 15:23:49 +01:00 |
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verysecrethero
|
8189e3c00c
|
Logic in CapturePointSystem is working again. Need to update all Tests!
|
2016-01-20 14:59:18 +01:00 |
|
Jocke
|
4d01cdf895
|
Merge branch 'Networking' of github.com:teamfisk/TacticalZ into Networking
# Conflicts:
# src/Engine/Network/Client.cpp
|
2016-01-20 14:33:17 +01:00 |
|
stiffly
|
7e7ca7edcf
|
Listening to "DisconnectFromServer"
|
2016-01-20 14:32:04 +01:00 |
|
Jocke
|
e9a576341e
|
Started on server disconnect logic.
|
2016-01-20 14:31:50 +01:00 |
|
Jocke
|
f52cddb445
|
Added packet loss logic for multiple clients.
Changed packet class to fit our needs.
|
2016-01-20 13:43:11 +01:00 |
|
Tleety
|
78a1037983
|
WIP
DrawScreenQuad implemented and working.
Started work on HDR coloring.
|
2016-01-20 13:34:56 +01:00 |
|
antc13
|
84b7cf165c
|
Reduced the chance of crashing in Export.
|
2016-01-20 11:46:32 +01:00 |
|
stiffly
|
85523343b2
|
Merge remote-tracking branch 'origin/master' into Networking
|
2016-01-20 10:24:53 +01:00 |
|
antc13
|
386e76f642
|
Puyshing
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2016-01-20 09:49:54 +01:00 |
|
William Moberg
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410e349329
|
Added test map for capture points and some debug code.
|
2016-01-19 18:27:58 +01:00 |
|
antc13
|
a47317bb32
|
Merge branch 'master' of https://github.com/teamfisk/TacticalZ into Importer
# Conflicts:
# include/Engine/Collision/Collision.h
# resources/Shaders/ForwardPlus.frag.glsl
# resources/Shaders/ForwardPlus.vert.glsl
|
2016-01-19 18:26:45 +01:00 |
|
antc13
|
e643581971
|
Commit in order to pull from Master.
|
2016-01-19 18:21:27 +01:00 |
|
antc13
|
3826142e94
|
Now supporting multiple material per mesh. Simon changed glDrawElementsBaseVertex to glDrawElements in DrawFinalPass.cpp Hallelulijah!
|
2016-01-19 17:40:34 +01:00 |
|
viktorljung
|
ce27b224df
|
Merge remote-tracking branch 'origin/master' into TextRendering
# Conflicts:
# include/Engine/Rendering/RenderQueue.h
# include/Engine/Rendering/RenderSystem.h
# include/Engine/Rendering/Renderer.h
# src/Engine/Rendering/RenderSystem.cpp
|
2016-01-19 17:27:09 +01:00 |
|
verysecrethero
|
b45de542da
|
CapturePointSystem updated, all tests are green
|
2016-01-19 17:19:58 +01:00 |
|
viktorljung
|
f0763bc2a3
|
Font loading crash fixed
|
2016-01-19 17:18:18 +01:00 |
|
William Moberg
|
d1b6fb1259
|
Tiny logic alteration so we don't get false warnings in debug.
|
2016-01-19 16:59:02 +01:00 |
|
Joachim Pettersson
|
dfa96f74e1
|
Merge pull request #39 from teamfisk/Forward+
Forward+
|
2016-01-19 16:53:07 +01:00 |
|
Tleety
|
5d6d0f82b9
|
Removed some debug code
|
2016-01-19 16:48:59 +01:00 |
|
Tleety
|
a124ab2400
|
Some asset shit.
Fixed testworld to use the right model.
|
2016-01-19 16:11:56 +01:00 |
|
Tleety
|
d2263b0c90
|
Assets added
|
2016-01-19 16:09:30 +01:00 |
|
Tleety
|
a8ffb24040
|
latest commit fix
|
2016-01-19 16:08:09 +01:00 |
|
Tleety
|
893ef38237
|
Removed world from renderer and moved depth-calculation code to modeljob
|
2016-01-19 15:41:17 +01:00 |
|
verysecrethero
|
f197993beb
|
Changed CapturePointSystem in light of new enums in the components and a teamcomponent. Half the tests are currently working
|
2016-01-19 15:31:15 +01:00 |
|
William Moberg
|
017ad96bbe
|
Fixed some errors in Tests.
|
2016-01-19 15:20:29 +01:00 |
|
stiffly
|
ad9bb5fba4
|
Added an extra interpolation point.
|
2016-01-19 15:03:10 +01:00 |
|
William Moberg
|
713ebbe18c
|
Can add any objects that inherit from AABB into the Octree.
|
2016-01-19 14:50:46 +01:00 |
|