Tleety
|
144e548b7a
|
Added AbilityCooldownHUD component and system to track the cooldown on the dashability, this needs to be extended for other abilities when they are implemented. However current dash time needs to be included into the component, since we can currently just see the max cooldown time.
|
2016-02-28 17:17:24 +01:00 |
|
Jocke
|
059fe5c6c0
|
Fixed typo m_EPDoubleJump to m_EDoubleJump.
|
2016-02-25 16:04:27 +01:00 |
|
Jocke
|
f66fa7a183
|
Merge remote-tracking branch 'origin/master' into FixNetworkBugs
# Conflicts:
# include/Engine/Network/Client.h
# include/Engine/Network/MessageType.h
# include/Engine/Network/Server.h
# include/Engine/Network/TCPServer.h
# src/Engine/Network/Client.cpp
# src/Engine/Network/TCPServer.cpp
|
2016-02-25 15:13:11 +01:00 |
|
William Moberg
|
da1c7b3093
|
Merge pull request #133 from teamfisk/AndersTest
Ammo,HealthPickup now takes in account for possible parenting/childin…
|
2016-02-25 09:58:14 +01:00 |
|
verysecrethero
|
ef87102d1f
|
Ammo,HealthPickup now takes in account for possible parenting/childing of the pickup. Also saved the xml files with the new scaling
|
2016-02-24 17:53:37 +01:00 |
|
Tobias Dahl
|
2609a0253d
|
Merge pull request #129 from teamfisk/HUDDesync
Networking improvements
|
2016-02-24 15:22:01 +01:00 |
|
verysecrethero
|
af68236e71
|
now using a define INDICATOR_TEST to activate the DamageIndicatorSystem test.
|
2016-02-24 13:58:05 +01:00 |
|
Jocke
|
fa13c1d065
|
Double jump is now working.
|
2016-02-23 18:24:46 +01:00 |
|
verysecrethero
|
e2831c5593
|
CapturePointSystem fix, DamageIndicatorSystem fix
|
2016-02-23 17:29:33 +01:00 |
|
stiffly
|
a1e932d261
|
Merge remote-tracking branch 'origin/master' into FriendlyHost/Join
|
2016-02-22 10:06:51 +01:00 |
|
Jace
|
2ac584bafb
|
Merge pull request #113 from teamfisk/Menu-Tobias
Menu tobias
|
2016-02-19 13:16:50 +01:00 |
|
William Moberg
|
23bb1a6405
|
Cannot respawn inside other players, unless all are blocked.
|
2016-02-17 14:54:59 +01:00 |
|
Tleety
|
657125b469
|
Moved menu code into GUI
Button events are now sent when you click.
|
2016-02-17 13:44:11 +01:00 |
|
Jocke
|
a006db9e63
|
WIP Fix dsync
|
2016-02-16 16:06:17 +01:00 |
|
stiffly
|
1cdcbf9b32
|
Merge remote-tracking branch 'origin/master' into Sound
# Conflicts:
# src/Game/Systems/PlayerSpawnSystem.cpp
# src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp
|
2016-02-12 08:19:29 +01:00 |
|
stiffly
|
af39b892cd
|
Now plays a "Empty sound", "reload sound" and "hit mark sound" on appropriate occasions.
|
2016-02-12 08:05:35 +01:00 |
|
Jace
|
b48d491ad7
|
Complete blue and red player entities
|
2016-02-12 07:45:51 +01:00 |
|
Jace
|
47f4711b85
|
Merge remote-tracking branch 'origin/Menu' into WeaponSystem
# Conflicts:
# resources/Schema/Entities/Player.xml
# resources/Schema/Types/Entity.xsd
# src/Game/Systems/PlayerSpawnSystem.cpp
|
2016-02-12 07:18:20 +01:00 |
|
viktorljung
|
60b2c9bc9b
|
KillFeed
|
2016-02-12 05:41:05 +01:00 |
|
stiffly
|
1da432ba23
|
WIP sounds
|
2016-02-12 04:03:35 +01:00 |
|
Jace
|
47053285c8
|
Merge remote-tracking branch 'origin/Menu' into WeaponSystem
# Conflicts:
# resources/Schema/Entities/Player.xml
# resources/Schema/Types/Entity.xsd
|
2016-02-12 02:30:38 +01:00 |
|
Jace
|
b9ea314232
|
Merge remote-tracking branch 'origin/master' into WeaponSystem
# Conflicts:
# resources/Schema/Entities/NewMap.xml
|
2016-02-12 02:11:11 +01:00 |
|
viktorljung
|
6442254575
|
Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
# src/Game/Game.cpp
|
2016-02-12 02:09:14 +01:00 |
|
Jace
|
9f8b0f7aa9
|
Merge pull request #104 from teamfisk/AmmoPickup
Added AmmoPickupSystem with Component, Entity.
|
2016-02-12 02:08:29 +01:00 |
|
Jace
|
5295133311
|
Hack to sync ammo over network until we have input replaying + Reload effect from all views
|
2016-02-12 01:45:54 +01:00 |
|
William Moberg
|
40ae2b8cbb
|
DefaultInput key 'K' to kill player, since we can't respawn when alive. Also moved TakeDamage InputCommand to HealthSystem.
|
2016-02-12 00:52:58 +01:00 |
|
William Moberg
|
11af6a3078
|
Merge branch 'master' into Respawning
# Conflicts:
# resources/DefaultConfig.ini
# resources/Schema/Entities/MovementTest.xml
# src/Game/Systems/SoundSystem.cpp
|
2016-02-12 00:29:51 +01:00 |
|
viktorljung
|
0370775820
|
Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
# resources/Schema/Entities/Player.xml
|
2016-02-12 00:28:24 +01:00 |
|
viktorljung
|
a36ed76a4e
|
AmmunitionHUDSystem now really working
|
2016-02-12 00:26:59 +01:00 |
|
verysecrethero
|
af30e51564
|
Added AmmoPickupSystem with Component, Entity. Changed so PlayerDeathSystem gets updated after Health/Ammo systems, credits to William.
|
2016-02-11 23:56:40 +01:00 |
|
Jace
|
44a73ef883
|
fixup! Merge remote-tracking branch 'origin/master' into WeaponSystem
|
2016-02-11 23:44:20 +01:00 |
|
viktorljung
|
c1860ae383
|
AmmunitionHUD now working
|
2016-02-11 23:38:25 +01:00 |
|
Jace
|
7cae84d4ee
|
Merge remote-tracking branch 'origin/master' into WeaponSystem
# Conflicts:
# include/Engine/Core/EPlayerDamage.h
# src/Game/Game.cpp
# src/Game/Systems/Weapon/WeaponSystem.cpp
|
2016-02-11 22:52:51 +01:00 |
|
Jace
|
d1213f9f59
|
Working damage dealing, a super cool reload effect and hit markers!
|
2016-02-11 22:50:44 +01:00 |
|
Tobias Dahl
|
5bcadd5b1a
|
Merge pull request #95 from teamfisk/CapturePointTake
Fixed CapturePointTimer,Color
|
2016-02-11 21:10:30 +01:00 |
|
verysecrethero
|
8f500965d4
|
Changed DamageIndicator.xml to not use a glowmap and not a depthsort.
|
2016-02-11 20:34:25 +01:00 |
|
Jace
|
e2a8605101
|
Merge remote-tracking branch 'origin/master' into WeaponSystem
|
2016-02-11 17:25:37 +01:00 |
|
Jace
|
e47201ff61
|
First person shoot animations
|
2016-02-11 17:06:34 +01:00 |
|
verysecrethero
|
3301f66ad1
|
Merge remote-tracking branch 'origin/master' into DamageIndicator
# Conflicts:
# resources/Shaders/Sprite.vert.glsl
|
2016-02-11 16:36:48 +01:00 |
|
William Moberg
|
97b915f130
|
Merge branch 'master' into Respawning
# Conflicts:
# src/Game/Game.cpp
# src/Game/Systems/PlayerSpawnSystem.cpp
# src/Game/Systems/SoundSystem.cpp
|
2016-02-11 16:15:47 +01:00 |
|
verysecrethero
|
c9f815fd42
|
Merge remote-tracking branch 'origin/master' into CapturePointTake
# Conflicts:
# src/Game/Systems/CapturePointSystem.cpp
|
2016-02-11 16:09:05 +01:00 |
|
William Moberg
|
8eea0c8395
|
WIP respawning.
|
2016-02-11 16:08:19 +01:00 |
|
verysecrethero
|
38a3e88999
|
Merge pull request #87 from teamfisk/DoubleJumpEffect
Spawned DoubleJumpHexagon as the player doublejumps
|
2016-02-11 16:00:09 +01:00 |
|
Tleety
|
6ba1e95da7
|
Fixed depth sorting for HUD elements.
|
2016-02-11 15:27:07 +01:00 |
|
verysecrethero
|
a8ab49f202
|
Merge remote-tracking branch 'origin/master' into DoubleJumpEffect
# Conflicts:
# include/Game/Systems/PlayerMovementSystem.h
|
2016-02-11 15:19:01 +01:00 |
|
Tleety
|
9f657ada4e
|
merge fixes
|
2016-02-11 14:52:52 +01:00 |
|
Tleety
|
f0ae365401
|
Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
# src/Engine/Rendering/Texture.cpp
# src/Game/Game.cpp
|
2016-02-11 14:43:30 +01:00 |
|
verysecrethero
|
f11bd24d53
|
Added CapturePointMaxTimer in CapturePointComponent. Removed next-capturepoint Color. Modified captureTimer to +-captureTimeToTakeOver after a capture.
|
2016-02-11 11:46:34 +01:00 |
|
Jace
|
81943516a9
|
Protected inheritance, not even once.
|
2016-02-11 11:36:39 +01:00 |
|
Jace
|
9d9c6bdf1e
|
Third person animations and shoot effects base work
|
2016-02-11 00:08:50 +01:00 |
|