Commit Graph

2130 Commits

Author SHA1 Message Date
viktorljung 1da3ec3c74 ammo share fix? 2016-03-13 20:32:08 +01:00
viktorljung 6bfed76e06 Merge branch 'Movement' of github.com:teamfisk/TacticalZ into Movement 2016-03-13 18:56:04 +01:00
viktorljung 389d27973f Assault boost check 2016-03-13 18:55:45 +01:00
Tleety fc5ad2d380 Small fix 2016-03-13 17:33:12 +01:00
viktorljung 0d287ad5d1 Merge branch 'Movement' of github.com:teamfisk/TacticalZ into Movement
# Conflicts:
#	resources/Schema/Entities/RayAssaultBlue.xml
2016-03-13 16:45:57 +01:00
viktorljung 3cee4e4248 defender ray fixes 2016-03-13 16:42:07 +01:00
viktorljung 17007a2a41 fix fix 2016-03-13 16:28:39 +01:00
Tleety 041050ab2f Merge branch 'Movement' of github.com:teamfisk/TacticalZ into Movement 2016-03-13 16:15:26 +01:00
Tleety 9f752ad3e9 Fadesystem, entities, weapon muzzles should now look good. reload for secondary 2016-03-13 16:15:06 +01:00
viktorljung 04288e5243 Merge fixes 2016-03-13 16:14:13 +01:00
viktorljung 44f46cda8d Merge remote-tracking branch 'origin/master' into Movement
# Conflicts:
#	include/Game/Systems/Weapon/DefenderWeaponBehaviour.h
#	resources/Schema/Components.xsd
#	resources/Schema/Entities/CP_Rocky2.xml
#	resources/Schema/Entities/MuzzleFlashBlue.xml
#	resources/Schema/Entities/MuzzleFlashFire.xml
#	resources/Schema/Entities/MuzzleFlashRed.xml
#	resources/Schema/Types/Entity.xsd
#	resources/Shaders/Sprite.frag.glsl
#	src/Game/Systems/AbilityCooldownHUDSystem.cpp
#	src/Game/Systems/BoostIconsHUDSystem.cpp
#	src/Game/Systems/PlayerMovementSystem.cpp
#	src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp
#	src/Game/Systems/Weapon/DefenderWeaponBehaviour.cpp
#	src/Game/Systems/Weapon/SidearmWeaponBehaviour.cpp
2016-03-13 15:17:15 +01:00
Adam Byléhn b73595eed0 Merge pull request #210 from teamfisk/RestartMap
Restart map
2016-03-13 15:10:01 +01:00
viktorljung 7d899a989c Started working on boost HUD thingy 2016-03-13 15:09:50 +01:00
Teejoon f9e640ffc6 Added borders to capture points so that you can see if your inside of outside when not looking down 2016-03-13 14:59:57 +01:00
viktorljung 0f4f32188c assault weapon now reloading correctly 2016-03-13 14:55:29 +01:00
William Moberg ac20e41a5d Fixed merge conflicts. Scoreboard updates team when a team is picked. Fixed some code standard violations and misspellings. 2016-03-13 14:23:56 +01:00
viktorljung 0963f61976 Merge branch 'Movement' of github.com:teamfisk/TacticalZ into Movement 2016-03-13 13:41:39 +01:00
viktorljung bfb7a4139d Tweaking 2016-03-13 13:41:28 +01:00
William Moberg 4f99f6ef74 Merge branch 'master' into RestartMap
# Conflicts:
#	src/Game/Systems/CapturePointSystem.cpp
2016-03-13 13:37:51 +01:00
antc13 d0a083a1e3 Fixed rotation/translation on some objects on CP_Rocky2. 2016-03-13 13:13:14 +01:00
antc13 d5f06fa8c2 Merge branch 'master' of https://github.com/teamfisk/TacticalZ 2016-03-13 12:20:36 +01:00
antc13 8bb8ebbea3 Fixed Splatmap Export 2016-03-13 12:20:25 +01:00
viktorljung 60c6aa2486 Defender first person tracers done 2016-03-13 02:35:02 +01:00
Tleety 8d809f30f7 Muzzleflash now very nice 2016-03-13 02:25:11 +01:00
Tleety bbe61f300c Fade in/out should now work with models and sprites 2016-03-13 02:03:49 +01:00
Jace 4bd2e7995a fixup! Cheeki breeki 2016-03-13 01:32:29 +01:00
Jace 799fd31844 Merge pull request #212 from teamfisk/Dirtybit
Dirtybit
2016-03-13 01:26:54 +01:00
Jace 45bfc374de Cheeki breeki 2016-03-13 01:25:13 +01:00
Tleety 13f44c2086 Merge branch 'Movement' of github.com:teamfisk/TacticalZ into Movement 2016-03-13 01:24:01 +01:00
Tleety f6a8534c15 New assets, FadeOutComponent, Some MuzzleFlash entities, Changes to ray. Muzzleflash rotation 2016-03-13 01:23:51 +01:00
Jace 95f9065037 Merge branch 'master' into Dirtybit
# Conflicts:
#	include/Engine/Sound/SoundManager.h
2016-03-13 01:07:17 +01:00
Jace 993e56ec59 Disabled final model matrix caching for now, since it doesn't seem to work in all cases. (CP_Rocky2 pickup platforms and ceiling doens't get updated for some reason?!?) 2016-03-13 00:57:54 +01:00
Jace a1fda82d3a Turned the Transform namespace into TransformSystem so it would be able to subscribe to EntityDeleted and clean up after itself 2016-03-13 00:57:00 +01:00
Jace f6113b9d9c EEntityDeleted now provides an EntityWrapper instead of just an ID 2016-03-13 00:16:07 +01:00
Jace 7ea90bede7 Merge branch 'master' of github.com:teamfisk/TacticalZ 2016-03-12 23:49:44 +01:00
Jace 2bfbd72189 EntityWrapper::Clone should no longer cause freezes 2016-03-12 23:44:28 +01:00
Jace 1e7f6941ba Merge pull request #208 from teamfisk/Kill-streak-sounds
Various sound improvements/additions
2016-03-12 23:06:57 +01:00
William Moberg 8c90c39680 Merge pull request #209 from teamfisk/MemoryOptimization
Fixed texture freeing, memory usage way down.
2016-03-12 21:59:51 +01:00
Jocke b7d88808e2 Redid timers. 2016-03-12 21:38:46 +01:00
Jocke f8f536802f Time for ending the game is now in CapturePointGameMode component. The timer i counted down to 0 and then the map is "Reset". 2016-03-12 20:28:48 +01:00
William Moberg 91bad517d3 AbsolutePosition should be calculating correctly now, third time. 2016-03-12 19:59:37 +01:00
Jocke 60df30fa59 Scoreboard is now works. 2016-03-12 19:36:12 +01:00
viktorljung c0fc36845f Defender ability HUD fixed 2016-03-12 18:43:04 +01:00
viktorljung 51b8846b3a Ammo sharing done 2016-03-12 18:29:49 +01:00
Jace ba93ebbe88 Go away crap maps. 2016-03-12 18:21:36 +01:00
William Moberg a3b3351e55 Merge branch 'master' into Dirtybit
# Conflicts:
#	include/Engine/Rendering/ExplosionEffectJob.h
#	src/Game/Systems/ExplosionEffectSystem.cpp
2016-03-12 17:59:50 +01:00
Jace ce0d3b9fbe Fixed texture freeing. Destructor was never called because base destructors weren't virtual. 2016-03-12 17:53:34 +01:00
William Moberg 674604d0df Merge branch 'Dirtybit' of github.com:teamfisk/TacticalZ into Dirtybit 2016-03-12 17:51:55 +01:00
stiffly 8e9ddc7b9d playerJump is only done for local player. 2016-03-12 17:51:06 +01:00
William Moberg 36b84f7cc3 Fixed so calculating absolute positions, etc. works. Sets the field of all children to dirty if a transform field is altered. Will also set Position to dirty if Scale or Orientation is altered.
Moved some methods in ComponentWrapper to a .cpp.
2016-03-12 17:51:03 +01:00