Jace
31e7340daf
Ignoring interpolation and rendering for local player entities!
2016-01-23 00:40:37 +01:00
Jace
90867b094a
Merge remote-tracking branch 'origin/TextRendering' into Networking
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# Conflicts:
# include/Engine/Rendering/RenderSystem.h
# src/Engine/Rendering/RenderSystem.cpp
2016-01-22 22:08:56 +01:00
stiffly
74c95089ea
Merge remote-tracking branch 'origin/PlayerMovement' into Networking
2016-01-22 16:19:35 +01:00
Jace
ca2aab449e
Basic movement and camera management between players and editor
2016-01-22 16:12:51 +01:00
stiffly
08fcdb382b
Used config for a lot of things
2016-01-22 13:18:53 +01:00
William Moberg
4d60f387ed
Merge pull request #44 from teamfisk/EditorUsefulness
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Editor refactoring
2016-01-21 17:03:52 +01:00
Jace
1c6750f5b0
Fixed uniform scale on editor widgets
2016-01-21 16:37:35 +01:00
Jace
a6548a72b3
Merge remote-tracking branch 'origin/master' into EditorUsefulness
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# Conflicts:
# include/Engine/Collision/CollidableOctreeSystem.h
# include/Engine/Collision/CollisionSystem.h
# include/Engine/Collision/TriggerSystem.h
# include/Engine/Rendering/RenderSystem.h
# include/Game/Systems/PlayerSystem.h
# resources/Schema/Components/Physics.xsd
# resources/Schema/Types/Entity.xsd
# src/Engine/Rendering/RenderSystem.cpp
# src/Engine/Rendering/Renderer.cpp
# src/Game/Game.cpp
# src/Game/Systems/HealthSystem.cpp
# src/Game/Systems/PlayerSystem.cpp
# src/Tests/OctTreeTestGameClass.cpp
2016-01-21 16:16:35 +01:00
Jace
fc06a4babc
Editor keyboard shortcuts:
...
Ctrl+S to save the currently selected entity file (iterates to the base parent)
Ctrl+N to create a new empty entity under the selection
Ctrl+O to import an entity file
Del to delete an entity
2016-01-21 15:58:27 +01:00
Jace
b9147344e1
Semi-working translation widget
2016-01-21 14:14:22 +01:00
Jace
0183e1bdb7
Fixed enum string parsing bug that would ignore parsing additional fields in a component after it encountered the first enum.
2016-01-21 12:24:08 +01:00
verysecrethero
bdebc9de62
WeaponSystem now handles "PrimaryFire" input events. It sends out ePlayerDamage event if it hits a player. Included some tests
2016-01-21 11:55:51 +01:00
Jace
f1345419b6
EditorWidgetSystem that takes care of moving widgets around
2016-01-21 10:30:19 +01:00
viktorljung
ea9c4d19d0
Merge remote-tracking branch 'origin/master' into TextRendering
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# Conflicts:
# include/Game/Game.h
2016-01-21 10:19:32 +01:00
viktorljung
f3bfe388af
Clean up
2016-01-21 10:16:03 +01:00
Jace
f1a54a89b3
Merge pull request #37 from teamfisk/OctTree
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Oct tree
2016-01-21 09:57:46 +01:00
verysecrethero
a596b8746b
CapturePointTimers are now reset for "inactive" CapturePoints after a capture.
2016-01-20 17:32:20 +01:00
verysecrethero
35876f6425
Removed membervariable m_NextPossibleCapturePointand added it as local instead
2016-01-20 16:37:10 +01:00
verysecrethero
f6ce98249e
Merge remote-tracking branch 'origin/master' into CapturePointTake
2016-01-20 16:32:14 +01:00
verysecrethero
29aefc5af2
Added some more visual CaptureTestState xml files
2016-01-20 16:06:35 +01:00
verysecrethero
8189e3c00c
Logic in CapturePointSystem is working again. Need to update all Tests!
2016-01-20 14:59:18 +01:00
William Moberg
410e349329
Added test map for capture points and some debug code.
2016-01-19 18:27:58 +01:00
viktorljung
ce27b224df
Merge remote-tracking branch 'origin/master' into TextRendering
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# Conflicts:
# include/Engine/Rendering/RenderQueue.h
# include/Engine/Rendering/RenderSystem.h
# include/Engine/Rendering/Renderer.h
# src/Engine/Rendering/RenderSystem.cpp
2016-01-19 17:27:09 +01:00
verysecrethero
b45de542da
CapturePointSystem updated, all tests are green
2016-01-19 17:19:58 +01:00
viktorljung
f0763bc2a3
Font loading crash fixed
2016-01-19 17:18:18 +01:00
Tleety
5d6d0f82b9
Removed some debug code
2016-01-19 16:48:59 +01:00
Tleety
a124ab2400
Some asset shit.
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Fixed testworld to use the right model.
2016-01-19 16:11:56 +01:00
Tleety
a8ffb24040
latest commit fix
2016-01-19 16:08:09 +01:00
verysecrethero
f197993beb
Changed CapturePointSystem in light of new enums in the components and a teamcomponent. Half the tests are currently working
2016-01-19 15:31:15 +01:00
Tleety
982837052a
DirectionalLight now correctly getting directions
2016-01-19 14:44:17 +01:00
Jace
8854794cbc
fixup! Editor widget selection and creation
2016-01-19 14:31:56 +01:00
Jace
260203fa4d
Annotation on physics component
2016-01-19 13:28:16 +01:00
Jace
d030e8f699
Editor widget selection and creation
2016-01-19 13:28:02 +01:00
Tleety
4cafb2fc4c
Merge remote-tracking branch 'origin/master' into Forward+
2016-01-19 12:33:08 +01:00
Tleety
46e17b7e0d
Working directional light
2016-01-19 12:32:34 +01:00
Jace
a6445c65aa
Fixed EntityParser to handle string enums properly.
2016-01-19 12:15:20 +01:00
viktorljung
dbe56280a6
Resolution fixed and Centered text
2016-01-19 11:45:34 +01:00
Jace
3fb975a8d9
Editor widget entities
2016-01-19 11:44:03 +01:00
William Moberg
b2358a1854
Added bool in Physics to toggle gravity for entities.
2016-01-18 18:16:24 +01:00
Tleety
4b29d48f27
WIP
2016-01-18 17:57:45 +01:00
viktorljung
c4594524da
Better default values and documentation
2016-01-18 17:51:17 +01:00
viktorljung
2a93e2ae7f
Merge remote-tracking branch 'origin/master' into TextRendering
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# Conflicts:
# include/Engine/Rendering/RenderQueue.h
# include/Engine/Rendering/RenderSystem.h
# include/Game/Game.h
# resources/Schema/Types/Entity.xsd
# src/Engine/Rendering/RenderSystem.cpp
2016-01-18 17:44:26 +01:00
viktorljung
92553f1e93
text size can now be entered in the filepath with a comma separator, like this "filepath,16"
2016-01-18 17:17:12 +01:00
Tleety
601ce85c05
WIP
2016-01-18 16:50:41 +01:00
verysecrethero
4c1a49a8a4
Merge remote-tracking branch 'origin/master' into CapturePointTake
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# Conflicts:
# include/Engine/Core/ComponentWrapper.h
# include/Game/PlayerSystem.h
# include/Game/Systems/HealthSystem.h
# resources/Schema/Components.xsd
# resources/Schema/Components/Player.xml
# resources/Schema/Types/Entity.xsd
# src/Game/CMakeLists.txt
# src/Game/PlayerSystem.cpp
# src/Game/Systems/HealthSystem.cpp
# src/Tests/OctTreeTestGameClass.cpp
# src/Tests/OctTreeTestGameClass.h
# src/Tests/OctTreeTestGameMain.cpp
# src/Tests/OctTreeTestHardCodedTestWorld.h
2016-01-18 16:48:49 +01:00
Tleety
01a164847c
Directional light now fully added to all lists.
2016-01-18 15:15:33 +01:00
Tleety
794635b6a1
Added DirectionalLights to renderqueue jobs
2016-01-18 14:58:19 +01:00
Tleety
6680f6863f
DirectionalLight component added.
2016-01-18 14:30:22 +01:00
Tleety
4092f6b4d4
New Lightstruct working.
2016-01-18 14:20:28 +01:00
William Moberg
bf3f8aea89
Merge pull request #36 from teamfisk/PlayerMovement
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Player movement
2016-01-18 13:32:42 +01:00