Commit Graph

1338 Commits

Author SHA1 Message Date
stiffly 2f259c3773 Added an event to search for servers.
Client now broadcasts a serverlistrequest.
An active server will then answer the request and send info about the server.
The client saves this data to a list and presents it to the user.
2016-02-19 15:38:09 +01:00
stiffly 46987beefb Updated the serverlist, now prints adress and port of the server. 2016-02-17 17:05:10 +01:00
stiffly 950ecba1c0 Merge remote-tracking branch 'origin/master' into FriendlyHost/Join 2016-02-17 15:52:58 +01:00
stiffly fdc8f753cb Implemented primitive server "heartbeat" logic, which sends server info from server to client without being connected. 2016-02-17 15:51:26 +01:00
Tobias Dahl 0d665c10fe Merge pull request #114 from teamfisk/HealthPickup
The rotation of the Pickups are now also included in the AmmoPickup.x…
2016-02-17 14:56:45 +01:00
verysecrethero b8222c7b2e The rotation of the Pickups are now also included in the AmmoPickup.xml, HealthPickup.xml 2016-02-17 14:54:42 +01:00
Tobias Dahl 43bbc063cf Merge pull request #111 from teamfisk/HealthPickup
Fixed RespawnModel of Pickups
2016-02-17 14:39:09 +01:00
verysecrethero 3e4b87da7c Merge remote-tracking branch 'origin/master' into HealthPickup
# Conflicts:
#	resources/Schema/Entities/NewMap.xml
2016-02-17 14:32:59 +01:00
verysecrethero ac9ce8ea83 Merge remote-tracking branch 'origin/master' into HealthPickup 2016-02-17 14:30:31 +01:00
Tobias Dahl 99643fd748 Merge pull request #112 from teamfisk/AssaultDash
You can now AssaultDash in the air
2016-02-17 14:24:58 +01:00
verysecrethero 8f28c760dd You can now AssaultDash in the air 2016-02-17 11:47:10 +01:00
verysecrethero b13362360a Fixed RespawnModel of Pickups 2016-02-17 11:22:42 +01:00
Jace 0af9edc6e5 Editor is properly disabled when disabled in config 2016-02-17 10:53:20 +01:00
verysecrethero ec10ef3ffc Merge remote-tracking branch 'origin/master' into HealthPickup 2016-02-17 10:32:35 +01:00
Jocke 4432891437 Fixed crash in Client::parsePlayerDamage. 2016-02-17 10:21:50 +01:00
Jocke a006db9e63 WIP Fix dsync 2016-02-16 16:06:17 +01:00
Jocke 717af2c4a4 Fixed bug in Client::parsePlayerDamage() 2016-02-16 10:22:15 +00:00
Jace 969e7cb0d5 Merge remote-tracking branch 'origin/FixNetworkToPlayTest' 2016-02-12 09:18:32 +01:00
Jace 47a365a8fc Inverted capture point numbers to fix HUD 2016-02-12 09:17:39 +01:00
Jace 71c03326aa Debug.EditorEnabled 2016-02-12 09:17:28 +01:00
Jocke ba69c79821 Fixed bug in Server. 2016-02-12 09:13:43 +01:00
Jace 0a31fa3dfd Merge branch 'master' of github.com:teamfisk/TacticalZ 2016-02-12 09:08:17 +01:00
Jace ca457d9c00 Player names 2016-02-12 09:07:59 +01:00
antc13 a08e54a147 Blocked up a path in the Spawns a bit more. 2016-02-12 08:44:40 +01:00
Jocke 2c3122bbdb increased Network buffer size, fixed 2 crashes and re-added the ability to kill oneself with the use of a key bound to TakeDamage,Value. 2016-02-12 08:39:20 +01:00
Jace 10846be820 Merge pull request #109 from teamfisk/Sound
Added weapon sounds.
2016-02-12 08:23:30 +01:00
stiffly 9df7b32ca1 Merge remote-tracking branch 'origin/master' into Sound 2016-02-12 08:20:01 +01:00
stiffly 3d4a7de59d MiniDump.cpp was not added to CMakeLists.txt. 2016-02-12 08:19:47 +01:00
stiffly 1cdcbf9b32 Merge remote-tracking branch 'origin/master' into Sound
# Conflicts:
#	src/Game/Systems/PlayerSpawnSystem.cpp
#	src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp
2016-02-12 08:19:29 +01:00
antc13 9e8d2b99df Merge branch 'master' of https://github.com/teamfisk/TacticalZ 2016-02-12 08:16:23 +01:00
antc13 ba4877c3f7 Moved Spawn locations and added ammo/health pickups around the map. 2016-02-12 08:16:12 +01:00
stiffly af39b892cd Now plays a "Empty sound", "reload sound" and "hit mark sound" on appropriate occasions. 2016-02-12 08:05:35 +01:00
Jace 1ed5107d9b Merge pull request #108 from teamfisk/MiniDump
Minidump on crash
2016-02-12 08:04:25 +01:00
antc13 2ce7179d19 Merge branch 'master' of https://github.com/teamfisk/TacticalZ 2016-02-12 07:49:58 +01:00
Jace eb7b22c757 Latest assets 2016-02-12 07:48:26 +01:00
Jace b48d491ad7 Complete blue and red player entities 2016-02-12 07:45:51 +01:00
Jocke 7d732c75ca Server now removes players that have disconnected. 2016-02-12 07:42:01 +01:00
Jace 47f4711b85 Merge remote-tracking branch 'origin/Menu' into WeaponSystem
# Conflicts:
#	resources/Schema/Entities/Player.xml
#	resources/Schema/Types/Entity.xsd
#	src/Game/Systems/PlayerSpawnSystem.cpp
2016-02-12 07:18:20 +01:00
Jace 78e318c032 Proper snapshot filtering 2016-02-12 07:14:36 +01:00
Jace bb66f95d43 Enabled server broadcasting PlayerDamage events to other players to make damage indicators work 2016-02-12 07:03:14 +01:00
Jace cc422cf73a Fixed PlayerDeath being fired multiple times per frame on the server, causing multiple spawns and other weirdness 2016-02-12 06:30:19 +01:00
Jace 2e5ee633ce Fixed bug when client would recieve input command from an entity that the client didn't know about 2016-02-12 06:10:20 +01:00
Tleety 1e04244590 Fixed network bug sorta 2016-02-12 06:00:42 +01:00
viktorljung f146971db0 Fixed size 2016-02-12 05:45:17 +01:00
viktorljung 60b2c9bc9b KillFeed 2016-02-12 05:41:05 +01:00
Tleety d357e365cb Merge remote-tracking branch 'origin/TCPConnections' into WeaponSystem
# Conflicts:
#	include/Engine/Network/Server.h
#	src/Engine/Network/Client.cpp
#	src/Engine/Network/Server.cpp
2016-02-12 05:21:00 +01:00
Tleety a8a3366e8a Hopeless attempts to fix network bugs 2016-02-12 05:17:09 +01:00
Jocke 7de76376cf Merge remote-tracking branch 'origin/master' into TCPConnections
# Conflicts:
#	src/Engine/Network/Client.cpp
#	src/Engine/Network/Server.cpp
#	src/Engine/Rendering/PickingPass.cpp
#	src/Game/Systems/PlayerSpawnSystem.cpp
2016-02-12 05:16:30 +01:00
William Moberg 422bedb844 MiniDump name now depends on time e.g. TacticalZ Fri 04-20-49. 2016-02-12 04:22:11 +01:00
stiffly 1da432ba23 WIP sounds 2016-02-12 04:03:35 +01:00