Tleety
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95f68cc888
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ConnectRequest event and some other shit
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2016-03-08 22:24:32 +01:00 |
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Jace
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b7d93058b1
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Added base work for dity bits in components
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2016-03-08 21:11:59 +01:00 |
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William Moberg
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6c673db2f4
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Merge branch 'TeamPickCamera' of github.com:teamfisk/TacticalZ into TeamPickCamera
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2016-03-08 19:24:55 +01:00 |
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William Moberg
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7bc3c9f7b1
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Don't force to spectator camera if player presses pickTeam/Class prematurely. Players team should be remembered after picked, spawn request is not erased anymore.
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2016-03-08 18:26:17 +01:00 |
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Tleety
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3394d65055
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Servers now show up in the server list.
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2016-03-08 18:13:21 +01:00 |
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William Moberg
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ab2b28264f
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Caching absolute positions, etc. Has not been tested yet.
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2016-03-08 18:10:36 +01:00 |
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verysecrethero
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7ee4ea637b
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Merge remote-tracking branch 'origin/master' into TeamPickCamera
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2016-03-08 17:30:22 +01:00 |
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FakeShemp
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7ced9e6767
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Merge branch 'master' of github.com:teamfisk/TacticalZ
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2016-03-08 17:25:03 +01:00 |
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William Moberg
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e5dba6604b
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Merge pull request #181 from teamfisk/AmmoPickup
AmmoPickupSystem should now be able to give ammo to all classtypes
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2016-03-08 17:09:37 +01:00 |
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Tleety
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280de0e984
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Merge remote-tracking branch 'origin/FriendlyHost/Join' into Menu
# Conflicts:
# include/Game/Systems/MainMenuSystem.h
# src/Engine/GUI/MainMenuSystem.cpp
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2016-03-08 17:03:50 +01:00 |
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stiffly
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17e2ebeaa7
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Merge remote-tracking branch 'origin/master' into FriendlyHost/Join
# Conflicts:
# include/Engine/Network/Client.h
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2016-03-08 16:59:24 +01:00 |
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Tleety
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1d8b5abfde
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Fuck aff
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2016-03-08 16:53:35 +01:00 |
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Tleety
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ba9208085b
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WIP
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2016-03-08 16:52:56 +01:00 |
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verysecrethero
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52d3cb3ebf
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GetPlayerAmmo is now a SetPlayerAmmo instead to fix some potential problems if the player has no weapon at all
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2016-03-08 16:33:08 +01:00 |
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Teejoon
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d51bea798a
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Merge remote-tracking branch 'origin/Render_Optimization' into RendererBugFixes
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2016-03-08 16:20:23 +01:00 |
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Teejoon
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155d700a44
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WIP
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2016-03-08 16:19:56 +01:00 |
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Tleety
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f8ab52c72c
|
WIP
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2016-03-08 16:15:54 +01:00 |
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verysecrethero
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e43a7be7db
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DamageIndicatorSystem now works for singleplayer again. Friendly fire DamageIndicator is now black color.
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2016-03-08 15:55:51 +01:00 |
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Jace
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5d53fc74cb
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Merge branch 'Dirtybit' of github.com:teamfisk/TacticalZ into Dirtybit
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2016-03-08 15:46:21 +01:00 |
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Jace
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ecc8d998cf
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Added ComponentInfo::Field_t::Index
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2016-03-08 15:46:14 +01:00 |
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William Moberg
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e3c0fb2178
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Added SetDirty function.
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2016-03-08 15:44:02 +01:00 |
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William Moberg
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090bd806ce
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Added DirtyBit enum to Dirty getter in ComponentWrapper.
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2016-03-08 15:39:16 +01:00 |
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Jocke
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3828616b60
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Made it easier to maintain changes in packet header, prepared for reliable UDP packets.
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2016-03-08 14:44:35 +01:00 |
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viktorljung
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f934f972e8
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Merge remote-tracking branch 'origin/Weapons' into Movement
# Conflicts:
# resources/Schema/Entities/PlayerDefenderBlue.xml
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2016-03-08 14:34:21 +01:00 |
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viktorljung
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8d1877321a
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Fixed BoneAttachment offset rotation
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2016-03-08 14:32:50 +01:00 |
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Tleety
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a0ca4df3be
|
Some server list components and entities.
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2016-03-08 13:29:21 +01:00 |
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viktorljung
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f77a610519
|
Dash now looking good
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2016-03-08 13:26:01 +01:00 |
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William Moberg
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d7f09b1a8f
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Added clickable buttons to switch to class/team screens, as a better alternative to Comma/Period on the keyboard.
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2016-03-08 11:59:15 +01:00 |
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verysecrethero
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68b0175b3d
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Merge remote-tracking branch 'origin/master' into AmmoPickup
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2016-03-08 11:54:57 +01:00 |
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verysecrethero
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0e0a486c01
|
AmmoPickupSystem should now be able to give ammo to all classtypes
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2016-03-08 11:48:54 +01:00 |
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Jocke
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9cbc582be2
|
Kinda works like before
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2016-03-08 11:29:47 +01:00 |
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viktorljung
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2ba245368b
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Improved movement animaitons
Added a SetBlendWeight event that sets the weight for all nodes with a name.
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2016-03-08 11:21:40 +01:00 |
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Teejoon
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82a7ff2ec3
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Merge remote-tracking branch 'origin/master' into RendererBugFixes
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2016-03-08 11:18:25 +01:00 |
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Teejoon
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e902110d4b
|
Commiting the files since they didn't get commited
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2016-03-08 11:16:56 +01:00 |
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Teejoon
|
13aa476656
|
Sets most texture to 0 when variable is initialized
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2016-03-08 11:16:20 +01:00 |
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Tleety
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01f29b6d4e
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Blur behind buttons/sprites should now be working as intended.
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2016-03-08 11:14:09 +01:00 |
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stiffly
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ec3ed1f46f
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Merge remote-tracking branch 'origin/master' into Kill-streak-sounds
# Conflicts:
# include/Game/Systems/Weapon/DefenderWeaponBehaviour.h
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2016-03-08 10:39:52 +01:00 |
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William Moberg
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3436ba6656
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Merge pull request #177 from teamfisk/AmmoPickup
Fixed some systems added twice in Game.cpp
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2016-03-08 09:46:36 +01:00 |
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Tleety
|
6b7f598c4d
|
WIP
|
2016-03-07 23:35:58 +01:00 |
|
Tleety
|
5c0d9070c7
|
WIP
|
2016-03-07 23:25:06 +01:00 |
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Jace
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77b9112f55
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Since I overwrote the assets I was sent with a now reverted commit, Defender weapon reload animations won't work until it's exported properly
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2016-03-07 20:04:22 +01:00 |
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Jace
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7b0f887332
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fixup! fixup! Disabled InputCommand processing while you fiddle with editor UI elements
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2016-03-07 19:59:57 +01:00 |
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FakeShemp
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e494f6a495
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Merge branch 'master' into Shadows
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2016-03-07 19:46:04 +01:00 |
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FakeShemp
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2049d630e9
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Revert "Revert "Shadows""
This reverts commit 73b8bff1f3.
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2016-03-07 19:45:46 +01:00 |
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Jace
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3fda25b604
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Working first person animations for AssaultWeapon and DefenderWeapon and reload effect for AssaultWeapon
|
2016-03-07 19:38:49 +01:00 |
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Jace
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67ce6c5ae6
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Added Speed and Delay fields to explosion effect.
|
2016-03-07 19:38:02 +01:00 |
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Jace
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1a403b9b88
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TextFieldReader now loops through parents if the entity field was empty and the current entity didn't have a component of that type.
|
2016-03-07 17:55:00 +01:00 |
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Jace
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f923872e51
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fixup! Disabled InputCommand processing while you fiddle with editor UI elements
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2016-03-07 17:54:01 +01:00 |
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Jace
|
abc447b937
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Updated snapshot filter to ignore the new animation components
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2016-03-07 17:53:47 +01:00 |
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Jace
|
8bcb15a128
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Disabled InputCommand processing while you fiddle with editor UI elements
|
2016-03-07 17:53:32 +01:00 |
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