Teejoon
92ab22e779
Splatmapping now working.
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Rendering pipleline now support 3 different types of Material:
Basic: a material with a single color on every property (diffuse, specular, ect).
SingleTextures: a material with a single texture in all or any property. Have a single color on the rest.
SplatMapping: has a SplatMap and 0 to 5 different textures to every property. Properties with o texture uses a single color insted.
All materials with a texture has a UVRepeat, telling how many time to till in U and in V.
modelJobs now uses ShadeID, ModelID and TextureID for the Hash insted of only Texture
MayaExported exports 3 differnt types of material, the same as the piplen now supports.
2016-02-07 13:39:13 +01:00
viktorljung
933a32aa8d
Animations kind of working
2016-02-06 18:09:51 +01:00
Jocke
88d7b79cd3
TCP and UDP Client are working for 1 connected player, more players are not tested yet
2016-02-05 18:30:31 +01:00
stiffly
becb197feb
Player walk is now based on distance traveled, and it is also reset when key is released. However when dashing the player step sound is still played. The distance of a step is also hard coded in the header file. Will config it up some day.
2016-02-05 17:46:27 +01:00
Ayumiwii
6542d1b444
Shadow WIP
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- DepthTexture working
2016-02-05 17:29:53 +01:00
stiffly
454eef8225
WIP. Improving player walk logic.
2016-02-05 17:21:48 +01:00
viktorljung
8034b42c87
spriteComponent WIP
2016-02-05 16:43:57 +01:00
stiffly
fbdaf92953
Started refactoring. Put player walk logic in a designated sound system.
2016-02-05 16:39:23 +01:00
Ayumiwii
bbf6058c17
Shadow WIP
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- fixed file placing of ShadowPass.cpp
2016-02-05 16:13:46 +01:00
Ayumiwii
7f1016476b
Shadows WIP
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- create 2D texture (depthmap)
2016-02-05 15:08:56 +01:00
William Moberg
e3a44d37d2
Merge branch 'master' into BoxModelCollision
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# Conflicts:
# src/Game/Systems/PlayerMovementSystem.cpp
2016-02-05 14:59:14 +01:00
William Moberg
428dca003d
Tiny bug fix.
2016-02-05 14:40:50 +01:00
William Moberg
4fe9e4f1c3
Debug cleanup and some bug fixes.
2016-02-05 14:38:08 +01:00
stiffly
e90f802d48
Merge remote-tracking branch 'origin/master' into Sound
2016-02-05 13:59:21 +01:00
Teejoon
ceab837e27
Merge branch 'master' of https://github.com/teamfisk/TacticalZ into Importer
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Conflicts:
include/Engine/Rendering/RawModelCustom.h
src/Engine/Rendering/RawModelCustom.cpp
src/Engine/Rendering/Skeleton.cpp
2016-02-05 13:59:01 +01:00
Teejoon
d1a309be10
Now supports reading of 3 different types of materials
2016-02-05 13:51:47 +01:00
William Moberg
d61e605093
Can walk up "stair-steps". Cleanup WIP.
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Better performance in RectanglevsTriangle check.
Added IsOnGround flag and VerticalStepHeight in Physics.
Lotsa commented code saved for historical reasons, remove later.
2016-02-05 10:56:34 +01:00
stiffly
71a86cab11
removed event that's not being used
2016-02-05 10:07:56 +01:00
viktorljung
b6e0332574
Fixed support for new animation structure, not done yet
2016-02-05 10:07:22 +01:00
Tleety
c526a7af55
WIP stencil stuff
2016-02-04 17:58:36 +01:00
Jocke
9232b24a7b
WIP Reliable message
2016-02-04 15:49:04 +01:00
Teejoon
c272857819
Merge branch 'Importer' of https://github.com/teamfisk/TacticalZ into Importer
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Conflicts:
src/Engine/Rendering/RawModelCustom.cpp
tools/MayaExporter/MayaExporter/Skeleton.cpp
2016-02-04 15:05:00 +01:00
Teejoon
336b058c9f
WIP, commit to be able to pull stuff down
2016-02-04 14:58:46 +01:00
Tleety
7c582898f4
Working stencil buffer for the shield.
2016-02-04 14:33:39 +01:00
Jace
3a2b124cae
Replication flag in component definition. Component definitions should now inherit from Types/Component.xsd
2016-02-04 13:36:12 +01:00
viktorljung
571c41589a
Merge remote-tracking branch 'origin/Importer' into Animations
2016-02-04 11:54:20 +01:00
viktorljung
35376178b1
WIP
2016-02-04 11:54:13 +01:00
Jace
6990e473b3
Adding a clear here makes AMD drivers NOT crash for some reason. We're fixing the symptom but not the underlying cause.
2016-02-04 11:53:35 +01:00
antc13
84499665d0
Changed vertices to skinnedVertices in RawModelCustom.cpp
2016-02-04 11:53:17 +01:00
viktorljung
2733efdc0d
Merge remote-tracking branch 'origin/Importer' into Animations
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# Conflicts:
# include/Engine/Rendering/Skeleton.h
# src/Engine/Rendering/RawModelCustom.cpp
# src/Engine/Rendering/Skeleton.cpp
2016-02-04 11:32:44 +01:00
antc13
356cf72b0f
Changed the structure of the Animation Data in both Exporter & Importer.
2016-02-04 11:25:31 +01:00
viktorljung
6aec7555cc
WIP Waiting for importer
2016-02-04 11:13:33 +01:00
Tleety
379d211832
some fixes with the stencil states and implemented stencil func/stencilop/stencilmask to renderstate
2016-02-04 11:13:26 +01:00
stiffly
0a8ee1623f
Merge remote-tracking branch 'origin/master' into Sound
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# Conflicts:
# assets
2016-02-04 10:47:30 +01:00
Tleety
bc01e147c2
Some state stuff, some draw stuff, some QA map stuff
2016-02-03 18:09:44 +01:00
stiffly
2e3e59a1e2
Merge remote-tracking branch 'origin/master' into Sound
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# Conflicts:
# resources/Schema/Entities/Player.xml
2016-02-03 16:52:33 +01:00
Jace
bd2da7bc9f
Revert "Revert "Merge pull request #75 from teamfisk/NormalSpecularMapping""
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This reverts commit b56824786c .
2016-02-03 16:30:00 +01:00
Jace
b56824786c
Revert "Merge pull request #75 from teamfisk/NormalSpecularMapping"
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This reverts commit 192de80782 , reversing
changes made to 24aac6a00d .
2016-02-03 16:16:06 +01:00
stiffly
c2833b10c4
Hard coded (read retarded) improvements added to player walk logic
2016-02-03 15:55:32 +01:00
stiffly
938caa6ba2
Now uses OnComponentAttached event. Can now queue sound on a source.
2016-02-03 15:48:25 +01:00
Tleety
5665c0f298
Models with Shield and shielded component now added to queues
2016-02-03 14:20:47 +01:00
Tleety
7ffbd8455f
Added Queues for the models with shield and shielded components.
2016-02-03 13:53:57 +01:00
Jace
2cbeef4c69
Merge pull request #74 from teamfisk/Warnings-Jocke
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Fixed warnings associated with Network
2016-02-03 10:37:10 +01:00
Jocke
7bf4f5c30e
Merge remote-tracking branch 'origin/master' into TCPConnections
2016-02-03 10:29:36 +01:00
Jocke
e133791369
WIP Reliable Message
2016-02-03 10:28:15 +01:00
stiffly
a64d227cab
Assured the volume channels were working. Playing around with drumloop
2016-02-03 10:17:53 +01:00
Tleety
73716c28e2
pickpass fix
2016-02-02 17:40:22 +01:00
Tleety
a3b7bd7df5
Fix in picking pass, QA map fix. Blue and red ray change. Player weapon change.
2016-02-02 17:39:57 +01:00
William Moberg
214dad2afc
Removed commented code.
2016-02-02 17:25:59 +01:00
William Moberg
affcc5305b
Collision affects velocity correctly, no wierd ice cream sliding along walls.
2016-02-02 17:19:59 +01:00