William Moberg
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ac20e41a5d
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Fixed merge conflicts. Scoreboard updates team when a team is picked. Fixed some code standard violations and misspellings.
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2016-03-13 14:23:56 +01:00 |
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William Moberg
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4f99f6ef74
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Merge branch 'master' into RestartMap
# Conflicts:
# src/Game/Systems/CapturePointSystem.cpp
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2016-03-13 13:37:51 +01:00 |
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Jace
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f6113b9d9c
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EEntityDeleted now provides an EntityWrapper instead of just an ID
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2016-03-13 00:16:07 +01:00 |
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Jocke
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b7d88808e2
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Redid timers.
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2016-03-12 21:38:46 +01:00 |
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Jocke
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f8f536802f
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Time for ending the game is now in CapturePointGameMode component. The timer i counted down to 0 and then the map is "Reset".
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2016-03-12 20:28:48 +01:00 |
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Jocke
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60df30fa59
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Scoreboard is now works.
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2016-03-12 19:36:12 +01:00 |
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Jocke
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c544f349fd
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The logic for removing the world is working but when we send the map again the clients memory usage goes crazy.
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2016-03-12 17:49:50 +01:00 |
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Jocke
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0c1a2d3160
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WIP
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2016-03-12 14:31:15 +01:00 |
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Jace
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01db8e0615
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Merge remote-tracking branch 'origin/master' into Dirtybit
# Conflicts:
# src/Engine/Collision/CollisionSystem.cpp
# src/Engine/Core/Transform.cpp
# src/Engine/Editor/EditorSystem.cpp
# src/Engine/Rendering/AnimationSystem.cpp
# src/Engine/Rendering/BoneAttachmentSystem.cpp
# src/Game/Systems/CapturePointSystem.cpp
# src/Game/Systems/ExplosionEffectSystem.cpp
# src/Game/Systems/PlayerMovementSystem.cpp
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2016-03-12 04:09:53 +01:00 |
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Jace
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80649ce51d
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Updated the ENTIRE CODEBASE TO MATCH
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2016-03-12 00:38:33 +01:00 |
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Jocke
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5f959ded89
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Did changes upon pull request's request.
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2016-03-11 12:54:59 +01:00 |
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Jocke
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33627f917c
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removed debug info.
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2016-03-11 11:01:10 +01:00 |
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Jocke
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67dfbfff01
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Fixed multiply connections
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2016-03-10 14:44:06 +01:00 |
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Jocke
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5a7034dfcd
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popped the right amount of the header
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2016-03-09 19:43:18 +01:00 |
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Jocke
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9721cb6a7d
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Merge remote-tracking branch 'origin/master' into SplitSnapshots
# Conflicts:
# include/Engine/Network/Client.h
# src/Engine/Network/Client.cpp
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2016-03-09 19:14:10 +01:00 |
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Jocke
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c36c7d1ea6
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Merge remote-tracking branch 'origin/master' into SplitSnapshots
# Conflicts:
# src/Engine/Network/Server.cpp
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2016-03-09 18:41:01 +01:00 |
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Jocke
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3209e36176
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We can now send more data with UDP than previously, the splitting seems to work fine but receiving has some problems.
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2016-03-09 18:26:33 +01:00 |
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stiffly
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c1f38a71ba
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Merge remote-tracking branch 'origin/master' into FriendlyHost/Join
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2016-03-09 10:12:57 +01:00 |
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stiffly
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d7c30450dc
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Should now read servername from config.
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2016-03-09 10:08:23 +01:00 |
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Jocke
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3828616b60
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Made it easier to maintain changes in packet header, prepared for reliable UDP packets.
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2016-03-08 14:44:35 +01:00 |
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stiffly
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9e8df340b3
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Merge remote-tracking branch 'origin/master' into NetworkComponent
# Conflicts:
# src/Engine/Network/Server.cpp
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2016-03-07 17:21:24 +01:00 |
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stiffly
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f00fb836fb
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Oops.
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2016-03-07 17:10:13 +01:00 |
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stiffly
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13c3bcb290
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Now only entities with NetworkComponent will be send in Snapshots.
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2016-03-07 16:52:51 +01:00 |
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Jocke
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68a88ed756
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We are now using udp again
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2016-03-07 16:07:54 +01:00 |
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verysecrethero
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3eaad275ba
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New CapturePointAddition fixed to work on Network by Joachim
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2016-03-07 14:50:31 +01:00 |
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Jocke
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078d6eb712
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Added sequnceNumber and totalNumberOfPackets to packet for packet splitting.
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2016-03-07 14:22:09 +01:00 |
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Jace
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b7a7f7fd5e
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????
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2016-03-04 15:02:01 +01:00 |
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Tleety
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fe7c1dd808
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Merge remote-tracking branch 'origin/DeathEventUsesPlayerID' into ScoreBoard
# Conflicts:
# include/Engine/Network/Server.h
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2016-03-03 23:56:57 +01:00 |
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stiffly
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2167b6f7b1
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Fix for previous commit..
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2016-03-03 23:43:50 +01:00 |
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stiffly
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714665f0a3
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Updated the PlayerID getter in Server.cpp.
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2016-03-03 22:55:12 +01:00 |
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stiffly
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8466a282b7
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The server will now parse a death event and pass it forward with a KillDeath event to the score system.
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2016-03-03 22:48:42 +01:00 |
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Tleety
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00c585de3c
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Score should now track to all clients
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2016-03-03 20:45:16 +01:00 |
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Tleety
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ff6e2167d4
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Some new events and changes to ScoreSystem
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2016-03-03 11:25:06 +01:00 |
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stiffly
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267c007291
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Removed unnecessary comments, variables and functions.
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2016-03-02 17:39:27 +01:00 |
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stiffly
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a5c086e389
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Dash effect now working over network, by sending events. Similar to jump effect.
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2016-03-02 16:48:38 +01:00 |
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Jocke
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aadfdfdd90
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AmmoPickups and HealthPickups will only spawn on the server. When a ammo pickup is taken the Server will send an Event to that
Client and it will update its ammo.
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2016-03-01 17:55:00 +01:00 |
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Jace
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0c60b637c3
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Who's merging without compiling?
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2016-02-26 12:52:10 +01:00 |
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William Moberg
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22b473a0b6
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Merge pull request #139 from teamfisk/EditorCopyPaste
Editor copy paste
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2016-02-26 11:01:18 +01:00 |
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Jace
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9e6c67596d
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Basic editor copy and paste. Doesn't actually copy the entity until you paste it.
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2016-02-25 17:51:28 +01:00 |
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Jocke
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eac9a9daf6
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Pull request #136 Merge remote-tracking branch 'origin/master' into FixNetworkBugs
# Conflicts:
# src/Engine/Network/Client.cpp
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2016-02-25 16:07:06 +01:00 |
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Jocke
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f66fa7a183
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Merge remote-tracking branch 'origin/master' into FixNetworkBugs
# Conflicts:
# include/Engine/Network/Client.h
# include/Engine/Network/MessageType.h
# include/Engine/Network/Server.h
# include/Engine/Network/TCPServer.h
# src/Engine/Network/Client.cpp
# src/Engine/Network/TCPServer.cpp
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2016-02-25 15:13:11 +01:00 |
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Jocke
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508d8a6f00
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Fixed memory leak in TCPServer::AcceptNewConnections caused by acceptor->async_accept().
Fixed some formating and comments.
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2016-02-25 14:24:38 +01:00 |
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stiffly
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8ce6308649
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In snapshot: now sends player information and also CP information. Now it is no longer true that they will arrive in pre order. Appropriate actions were therefor implemented.
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2016-02-25 11:56:40 +01:00 |
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Jocke
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fa13c1d065
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Double jump is now working.
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2016-02-23 18:24:46 +01:00 |
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stiffly
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fc7d62a5ad
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Various clean ups.
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2016-02-23 11:07:56 +01:00 |
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stiffly
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fe9dbf0b0f
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Serverlist fix.
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2016-02-23 10:33:20 +01:00 |
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stiffly
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845a30ed0f
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Merge remote-tracking branch 'origin/DynamicPacketBuffer' into HUDDesync
# Conflicts:
# include/Engine/Network/TCPServer.h
# src/Engine/Network/TCPServer.cpp
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2016-02-22 17:39:48 +01:00 |
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stiffly
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833006744a
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WIP
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2016-02-22 17:00:25 +01:00 |
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Jocke
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b2d8cddfb7
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WE now send the map on connect after that only player information.
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2016-02-22 16:46:31 +01:00 |
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Jocke
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ed9149fe63
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Network buffer should now dynamically increase when needed.
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2016-02-22 16:04:27 +01:00 |
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